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source: code/branches/presentation2011/src/libraries/tools/Timer.h @ 9215

Last change on this file since 9215 was 8858, checked in by landauf, 13 years ago

merged output branch back to trunk.

Changes:

  • you have to include util/Output.h instead of util/Debug.h
  • COUT(x) is now called orxout(level)
  • output levels are now defined by an enum instead of numbers. see util/Output.h for the definition
  • it's possible to use output contexts with orxout(level, context). see util/Output.h for some common contexts. you can define more contexts
  • you must use 'endl' at the end of an output message, '\n' does not flush the message

Output levels:

  • instead of COUT(0) use orxout()
  • instead of COUT(1) use orxout(user_error) or orxout(internal_error)
  • instead of COUT(2) use orxout(user_warning) or orxout(internal_warning)
  • instead of COUT(3) use orxout(user_status/user_info) or orxout(internal_status/internal_info)
  • instead of COUT(4) use orxout(verbose)
  • instead of COUT(5) use orxout(verbose_more)
  • instead of COUT(6) use orxout(verbose_ultra)

Guidelines:

  • user_* levels are for the user, visible in the console and the log-file
  • internal_* levels are for developers, visible in the log-file
  • verbose_* levels are for debugging, only visible if the context of the output is activated

Usage in C++:

  • orxout() << "message" << endl;
  • orxout(level) << "message" << endl;
  • orxout(level, context) << "message" << endl;

Usage in Lua:

  • orxout("message")
  • orxout(orxonox.level.levelname, "message")
  • orxout(orxonox.level.levelname, "context", "message")

Usage in Tcl (and in the in-game-console):

  • orxout levelname message
  • orxout_context levelname context message
  • shortcuts: log message, error message, warning message, status message, info message, debug message
  • Property svn:eol-style set to native
File size: 6.3 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @defgroup Timer Timer
31    @ingroup Tools
32*/
33
34/**
35    @file
36    @ingroup Timer
37    @brief Declaration of the Timer class, used to call functions after a given time-interval.
38
39    @anchor TimerExample
40
41    Timer is a helper class that executes a function after a given amount of time.
42
43    Usage: <br>
44    header.h:
45    @code
46    class MyClass
47    {
48        public:
49            MyClass();
50            void functionName();
51
52        private:
53            Timer myTimer;
54    };
55    @endcode
56
57    source.cc:
58    @code
59    #include "core/command/Executor.h"
60
61    MyClass::MyClass()
62    {
63        myTimer.setTimer(3, false, createExecutor(createFunctor(&ClassName::myFunction, this)));
64    }
65
66    void MyClass::myFunction()
67    {
68        orxout() << "Hello World" << endl;
69    }
70    @endcode
71
72    The code in this example prints "Hello World" to the console, 3 seconds after creating
73    an instance of MyClass.
74*/
75
76#ifndef _Timer_H__
77#define _Timer_H__
78
79#include "tools/ToolsPrereqs.h"
80
81#include "core/OrxonoxClass.h"
82#include "core/command/ExecutorPtr.h"
83
84namespace orxonox
85{
86    unsigned int delay(float delay, const std::string& command);
87    unsigned int delayreal(float delay, const std::string& command);
88
89    unsigned int addDelayedCommand(Timer* timer, float delay, const std::string& command);
90    void executeDelayedCommand(Timer* timer, const std::string& command);
91
92    void killdelay(unsigned int handle);
93    void killdelays();
94
95    /**
96        @brief Timer is a helper class that executes a function after a given amount of seconds in game-time.
97
98        @see See @ref TimerExample "Timer.h" for an example.
99
100        The time interval of Timer depends on the game time, hence it stops if the game is paused or runs
101        slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend
102        on the game time.
103    */
104    class _ToolsExport Timer : virtual public OrxonoxClass
105    {
106        public:
107            Timer();
108
109            Timer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false);
110
111            void setTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false);
112
113            void run();
114
115            /// Re-starts the timer: The executor will be called after @a interval seconds.
116            inline void startTimer()
117                { this->bActive_ = true; this->time_ = this->interval_; }
118            /// Stops the timer.
119            inline void stopTimer()
120                { this->bActive_ = false; this->time_ = this->interval_; }
121            /// Pauses the timer - it will continue with the actual state if you call unpauseTimer().
122            inline void pauseTimer()
123                { this->bActive_ = false; }
124            /// Unpauses the timer - continues with the given state.
125            inline void unpauseTimer()
126                { this->bActive_ = true; }
127            /// Returns true if the timer is active (neither stopped nor paused).
128            inline bool isActive() const
129                { return this->bActive_; }
130            /// Returns the remaining time until the timer calls the executor.
131            inline float getRemainingTime() const
132                { return static_cast<float>(this->time_ / 1000000.0f); }
133            /// Increases the remaining time of the timer by the given amount of time (in seconds).
134            inline void addTime(float time)
135                { if (time > 0.0f) this->time_ += static_cast<long long>(time * 1000000.0f); }
136            /// Decreases the remaining time of the timer by the given amount of time (in seconds)
137            inline void removeTime(float time)
138                { if (time > 0.0f) this->time_ -= static_cast<long long>(time * 1000000.0f); }
139            /// Changes the calling interval.
140            inline void setInterval(float interval)
141                { this->interval_ = static_cast<long long>(interval * 1000000.0f); }
142            /// Defines if the timer call the executor every @a interval seconds or only once.
143            inline void setLoop(bool bLoop)
144                { this->bLoop_ = bLoop; }
145
146            void tick(const Clock& time);
147
148        protected:
149            virtual float getTimeFactor();
150
151        private:
152            void init();
153
154            ExecutorPtr executor_;  //!< The executor of the function that will be called when the time expires
155
156            long long interval_;    //!< The time-interval in micro seconds
157            bool bLoop_;            //!< If true, the executor gets called every @a interval seconds
158            bool bActive_;          //!< If true, the timer ticks and calls the executor if the time's up
159            bool bKillAfterCall_;   //!< If true the timer gets deleted after it expired and called the executor
160
161            long long time_;        //!< Internal variable, counting the time untill the next executor-call
162    };
163
164    /**
165        @brief RealTimer is a helper class that executes a function after a given amount of seconds in real-time.
166
167        The time interval of RealTimer doesn't depend on the game time, it will also call the function
168        if the game is paused. See Timer for a timer class that depends on the game time.
169    */
170    class _ToolsExport RealTimer : public Timer
171    {
172        public:
173            RealTimer();
174            RealTimer(float interval, bool bLoop, const ExecutorPtr& executor, bool bKillAfterCall = false);
175
176        protected:
177            virtual float getTimeFactor();
178    };
179}
180
181#endif /* _Timer_H__ */
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