1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include <cassert> |
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30 | |
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31 | #include "PlayerInfo.h" |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | // #include "network/ClientInformation.h" |
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35 | #include "gametypes/Gametype.h" |
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36 | #include "worldentities/ControllableEntity.h" |
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37 | #include "controllers/Controller.h" |
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38 | #include "worldentities/pawns/SpaceShip.h" |
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39 | |
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40 | namespace orxonox |
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41 | { |
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42 | PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator) |
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43 | { |
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44 | RegisterObject(PlayerInfo); |
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45 | |
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46 | this->clientID_ = NETWORK_PEER_ID_UNKNOWN; |
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47 | this->bHumanPlayer_ = false; |
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48 | this->bLocalPlayer_ = false; |
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49 | this->bReadyToSpawn_ = false; |
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50 | this->bSetUnreadyAfterSpawn_ = true; |
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51 | this->controller_ = 0; |
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52 | this->controllableEntity_ = 0; |
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53 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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54 | |
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55 | this->gtinfo_ = 0; |
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56 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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57 | this->updateGametypeInfo(); |
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58 | |
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59 | this->registerVariables(); |
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60 | } |
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61 | |
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62 | PlayerInfo::~PlayerInfo() |
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63 | { |
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64 | if (this->BaseObject::isInitialized()) |
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65 | { |
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66 | this->stopControl(); |
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67 | |
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68 | if (this->controller_) |
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69 | { |
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70 | this->controller_->destroy(); |
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71 | this->controller_ = 0; |
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72 | } |
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73 | |
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74 | if (this->getGametype()) |
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75 | this->getGametype()->playerLeft(this); |
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76 | } |
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77 | } |
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78 | |
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79 | void PlayerInfo::registerVariables() |
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80 | { |
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81 | registerVariable(this->name_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName)); |
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82 | registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID)); |
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83 | registerVariable(this->gtinfoID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID)); |
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84 | } |
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85 | |
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86 | void PlayerInfo::changedName() |
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87 | { |
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88 | SUPER(PlayerInfo, changedName); |
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89 | |
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90 | if (this->isInitialized() && this->getGametype()) |
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91 | this->getGametype()->playerChangedName(this); |
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92 | } |
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93 | |
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94 | void PlayerInfo::changedGametype() |
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95 | { |
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96 | this->updateGametypeInfo(); |
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97 | |
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98 | if (this->isInitialized()) |
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99 | { |
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100 | if (this->getOldGametype()) |
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101 | { |
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102 | if (this->getGametype()) |
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103 | this->getOldGametype()->playerSwitched(this, this->getGametype()); |
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104 | else |
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105 | this->getOldGametype()->playerLeft(this); |
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106 | } |
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107 | |
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108 | if (this->getGametype()) |
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109 | { |
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110 | if (this->getOldGametype()) |
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111 | this->getGametype()->playerSwitchedBack(this, this->getOldGametype()); |
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112 | else |
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113 | this->getGametype()->playerEntered(this); |
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114 | } |
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115 | } |
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116 | } |
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117 | |
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118 | void PlayerInfo::updateGametypeInfo() |
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119 | { |
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120 | this->gtinfo_ = 0; |
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121 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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122 | |
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123 | if (this->getGametype() && this->getGametype()->getGametypeInfo()) |
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124 | { |
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125 | this->gtinfo_ = this->getGametype()->getGametypeInfo(); |
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126 | this->gtinfoID_ = this->gtinfo_->getObjectID(); |
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127 | } |
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128 | } |
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129 | |
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130 | void PlayerInfo::createController() |
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131 | { |
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132 | if (this->controller_) |
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133 | { |
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134 | this->controller_->destroy(); |
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135 | this->controller_ = 0; |
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136 | } |
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137 | this->controller_ = this->defaultController_.fabricate(this); |
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138 | assert(this->controller_); |
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139 | this->controller_->setPlayer(this); |
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140 | if (this->controllableEntity_) |
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141 | { |
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142 | this->controller_->setControllableEntity(this->controllableEntity_); |
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143 | this->controllableEntity_->setController(this->controller_); |
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144 | } |
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145 | this->changedController(); |
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146 | } |
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147 | |
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148 | void PlayerInfo::startControl(ControllableEntity* entity) |
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149 | { |
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150 | if (!entity || entity == this->controllableEntity_) |
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151 | return; |
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152 | |
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153 | while (this->previousControllableEntity_.size() > 0) |
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154 | this->stopTemporaryControl(); |
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155 | |
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156 | if (this->controllableEntity_) |
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157 | this->stopControl(); |
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158 | |
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159 | this->controllableEntity_ = entity; |
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160 | this->controllableEntityID_ = entity->getObjectID(); |
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161 | |
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162 | entity->setPlayer(this); |
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163 | |
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164 | this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_); |
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165 | |
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166 | if (this->controller_) |
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167 | { |
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168 | this->controller_->setControllableEntity(entity); |
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169 | this->controllableEntity_->setController(this->controller_); |
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170 | } |
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171 | |
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172 | this->changedControllableEntity(); |
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173 | SpaceShip* spaceship = dynamic_cast<SpaceShip*>(entity); |
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174 | if (spaceship != NULL) |
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175 | { |
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176 | spaceship->setRVName(this->getName()); |
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177 | } |
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178 | } |
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179 | |
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180 | void PlayerInfo::startTemporaryControl(ControllableEntity* entity) |
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181 | { |
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182 | if (!entity) |
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183 | return; |
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184 | |
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185 | this->controllableEntity_->destroyHud(); // HACK-ish |
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186 | this->previousControllableEntity_.push_back(WeakPtr<ControllableEntity>(this->controllableEntity_)); |
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187 | this->controllableEntity_ = entity; |
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188 | this->controllableEntityID_ = entity->getObjectID(); |
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189 | |
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190 | entity->setPlayer(this); |
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191 | entity->setController(this->controller_); |
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192 | |
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193 | if (this->controller_) |
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194 | this->controller_->setControllableEntity(entity); |
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195 | |
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196 | this->changedControllableEntity(); |
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197 | } |
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198 | |
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199 | void PlayerInfo::stopControl() |
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200 | { |
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201 | while ( this->previousControllableEntity_.size() > 0) |
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202 | this->stopTemporaryControl(); |
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203 | |
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204 | ControllableEntity* entity = this->controllableEntity_; |
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205 | |
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206 | if (!entity) |
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207 | return; |
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208 | |
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209 | this->controllableEntity_->setController(0); |
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210 | this->controllableEntity_ = 0; |
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211 | this->controllableEntityID_ = OBJECTID_UNKNOWN; |
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212 | |
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213 | if (this->controller_) |
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214 | this->controller_->setControllableEntity(0); |
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215 | |
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216 | if ( GameMode::isMaster() ) |
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217 | entity->removePlayer(); |
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218 | |
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219 | this->changedControllableEntity(); |
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220 | } |
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221 | |
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222 | void PlayerInfo::pauseControl() |
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223 | { |
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224 | ControllableEntity* entity = this->controllableEntity_; |
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225 | |
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226 | if (!entity) |
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227 | return; |
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228 | |
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229 | this->controllableEntity_->getController()->setActive(false); |
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230 | //this->controllableEntity_->getController()->setControllableEntity(NULL); |
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231 | this->controllableEntity_->setController(0); |
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232 | } |
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233 | |
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234 | void PlayerInfo::stopTemporaryControl() |
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235 | { |
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236 | ControllableEntity* entity = this->controllableEntity_; |
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237 | |
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238 | assert(this->controllableEntity_ != NULL); |
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239 | if( !entity || this->previousControllableEntity_.size() == 0 ) |
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240 | return; |
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241 | |
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242 | this->controllableEntity_->setController(0); |
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243 | if(this->isHumanPlayer()) // TODO: Multiplayer? |
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244 | this->controllableEntity_->destroyHud(); // HACK-ish |
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245 | |
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246 | // this->controllableEntity_ = this->previousControllableEntity_.back(); |
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247 | do { |
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248 | this->controllableEntity_ = this->previousControllableEntity_.back(); |
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249 | } while(this->controllableEntity_ == NULL && this->previousControllableEntity_.size() > 0); |
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250 | this->controllableEntityID_ = this->controllableEntity_->getObjectID(); |
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251 | this->previousControllableEntity_.pop_back(); |
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252 | |
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253 | if ( this->controllableEntity_ != NULL && this->controller_ != NULL) |
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254 | this->controller_->setControllableEntity(this->controllableEntity_); |
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255 | |
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256 | // HACK-ish |
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257 | if(this->controllableEntity_ != NULL && this->isHumanPlayer()) |
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258 | this->controllableEntity_->createHud(); |
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259 | |
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260 | if ( GameMode::isMaster() ) |
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261 | entity->removePlayer(); |
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262 | |
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263 | this->changedControllableEntity(); |
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264 | } |
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265 | |
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266 | void PlayerInfo::networkcallback_changedcontrollableentityID() |
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267 | { |
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268 | if (this->controllableEntityID_ != OBJECTID_UNKNOWN) |
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269 | { |
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270 | Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_); |
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271 | ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp); |
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272 | this->startControl(entity); |
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273 | } |
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274 | else |
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275 | { |
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276 | this->stopControl(); |
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277 | } |
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278 | } |
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279 | |
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280 | |
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281 | void PlayerInfo::networkcallback_changedgtinfoID() |
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282 | { |
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283 | if (this->gtinfoID_ != OBJECTID_UNKNOWN) |
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284 | { |
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285 | this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_)); |
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286 | |
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287 | if (!this->gtinfo_) |
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288 | this->gtinfoID_ = OBJECTID_UNKNOWN; |
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289 | } |
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290 | } |
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291 | } |
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