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source: code/branches/presentation2011/src/orxonox/interfaces/RadarViewable.cc @ 9274

Last change on this file since 9274 was 8988, checked in by smerkli, 13 years ago

merged hud branch

  • Property svn:eol-style set to native
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[1818]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RadarViewable.h"
[2662]30
[3280]31#include "util/StringUtils.h"
[1818]32#include "core/CoreIncludes.h"
[7163]33#include "core/GameMode.h"
[5738]34#include "worldentities/WorldEntity.h"
35#include "Radar.h"
[5929]36#include "Scene.h"
[1818]37
38namespace orxonox
39{
40    /**
41        @brief Constructor.
42    */
[7163]43    RadarViewable::RadarViewable(BaseObject* creator, const WorldEntity* wePtr)
44        : isHumanShip_(false)
[6417]45        , bVisibility_(true)
[7163]46        , bInitialized_(false)
47        , creator_(creator)
48        , wePtr_(wePtr)
[3089]49        , radarObjectCamouflage_(0.0f)
[2662]50        , radarObjectShape_(Dot)
[1818]51        , radarObjectDescription_("staticObject")
[8738]52        , scale_(1.0f)
[8988]53                , RVName("")
[1818]54    {
55        RegisterRootObject(RadarViewable);
[3064]56
[3089]57        this->uniqueId_=getUniqueNumberString();
[7163]58        if( GameMode::showsGraphics() )
[3089]59        {
[7163]60            this->radar_ = this->creator_->getScene()->getRadar();
61            this->radar_->addRadarObject(this);
[3089]62        }
[7163]63        this->bInitialized_ = true;
[1818]64    }
65
[3089]66
67    RadarViewable::~RadarViewable()
68    {
[3101]69
[7163]70        if( this->bInitialized_ )
[3089]71        {
[7163]72            if( GameMode::showsGraphics() )
73            {
74                this->radar_->removeRadarObject(this);
75            }
[3089]76        }
77    }
78
[7163]79//     void RadarViewable::setRadarObjectDescription(const std::string& str)
80//     {
81//         Radar* radar = this->getWorldEntity()->getScene()->getRadar();
82//         if (radar)
83//             this->radarObjectShape_ = radar->addObjectDescription(str);
84//         else
85//         {
[8858]86//             orxout(internal_warning) << "Attempting to access the radar, but the radar is non existent." << endl;
[7163]87//         }
88//         this->radarObjectDescription_ = str;
89//     }
[3089]90
[2662]91    const Vector3& RadarViewable::getRVWorldPosition() const
[1818]92    {
[2662]93        const WorldEntity* object = this->getWorldEntity();
94        validate(object);
95        return object->getWorldPosition();
[1818]96    }
97
[2662]98    Vector3 RadarViewable::getRVOrientedVelocity() const
[1818]99    {
[2662]100        const WorldEntity* object = this->getWorldEntity();
101        validate(object);
102        return object->getWorldOrientation() * object->getVelocity();
[1818]103    }
[3182]104
105    void RadarViewable::validate(const WorldEntity* object) const
106    {
107        if (!object)
108        {
[8858]109            orxout(user_error) << "Assertion: Every RadarViewable has to be assigned a WorldEntity pointer!" << endl;
[3182]110            assert(0);
111        }
112    }
[7163]113
114    void RadarViewable::settingsChanged()
115    {
116        if( GameMode::showsGraphics() )
117        {
118            this->radar_->radarObjectChanged(this);
119        }
120    }
[1818]121}
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