1 | <LevelInfo |
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2 | name = "Presentation DM" |
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3 | description = "Presentation Level" |
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4 | tags = "presentation" |
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5 | screenshot = "presentationdm.png" |
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6 | /> |
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7 | |
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8 | <?lua |
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9 | include("HUDTemplates3.oxo") |
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10 | include("stats.oxo") |
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11 | include("templates/spaceshipAssff.oxt") |
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12 | include("templates/spaceshipH2.oxt") |
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13 | include("templates/lodInformation.oxt") |
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14 | ?> |
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15 | |
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16 | <Level |
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17 | gametype = "Deathmatch" |
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18 | > |
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19 | <templates> |
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20 | <Template link=lodtemplate_default /> |
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21 | </templates> |
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22 | <?lua include("includes/notifications.oxi") ?> |
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23 | |
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24 | <Scene |
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25 | ambientlight = "0.5, 0.5, 0.5" |
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26 | skybox = "Orxonox/skypanoramagen1" |
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27 | > |
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28 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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29 | |
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30 | |
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31 | <?lua |
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32 | for i = 1, 10, 1 do |
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33 | ?> |
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34 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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35 | <?lua end ?> |
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36 | |
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37 | <GlobalShader compositor="Bloom" visible=false> |
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38 | <events> |
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39 | <visibility> |
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40 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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41 | </visibility> |
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42 | </events> |
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43 | </GlobalShader> |
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44 | |
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45 | <?lua |
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46 | for i = 1, 100, 1 do |
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47 | j = math.random() |
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48 | scale = j * 50 + 5 |
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49 | ?> |
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50 | <MovableEntity position="<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000-2000) ?>,<?lua print(math.random() * 5000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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51 | <attached> |
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52 | <Model scale="<?lua print(scale) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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53 | </attached> |
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54 | <collisionShapes> |
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55 | <SphereCollisionShape radius="<?lua print(scale * 2.5) ?>" /> |
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56 | </collisionShapes> |
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57 | </MovableEntity> |
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58 | <?lua end ?> |
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59 | |
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60 | <!-- |
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61 | <?lua |
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62 | for i = 1, 70, 1 do |
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63 | ?> |
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64 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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65 | <attached> |
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66 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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67 | </attached> |
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68 | </MovableEntity> |
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69 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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70 | <attached> |
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71 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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72 | </attached> |
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73 | </MovableEntity> |
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74 | |
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75 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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76 | <attached> |
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77 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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78 | </attached> |
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79 | </MovableEntity> |
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80 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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81 | <attached> |
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82 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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83 | </attached> |
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84 | </MovableEntity> |
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85 | |
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86 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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87 | <attached> |
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88 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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89 | </attached> |
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90 | </MovableEntity> |
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91 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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92 | <attached> |
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93 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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94 | </attached> |
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95 | </MovableEntity> |
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96 | <?lua end ?> |
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97 | --> |
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98 | |
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99 | </Scene> |
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100 | </Level> |
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