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source: code/branches/presentation2012/src/libraries/network/synchronisable/NetworkCallbackManager.h @ 9189

Last change on this file since 9189 was 6417, checked in by rgrieder, 15 years ago

Merged presentation2 branch back to trunk.
Major new features:

  • Actual GUI with settings, etc.
  • Improved space ship steering (human interaction)
  • Rocket fire and more particle effects
  • Advanced sound framework
  • Property svn:eol-style set to native
File size: 1.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2008
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29
30#ifndef _NetworkCallbackManager_H__
31#define _NetworkCallbackManager_H__
32
33#include "network/NetworkPrereqs.h"
34
35#include <set>
36#include <queue>
37
38namespace orxonox{
39
40  class _NetworkExport NetworkCallbackManager{
41    public:
42      static void registerCallback(NetworkCallbackBase *cb);
43      static void deleteCallback(NetworkCallbackBase *cb);
44      static void triggerCallback(NetworkCallbackBase *cb);
45      static void callCallbacks();
46    private:
47      static std::set<NetworkCallbackBase*> callbackSet_;
48      static std::queue<NetworkCallbackBase*> triggeredCallbacks_;
49  };
50
51
52}
53
54
55#endif /* _NetworkCallbackManager_H__ */
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