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source: code/branches/presentation2012/data/levels/surfaceRace.oxw @ 9352

Last change on this file since 9352 was 9243, checked in by landauf, 13 years ago

removed accidental svn:mergeinfo from r9241

File size: 15.5 KB
RevLine 
[9035]1<LevelInfo
[9036]2 name = "Surface Race"
[9187]3 description = "just awesome"
4 screenshot = "surfaceRace.png"
[9162]5 tags = "gametype"
[9035]6/>
7
8<?lua
[9107]9  include("stats.oxo")
[9056]10  include("HUDTemplates3.oxo")
[9107]11  include("templates/lodInformation.oxt")
[9056]12  include("templates/spaceshipRace.oxt")
[9162]13  include("templates/pickupRepresentationTemplates.oxt")
[9107]14 
[9035]15?>
16
[9071]17
18<Level
[9107]19gametype = SpaceRace
[9071]20>
21
[9035]22  <templates>
23    <Template link=lodtemplate_default />
24  </templates>
25  <?lua include("includes/notifications.oxi") ?>
26
27  <Scene
[9037]28    ambientlight = "2.0, 2.0, 2.0"
[9041]29    skybox       = "Orxonox/skyBoxClouds"
[9171]30    gravity      = "0,-75,0"
[9056]31    negativeWorldRange = "-100000, -100000, -100000"
32    positiveWorldRange = " 100000,  100000,  100000"
33    hasPhysics   = true
[9035]34  >
35
[9056]36  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
37
[9107]38
39
40<SpaceRaceManager>
41 <checkpoints> 
[9171]42        <RaceCheckPoint name="checkpoint1" position="0,8050,-1000" direction="0,1,0" collisionType="static" scale="4" distance="150" checkpointindex="0" islast="false" nextcheckpoints="1,-1,-1">
[9071]43        <attached>
44            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
[9150]45       
[9162]46<!--
[9150]47                <Model position="0,0,55" mesh="testcube.mesh" scale3D="110,20,20" />
48                <Model position="0,0,-55" mesh="testcube.mesh" scale3D="110,20,20" />
49                <Model position="55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
50                <Model position="-55,0,0" mesh="testcube.mesh" scale3D="20,20,110" />
[9107]51
[9150]52-->
[9107]53
[9150]54
[9071]55        </attached>
[9107]56
[9150]57
58
[9107]59        <collisionShapes>
60
61
[9162]62            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
[9150]63            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
64            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
65            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
66
67         
[9107]68        </collisionShapes>
69
[9150]70
71
[9107]72       
73    </RaceCheckPoint>
74
[9171]75<RaceCheckPoint name="checkpoint2" position="1000,8050,-4000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="1" islast="false" nextcheckpoints="2,-1,-1">
[9107]76        <attached>
77            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
78        </attached>
[9162]79       
[9107]80
[9162]81           <collisionShapes>
[9071]82
[9162]83            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
84            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
85            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
86            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
87         
[9071]88        </collisionShapes>
[9107]89    </RaceCheckPoint>
[9071]90
91
92
[9171]93<RaceCheckPoint name="checkpoint3" position="3000,8050,-4000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="2" islast="false" nextcheckpoints="3,-1,-1">
[9107]94        <attached>
95            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
96        </attached>
[9162]97       <collisionShapes>
[9107]98
[9162]99
100            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
101            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
102            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
103            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
104
105         
[9107]106        </collisionShapes>
[9162]107
[9107]108    </RaceCheckPoint>
109
110
[9171]111<RaceCheckPoint name="checkpoint4" position="4000,8050,-1000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="3" islast="false" nextcheckpoints="4,-1,-1">
[9107]112        <attached>
113            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
114        </attached>
115        <collisionShapes>
116
117
[9162]118            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
119            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
120            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
121            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9107]122
[9162]123         
[9107]124        </collisionShapes>
125
126    </RaceCheckPoint>
127
128
[9171]129<RaceCheckPoint name="checkpoint5" position="4000,8050,0" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="4" islast="false" nextcheckpoints="5,-1,-1">
[9107]130        <attached>
131            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
132        </attached>
133        <collisionShapes>
134
135
[9162]136            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
137            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
138            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
139            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9120]140
[9162]141         
142        </collisionShapes>
[9120]143
144    </RaceCheckPoint>
145
146
[9171]147<RaceCheckPoint name="checkpoint6" position="3000,8050,1000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="5" islast="false" nextcheckpoints="6,-1,-1">
[9120]148        <attached>
149            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
150        </attached>
[9162]151       <collisionShapes>
[9120]152
153
[9162]154            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
155            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
156            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
157            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9120]158
[9162]159         
[9120]160        </collisionShapes>
161    </RaceCheckPoint>
162
163
[9162]164
[9171]165<RaceCheckPoint name="checkpoint7" position="0,8050,2000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="6" islast="false" nextcheckpoints="7,-1,-1">
[9130]166        <attached>
167            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
168        </attached>
[9162]169      <collisionShapes>
[9121]170
171
[9162]172            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
173            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
174            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
175            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9130]176
[9162]177         
[9130]178        </collisionShapes>
[9162]179
[9130]180    </RaceCheckPoint>
181
182
183
[9171]184<RaceCheckPoint name="checkpoint8" position="-4000,8050,3000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="7" islast="false" nextcheckpoints="8,-1,-1">
[9130]185        <attached>
186            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
187        </attached>
[9162]188       <collisionShapes>
[9130]189
[9162]190            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
191            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
192            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
193            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
194         
[9130]195        </collisionShapes>
196    </RaceCheckPoint>
197
[9162]198
[9171]199<RaceCheckPoint name="checkpoint9" position="-4000,8050,5000" direction="0,1,0" roll="-45" collisionType="static" scale="4" distance="150" checkpointindex="8" islast="false" nextcheckpoints="9,-1,-1">
[9130]200        <attached>
201            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
202        </attached>
[9162]203         <collisionShapes>
[9130]204
205
[9162]206            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
207            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
208            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
209            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9130]210
[9162]211         
[9130]212        </collisionShapes>
[9162]213
[9130]214    </RaceCheckPoint>
215
[9162]216
[9171]217<RaceCheckPoint name="checkpoint10" position="-3000,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="150" checkpointindex="9" islast="false" nextcheckpoints="10,-1,-1">
[9130]218        <attached>
219            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
220        </attached>
[9162]221       <collisionShapes>
[9130]222
223
[9162]224            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
225            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
226            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
227            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
[9130]228
[9162]229         
230        </collisionShapes>
[9130]231
232    </RaceCheckPoint>
233
[9171]234<RaceCheckPoint name="checkpoint11" position="0,8050,6000" direction="0,1,0" roll="90" collisionType="static" scale="4" distance="120" checkpointindex="10" islast="false" nextcheckpoints="11,-1,-1">
[9169]235        <attached>
236            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
237        </attached>
238       <collisionShapes>
[9130]239
240
[9169]241            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
242            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
243            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
244            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
245
246         
247        </collisionShapes>
248
249    </RaceCheckPoint>
250
[9171]251<RaceCheckPoint name="checkpoint12" position="6000,8050,6000" direction="0,1,0" roll="45" collisionType="static" scale="4" distance="150" checkpointindex="11" islast="false" nextcheckpoints="12,-1,-1">
[9130]252        <attached>
253            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
254        </attached>
[9162]255      <collisionShapes>
[9120]256
[9162]257
258            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
259            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
260            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
261            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
262
263         
[9120]264        </collisionShapes>
[9162]265
[9120]266    </RaceCheckPoint>
267
268
[9171]269
270<RaceCheckPoint name="checkpoint13" position="5500,8050,3000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="12" islast="false" nextcheckpoints="13,-1,-1">
271        <attached>
272            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
273        </attached>
274       <collisionShapes>
275
276            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
277            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
278            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
279            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
280         
281        </collisionShapes>
282    </RaceCheckPoint>
283
284
285<RaceCheckPoint name="checkpoint14" position="6000,8050,-5000" direction="0,1,0" roll="0" collisionType="static" scale="4" distance="150" checkpointindex="13" islast="true" >
286        <attached>
287            <Model mass="50" scale="50" mesh="raceCheckPoint.mesh" />
288        </attached>
289       <collisionShapes>
290
291            <BoxCollisionShape position="0,0,220"     halfExtents="220, 40, 40" />
292            <BoxCollisionShape position="0,0,-220"      halfExtents="220, 40, 40" />
293            <BoxCollisionShape position="220,0,0"      halfExtents="40, 40, 220" />
294            <BoxCollisionShape position="-220,0,0"       halfExtents="40, 40, 220" />
295         
296        </collisionShapes>
297    </RaceCheckPoint>
298
299
[9107]300</checkpoints>
301</SpaceRaceManager>
302
[9120]303 <SpawnPoint team=0 position="0,8050,0" lookat="0,8000,-8000" spawnclass=SpaceShip pawndesign=spaceshipRace />
[9107]304
305 
[9169]306        <!-- -----------------------Zylinder---------------------------- -->
307<StaticEntity position="2750,8050,6000" direction="1,0,0" roll="90"  scale="4" collisionType=static mass=100000 friction=0.01 >
[9107]308      <attached>
[9169]309        <Model position="0,0,0" mesh="cylinder.mesh" scale3D="100,100,400" />
310        <!--
311                <Model position="0,80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
312                <Model position="0,-80,600" mesh="testcube.mesh" scale3D="90,18,-600" />
313                <Model position="80,0,600" mesh="testcube.mesh" scale3D="18,90,-600" />
314                <Model position="-80,0,600" mesh="testcube.mesh" scale3D="18,09,-600" />
315         -->
316
[9107]317      </attached>
[9169]318
319
320        <collisionShapes>
321         
322               
323                <BoxCollisionShape position="0,320,2400"            halfExtents="360,72,2400" />
324                <BoxCollisionShape position="0,-320,2400"      halfExtents="360,72,2400" />
325                <BoxCollisionShape position="320,0,2400"            halfExtents="72,360,2400" />
326                <BoxCollisionShape position="-320,0,2400"     halfExtents="72,360,2400" />
327               
328
329       
330        </collisionShapes>
331
[9107]332  </StaticEntity>
333
[9174]334<!-- ------------------Cube between gate 4 and 5----------------- -->
335<StaticEntity position="4465,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
336      <attached>
337        <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
338<!--
339                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
340                -->
[9169]341
[9174]342      </attached>
343
344
345        <collisionShapes>
346         
347               
348                <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
349
350        </collisionShapes>
351
352  </StaticEntity>
353
354<StaticEntity position="3535,8050,-500" direction="0,0,0"   scale="1" collisionType=static mass=100000 friction=0.01 >
355      <attached>
356        <Model position="0,0,0" mesh="blackcube.mesh" scale3D="450,600,50" />
357<!--
358                <Model position="0,0,0" mesh="testcube.mesh" scale3D="450,600,50" />
359                 -->
360
361      </attached>
362
363
364        <collisionShapes>
365         
366               
367                <BoxCollisionShape position="0,0,0"            halfExtents="450,600,50" />
368
369        </collisionShapes>
370
371  </StaticEntity>
372
373
374
375
[9107]376        <!-- ------------------Boden----------------- -->
[9071]377  <StaticEntity position="0,0,0" direction="0,0,0" collisionType=static mass=100000 friction=0.01>
[9070]378     <attached>
[9130]379        <Model position="0,0,0" mesh="CubeGround.mesh" scale3D="8000,8000,8000" />
[9056]380      </attached>
381      <collisionShapes>
[9169]382        <BoxCollisionShape position="0,50,0" halfExtents="8000,8000,8000" />um j?:P"{
383
[9071]384      </collisionShapes>
[9107]385</StaticEntity>
[9070]386
[9162]387
[9171]388<!-- ---------------------PickUp---------------------- -->
[9162]389
[9171]390
[9187]391 <PickupSpawner position="4000,8050,0" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
[9162]392      <pickup>
393        <SpeedPickup template=smallspeedpickup />
394      </pickup>
395    </PickupSpawner>
396
[9171]397   <PickupSpawner position="5500,8100,2000" triggerDistance="40" respawnTime="10" maxSpawnedItems="99" scale="8">
[9162]398      <pickup>
399        <SpeedPickup template=mediumspeedpickup />
400      </pickup>
401    </PickupSpawner>
402
[9187]403    <PickupSpawner position="3000,8050,-4000" triggerDistance="40" respawnTime="60"  maxSpawnedItems="5" scale="8">
[9162]404      <pickup>
[9171]405        <ShrinkPickup template ="mediumshrinkpickup"/>
[9162]406      </pickup>
[9171]407    </PickupSpawner>>
[9162]408
409
410
[9171]411
[9162]412 <!-- ---------------asteroid ellipse----------------- -->
413
414 <?lua
[9171]415    max = 15
[9162]416    for i = 0, max, 1
417    do
418        x=-12000
[9171]419        y=10000
[9162]420        z=-12000
421 
422    ?>
423    <?lua
424    for k = 1, 15, 1
425    do
426    j = math.random()
427    ?>
428
429    <MovableEntity
430      position = "<?lua print(x + math.random() * 20000) ?>,<?lua print(y + math.random() * 5000) ?>,<?lua print(z + math.random() * 20000) ?>"
431      collisionType = "dynamic"
432      linearDamping = "0.5"
433      angularDamping = "0.5"
[9171]434      collisiondamage = "100"
[9162]435      enablecollisiondamage = "true"
436      scale="<?lua print(j * 5) ?>" >
437      <attached>
438        <Model position="0,0,0" scale="<?lua print(j * 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
439      <?lua if k == 0 then ?><attached><!-- ---------asteroid fog----- -->
440            <ParticleEmitter position="0,0,0" source="Orxonox/Steam" />
441          </attached> <?lua end ?>
442        </Model>
443      </attached>
444      <collisionShapes>
445        <SphereCollisionShape radius="<?lua print(j * 80) ?>" />
446      </collisionShapes>
447    </MovableEntity>
448    <?lua
449    end
450    ?>
451    <?lua end ?>
452
[9035]453  </Scene>
454</Level>
455
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