1 | <LevelInfo |
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2 | name = "Dynamic Match" |
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3 | description = "Dynamicmatch: Take care of what you're shooting at." |
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4 | tags = "gametype" |
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5 | screenshot = "dynamicMatch.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("stats.oxo") |
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11 | include("templates/spaceshipAssff.oxt") |
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12 | include("templates/spaceshipGhost.oxt") |
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13 | include("dynamicMatchHUD.oxo") |
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14 | include("templates/lodInformation.oxt") |
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15 | ?> |
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16 | |
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17 | <Level |
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18 | gametype = "Dynamicmatch" |
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19 | > |
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20 | <templates> |
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21 | <Template link=lodtemplate_default /> |
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22 | </templates> |
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23 | <?lua include("includes/notifications.oxi") ?> |
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24 | |
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25 | <Scene |
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26 | ambientlight = "0.5, 0.5, 0.5" |
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27 | skybox = "Orxonox/Starbox" |
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28 | > |
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29 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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30 | |
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31 | <!-- ------------------Planet needs gravity----------------- --> |
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32 | <Planet position="0,0,0" scale=500 pitch=-90 mesh="iceplanet.mesh" atmosphere="atmosphere1" rotationaxis="8,1,0" rotationrate="1" atmospheresize=224.0f imagesize=1024.0f /> |
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33 | <StaticEntity position="0,0,0" collisionType=static> |
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34 | <collisionShapes> |
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35 | <SphereCollisionShape radius="499" /> |
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36 | </collisionShapes> |
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37 | </StaticEntity> |
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38 | |
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39 | <!-- -----------12-Spawnpoints around the planet------------- --> |
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40 | <!-- inner Spawnpoints --> |
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41 | <TeamSpawnPoint team=0 position="1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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42 | <TeamSpawnPoint team=0 position="-1000,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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43 | <TeamSpawnPoint team=0 position="0,1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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44 | <TeamSpawnPoint team=0 position="0,-1000,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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45 | <TeamSpawnPoint team=0 position="0,0,1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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46 | <TeamSpawnPoint team=0 position="0,0,-1000" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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47 | <!--outer Spawnpoints --> |
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48 | <TeamSpawnPoint team=0 position="2000,0,0" lookat="0,0,1" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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49 | <TeamSpawnPoint team=0 position="-2000,0,0" lookat="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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50 | <TeamSpawnPoint team=0 position="0,2000,0" lookat="0,1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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51 | <TeamSpawnPoint team=0 position="0,-2000,0" lookat="0,-1,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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52 | <TeamSpawnPoint team=0 position="0,0,2000" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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53 | <TeamSpawnPoint team=0 position="0,0,-2000" lookat="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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54 | |
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55 | <?lua |
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56 | dofile("includes/CuboidSpaceStation.lua") |
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57 | ?> |
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58 | <!-- ----------------Rotating satellite--------------- --> |
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59 | <MovableEntity position="1,1,1" rotationrate="-4.5" rotationaxis="0,0,1"> |
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60 | <attached> |
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61 | <StaticEntity position="-2500,0,0" yaw=90 pitch=90> |
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62 | <attached> |
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63 | <?lua |
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64 | createSpaceStationPar(0,2,1,2,1,4,1,50) |
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65 | ?> |
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66 | <TeamSpawnPoint team=2 position="20,20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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67 | <TeamSpawnPoint team=2 position="-20,-20,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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68 | <TeamSpawnPoint team=2 position="-10,10,20" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff/> |
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69 | </attached> |
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70 | </StaticEntity> |
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71 | </attached> |
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72 | </MovableEntity> |
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73 | |
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74 | <!-- ---------------asteroid ellypse----------------- --> |
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75 | <?lua |
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76 | max = 20 |
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77 | for i = 0, max, 1 |
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78 | do |
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79 | y = math.sin(i/max*6)*4000 |
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80 | z = math.cos(i/max*6)*5000 |
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81 | x = 0 |
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82 | ?> |
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83 | <?lua |
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84 | for k = 1, 25, 1 |
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85 | do |
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86 | j = math.random() |
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87 | ?> |
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88 | |
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89 | <StaticEntity position="<?lua print(x + math.random() * 1000-500) ?>,<?lua print(y + math.random() * 1000-500) ?>,<?lua print(z + math.random() * 5000-2500) ?>" scale="<?lua print(j * 5) ?>" > |
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90 | <attached> |
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91 | <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh"> |
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92 | <attached><!-- ---------asteroid fog----- --> |
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93 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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94 | </attached> |
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95 | </Model> |
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96 | </attached> |
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97 | <?lua if i == 5 then ?><collisionShapes> |
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98 | <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> |
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99 | </collisionShapes> <?lua end ?> |
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100 | </StaticEntity> |
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101 | <?lua |
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102 | end |
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103 | ?> |
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104 | <?lua end ?> |
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105 | |
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106 | <GlobalShader compositor="Bloom" visible=false> |
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107 | <events> |
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108 | <visibility> |
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109 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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110 | </visibility> |
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111 | </events> |
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112 | </GlobalShader> |
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113 | <!-- ----------------random fog --- not in use |
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114 | <?lua |
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115 | for i = 1, 100, 1 |
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116 | do |
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117 | j = math.random() |
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118 | ?> |
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119 | |
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120 | <StaticEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>"> |
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121 | <attached> |
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122 | <ParticleEmitter position="0,0,0" source="Orxonox/Steam" /> |
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123 | </attached> |
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124 | </StaticEntity> |
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125 | |
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126 | <?lua |
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127 | end |
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128 | ?> |
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129 | --> |
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130 | </Scene> |
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131 | </Level> |
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