[2839] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[8108] | 29 | /** |
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| 30 | @file PongAI.h |
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| 31 | @brief Declaration of the PongAI class. |
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| 32 | @ingroup Pong |
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| 33 | */ |
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| 34 | |
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[2839] | 35 | #ifndef _PongAI_H__ |
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| 36 | #define _PongAI_H__ |
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| 37 | |
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[5725] | 38 | #include "pong/PongPrereqs.h" |
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[2839] | 39 | |
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[2860] | 40 | #include <list> |
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[8108] | 41 | |
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[3196] | 42 | #include "util/Math.h" |
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[5693] | 43 | #include "tools/interfaces/Tickable.h" |
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[8108] | 44 | |
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[5735] | 45 | #include "controllers/Controller.h" |
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[2839] | 46 | |
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| 47 | namespace orxonox |
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| 48 | { |
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[8108] | 49 | |
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| 50 | /** |
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| 51 | @brief |
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| 52 | The PongAI is an artificial intelligence for the @ref orxonox::Pong "Pong" gametype. |
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| 53 | |
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| 54 | @author |
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| 55 | Fabian 'x3n' Landau |
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| 56 | |
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| 57 | @ingroup Pong |
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| 58 | */ |
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[5725] | 59 | class _PongExport PongAI : public Controller, public Tickable |
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[2839] | 60 | { |
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| 61 | public: |
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[8108] | 62 | PongAI(BaseObject* creator); //!< Constructor. Registers and initializes the object. |
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[2860] | 63 | virtual ~PongAI(); |
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[2839] | 64 | |
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[2857] | 65 | void setConfigValues(); |
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| 66 | |
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[8108] | 67 | virtual void tick(float dt); //!< Implements the behavior of the PongAI (i.e. its intelligence). |
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[2839] | 68 | |
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[8108] | 69 | /** |
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| 70 | @brief Set the ball for the AI. |
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| 71 | @param ball A pointer to the ball. |
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| 72 | */ |
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[2839] | 73 | void setPongBall(PongBall* ball) |
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| 74 | { this->ball_ = ball; } |
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| 75 | |
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| 76 | protected: |
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[8108] | 77 | void calculateRandomOffset(); //!< Calculates the random offset, that accounts for random errors the AI makes in order to be beatable. |
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| 78 | void calculateBallEndPosition(); //!< Calculate the end position the ball will be in. |
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| 79 | void move(char direction, bool bUseDelay); //!< Determine the movement the AI will undertake. |
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| 80 | void delayedMove(); //!< Is called, when a delayed move takes effect. |
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[2839] | 81 | |
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[8980] | 82 | WeakPtr<PongBall> ball_; //!< A weak pointer to the ball. |
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[8108] | 83 | Vector2 ballDirection_; //!< Vector to store the (x,z) direction in which the ball is flying. |
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| 84 | float ballEndPosition_; //!< The calculated end position of the ball. |
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| 85 | float randomOffset_; //!< A random offset to introduce random errors (weighted by the strength of the AI) into the AI's behavior. |
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| 86 | bool bChangedRandomOffset_; //!< Helper boolean, to change the random offset more often. |
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| 87 | float relHysteresisOffset_; //!< A hysteresis offset. |
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| 88 | float strength_; //!< The strength of the AI. Ranging from 0 to 1. |
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[2860] | 89 | |
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[8108] | 90 | std::list<std::pair<Timer*, char> > reactionTimers_; //!< A list of reaction timers and the directions that take effect when their timer expires. |
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| 91 | char movement_; //!< The planned movement. |
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| 92 | char oldMove_; //!< The previous movement. |
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| 93 | bool bOscillationAvoidanceActive_; //!< Boolean, to avoid oscillations. |
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[2839] | 94 | }; |
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| 95 | } |
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| 96 | |
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| 97 | #endif /* _PongAI_H__ */ |
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