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source: code/branches/presentation2011/data/levels/portals.oxw @ 9009

Last change on this file since 9009 was 8977, checked in by smerkli, 13 years ago

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  • Property svn:eol-style set to native
File size: 5.1 KB
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1 
2<LevelInfo
3 name = "Portals"
4 description = "Level for testing portals"
5 tags = "test"
6 screenshot = "portals.png"
7/>
8
9<?lua
10  include("HUDTemplates3.oxo")
11  include("stats.oxo")
12  include("templates/spaceshipAssff.oxt")
13  include("templates/pickupRepresentationTemplates.oxt")
14  include("templates/lodInformation.oxt")
15?>
16
17<Level>
18  <templates>
19    <Template link=lodtemplate_default />
20  </templates>
21  <?lua include("includes/notifications.oxi") ?>
22
23  <Scene
24   ambientlight = "0.5, 0.5, 0.5"
25   skybox       = "Orxonox/skypanoramagen1"
26  >
27
28    <Template name=PortalDefault>
29        <PortalEndPoint>
30            <attached>
31                <Billboard material="Portals/Default" />
32            </attached>
33        </PortalEndPoint>
34    </Template>
35
36    <PortalEndPoint position="0,0,0" id="1" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
37    <PortalEndPoint position="-300,0,0" id="2" distance="40" target="MobileEntity" design="PortalDefault" reenterDelay="0"/>
38    <PortalLink fromID="1" toID="2" />
39    <PortalLink fromID="2" toID="1" />
40
41    <!--PickupSpawner position="-200,0,0" triggerDistance="10" respawnTime="10" maxSpawnedItems="10">
42      <pickup>
43        <DronePickup template=dronepickup />
44      </pickup>
45    </PickupSpawner-->
46
47    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
48
49    <SpawnPoint position="200,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
50
51    <GlobalShader compositor="Bloom" visible=false>
52      <events>
53        <visibility>
54          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
55        </visibility>
56      </events>
57    </GlobalShader>
58
59
60<!--
61    <Model position="0,0,0" scale=8 mesh="ast1.mesh" />
62    <StaticEntity position="0,0,0" collisionType=static>
63      <collisionShapes>
64        <SphereCollisionShape radius="20" />
65      </collisionShapes>
66    </StaticEntity>
67-->
68
69
70<!--
71    <?lua
72      for i = 1, 70, 1 do
73    ?>
74      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
75        <attached>
76          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
77        </attached>
78      </MovableEntity>
79      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
80        <attached>
81          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
82        </attached>
83      </MovableEntity>
84
85      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
86        <attached>
87          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
88        </attached>
89      </MovableEntity>
90      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
91        <attached>
92          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
93        </attached>
94      </MovableEntity>
95
96      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
97        <attached>
98          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
99        </attached>
100      </MovableEntity>
101      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
102        <attached>
103          <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
104        </attached>
105      </MovableEntity>
106    <?lua end ?>
107-->
108
109  </Scene>
110</Level>
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