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source: code/branches/presentation2012merge/data/levels/lastManStanding.oxw @ 9272

Last change on this file since 9272 was 9272, checked in by landauf, 12 years ago

replaced tabs with spaces (no code changed)

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1<LevelInfo
2 name = "Last Man Standing"
3 description = "Be the sole survivor."
4 tags = "gametype"
5 screenshot = "lastmanstanding.png"
6/>
7
8<?lua
9  include("stats.oxo")
10  include("HUDTemplates3.oxo")
11  include("templates/lodInformation.oxt")
12  include("lastManStandingHUD.oxo")
13  include("templates/spaceshipAssff.oxt")
14  include("templates/spaceshipPirate.oxt")
15  include("templates/pickupRepresentationTemplates.oxt")
16?>
17
18<Level
19 gametype = "LastManStanding"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27    ambientlight = "0.8, 0.8, 0.8"
28    skybox       = "Orxonox/skyBoxMoreNebula"
29  >
30
31    <?lua
32      include("includes/pickups.oxi")
33    ?>
34
35<!----- Spawnpoints
36    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0"/>
37    <SpawnPoint team=0 position="-1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
38    <SpawnPoint team=0 position="1150,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
39    <SpawnPoint team=0 position="-700,0,700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
40    <SpawnPoint team=0 position="700,0,-700" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
41    <SpawnPoint team=0 position="0,0,-1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
42    <SpawnPoint team=0 position="0,0,1150" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> ----->
43<Bot />
44
45<!-- ------------ middle asteroid -------------- -->
46    <StaticEntity position="0,0,0" collisionType=static>
47        <attached>
48            <MovableEntity position="0,20,0" rotationrate="-4.5" rotationaxis="0,1,0" >
49                <attached>
50                    <Model position="0,0,0" scale=140 mesh="asteroid_UV.mesh" shadow=true />
51                    <Model position="-160,40,28.4" scale=1 mesh="sphere.mesh" /><!--EasterEgg indicator-->
52                    <PickupSpawner position="-160,40,17" triggerDistance="20" respawnTime="5" maxSpawnedItems="15"><!--EasterEgg : invisible pickup is hidden inside the asteroid -->
53                        <pickup>
54                            <InvisiblePickup template=hugeinvisiblepickup />
55                        </pickup>
56                    </PickupSpawner>
57                </attached>
58            </MovableEntity>
59        </attached>
60        <collisionShapes>
61            <SphereCollisionShape radius="145" />
62        </collisionShapes>
63    </StaticEntity>
64
65
66<!-- ---------------asteroid dome----------------- -->
67<?lua
68max = 16
69for i = 0, max, 1
70do
71    y = math.sin(i/max*6)*750
72    z = math.cos(i/max*6)*750
73    j = 1
74    ?>
75
76    <SpawnPoint team=0 position="<?lua print(y*1.4+z*0.2) ?>,0,<?lua print(z*1.4-y*0.2) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
77
78    <StaticEntity position="<?lua print(y) ?>,0,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
79      <attached>
80        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh">
81        </Model>
82      </attached>
83      <collisionShapes>
84        <BoxCollisionShape    halfExtents="<?lua print(j * 2) ?>,100,<?lua print(j * 2) ?>" position = "0,0,0" />
85      </collisionShapes>
86    </StaticEntity>
87
88    <StaticEntity position="<?lua print(y) ?>,100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
89      <attached>
90        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i+3,6) + 1) ?>.mesh">
91        </Model>
92      </attached>
93      <collisionShapes>
94        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
95      </collisionShapes>
96    </StaticEntity>
97
98    <StaticEntity position="<?lua print(y) ?>,200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
99      <attached>
100        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*5,6) + 1) ?>.mesh">
101        </Model>
102      </attached>
103      <collisionShapes>
104        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
105      </collisionShapes>
106    </StaticEntity>
107
108    <StaticEntity position="<?lua print(y) ?>,-100,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
109      <attached>
110        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*13+1,6) + 1) ?>.mesh">
111        </Model>
112      </attached>
113      <collisionShapes>
114        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
115      </collisionShapes>
116    </StaticEntity>
117
118    <StaticEntity position="<?lua print(y) ?>,-200,<?lua print(z) ?>" scale="<?lua print(j * 2) ?>" collisionType=static >
119      <attached>
120        <Model position="0,0,0" scale=15 mesh="ast<?lua print( math.mod(i*17,6) + 1) ?>.mesh">
121        </Model>
122      </attached>
123      <collisionShapes>
124        <BoxCollisionShape    halfExtents="45,100,45" position = "0,0,0" />
125      </collisionShapes>
126    </StaticEntity>
127
128<!-- ---------Top Asteroid----------- -->
129    <StaticEntity position="<?lua print(y) ?>,300,<?lua print(z) ?>" scale="<?lua print(j * 2.1) ?>" pitch="90" roll="180" yaw="<?lua print(-90+i*360/max) ?>" collisionType=static >
130      <attached>
131        <Model position="0,0,0" scale=25 mesh="ast6.mesh">
132        </Model>
133      </attached>
134      <collisionShapes>
135        <BoxCollisionShape    halfExtents="50,140,30" position="0,0,0"/>
136      </collisionShapes>
137    </StaticEntity>
138
139
140<?lua end ?><!-- ---------------asteroid dome END------------------->
141
142  </Scene>
143</Level>
144
145
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