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source: code/branches/presentation2012merge/data/levels/presentation09b.oxw @ 9318

Last change on this file since 9318 was 9318, checked in by landauf, 12 years ago

removed PickupIdentifier for a number of reasons (I talked to Damian about it before)
a pickup now references the PickupRepresentation by name with the "representation" attribute

  • Property svn:eol-style set to native
File size: 13.3 KB
Line 
1<LevelInfo
2 name = "Presentation X2"
3 description = "2nd Presentation level for Orxonox Convention X"
4 tags = "presentation"
5 screenshot = "presentationx2.png"
6/>
7
8<?lua
9  include("HUDTemplates3.oxo")
10  include("stats.oxo")
11  include("templates/spaceshipAssff.oxt")
12  include("templates/spaceshipH2.oxt")
13  include("templates/spaceshipPirate.oxt")
14  include("templates/pickupRepresentationTemplates.oxt")
15  include("templates/lodInformation.oxt")
16?>
17
18<Level
19 gametype = "TeamDeathmatch"
20>
21  <templates>
22    <Template link=lodtemplate_default />
23  </templates>
24  <?lua include("includes/notifications.oxi") ?>
25
26  <Scene
27   ambientlight = "0.5, 0.5, 0.5"
28   skybox       = "Orxonox/skyBoxSomeNebula"
29  >
30
31    <?lua
32      include("includes/pickups.oxi")
33    ?>
34   
35    <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" />
36
37    <SpawnPoint position="-3800, 2500, 1500" direction="-0.683, -0.289, -0.670"  spawnclass=SpaceShip pawndesign=spaceshipassff />
38
39    <SpaceShip position="-3900,3000,1000">
40      <templates>
41        <Template link=spaceshipHtwo/>
42      </templates>
43      <controller>
44        <WaypointPatrolController alertnessradius=100 team=0>
45          <waypoints>
46            <StaticEntity position="-3850,2800,1450" />
47          </waypoints>
48        </WaypointPatrolController>
49      </controller>
50    </SpaceShip>
51
52    <SpaceShip position="-4100,2600,1600">
53      <templates>
54        <Template link=spaceshipHtwo/>
55      </templates>
56      <controller>
57        <WaypointPatrolController alertnessradius=100 team=0>
58          <waypoints>
59            <StaticEntity position="-3850,2800,1450" />
60          </waypoints>
61        </WaypointPatrolController>
62      </controller>
63    </SpaceShip>
64
65    <SpaceShip position="-4000,2500,1500">
66      <templates>
67        <Template link=spaceshipHtwo/>
68      </templates>
69      <controller>
70        <WaypointPatrolController alertnessradius=100 team=0>
71          <waypoints>
72            <StaticEntity position="-3850,2800,1450" />
73          </waypoints>
74        </WaypointPatrolController>
75      </controller>
76    </SpaceShip>
77
78    <SpaceShip position="-4100,2700,1500">
79      <templates>
80        <Template link=spaceshipHtwo/>
81      </templates>
82      <controller>
83        <WaypointPatrolController alertnessradius=100 team=0 />
84      </controller>
85    </SpaceShip>
86
87    <SpaceShip position="-4150,2750,1550">
88      <templates>
89        <Template link=spaceshipHtwo/>
90      </templates>
91      <controller>
92        <WaypointPatrolController alertnessradius=100 team=0 />
93      </controller>
94    </SpaceShip>
95
96    <PickupSpawner position="-3800, 2500, 1500" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
97      <pickup>
98        <SpeedPickup template=smalljumppickup />
99      </pickup>
100    </PickupSpawner>
101
102    <!-- PickupRepresentation for the pickup below, since it is not a standard pickup provided by pickups.oxi -->
103    <PickupRepresentation
104      name = "MediumHealth"
105      pickupName = "Medium Health Pack"
106      pickupDescription = "Once used adds a medium amout of health to the ship."
107      spawnerTemplate = "mediumhealthpickupRepresentation"
108      inventoryRepresentation = "MediumHealth"
109    />
110
111    <PickupSpawner position="-4150,2750,1550" respawnTime="60" triggerDistance="20" maxSpawnedItems="5">
112      <pickup>
113        <HealthPickup representation="MediumHealth" health=100 activationType=onUse durationType=once />
114      </pickup>
115    </PickupSpawner>
116
117    <PickupSpawner position="2300, 4300, 2400" respawnTime="5" triggerDistance="20">
118      <pickup>
119        <HealthPickup template=mediumhealthpickup />
120      </pickup>
121    </PickupSpawner>
122
123    <Billboard position="-2500, 2400, 1500" material="Examples/Flare" />
124    <EventDispatcher>
125      <targets>
126        <EventTarget target=pirates />
127      </targets>
128      <events>
129        <activity>
130          <DistanceTrigger position="-2500, 2400, 1500" distance=250 target="SpaceShip" stayactive=true />
131        </activity>
132      </events>
133    </EventDispatcher>
134
135    <?lua
136      for i = 1, 10, 1 do
137    ?>
138      <SpaceShip position="<?lua print(5000 + math.random() * 4000 - 2000) ?>,<?lua print(0 + math.random() * 2000 - 1000) ?>,<?lua print(math.random() * 2000 - 1000) ?>">
139        <templates>
140          <Template link=spaceshippirate />
141        </templates>
142        <controller>
143          <WaypointPatrolController name=pirates alertnessradius=1000 team=1 active=false>
144            <waypoints>
145              <StaticEntity position="3100, 2000, 1500" />
146            </waypoints>
147          </WaypointPatrolController>
148        </controller>
149      </SpaceShip>
150    <?lua end ?>
151
152    <?lua
153      for i = 1, 12, 1 do
154    ?>
155      <SpaceShip position="<?lua print(2800 + math.random() * 2000 - 1000) ?>,<?lua print(2500+ math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>" >
156        <templates>
157          <Template link=spaceshipassff />
158        </templates>
159        <controller>
160          <WaypointPatrolController alertnessradius=1000 team=0>
161            <waypoints>
162              <StaticEntity position="<?lua print(2800 + math.random() * 1000 - 500) ?>,<?lua print(2500 + math.random() * 1000 - 500) ?>,<?lua print(1500 + math.random() * 1000 - 500) ?>" />
163            </waypoints>
164          </WaypointPatrolController>
165        </controller>
166      </SpaceShip>
167    <?lua end ?>
168
169    <Billboard position="2300, 4400, 2500" material="Examples/Flare" />
170    <EventDispatcher>
171      <targets>
172        <EventTarget target=attacker />
173      </targets>
174      <events>
175        <activity>
176          <DistanceTrigger position="2300, 4400, 2500" distance=50 target="SpaceShip" stayactive=true />
177        </activity>
178      </events>
179    </EventDispatcher>
180
181    <?lua
182      for i = 1, 12, 1 do
183    ?>
184      <SpaceShip position="<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(4800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>" >
185        <templates>
186          <Template link=spaceshipassff />
187        </templates>
188        <controller>
189          <WaypointPatrolController name=attacker alertnessradius=1000 team=0 active=false>
190            <waypoints>
191              <StaticEntity position="<?lua print(2800 + math.random() * 500 - 250) ?>,<?lua print(2500 + math.random() * 500 - 250) ?>,<?lua print(1500 + math.random() * 500 - 250) ?>" />
192              <StaticEntity position="<?lua print(5000 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>,<?lua print(0 + math.random() * 500 - 250) ?>" />
193              <StaticEntity position="<?lua print(7500 + math.random() * 500 - 250) ?>,<?lua print(-2500 + math.random() * 500 - 250) ?>,<?lua print(-1500 + math.random() * 500 - 250) ?>" />
194            </waypoints>
195          </WaypointPatrolController>
196        </controller>
197      </SpaceShip>
198    <?lua end ?>
199
200    <StaticEntity position="2800, 2500, 2500">
201      <attached>
202        <CheckPoint />
203        <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/>
204        <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/>
205      </attached>
206    </StaticEntity>
207
208<!--
209    <Destroyer position="6500, -2000, -1000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500>
210      <attached>
211        <CheckPoint />
212        <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/>
213        <Backlight
214          mainstate=activity
215          active=false
216          scale=0.4
217          name=bltest
218          position=" 7.6, 0, 6"
219          colour="0.2, 0.65, 1.0, 1.0"
220          width=15
221          length=1500
222          lifetime=2
223          elements=50
224          trailmaterial="Trail/backlighttrail"
225          turnontime=1
226          turnofftime=1
227          material="Flares/ThrusterFlare1"
228        />
229      </attached>
230      <collisionShapes>
231        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
232        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
233        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
234        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
235        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
236        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
237        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
238      </collisionShapes>
239    </Destroyer>
240-->
241
242    <Destroyer
243      position          = "6500,-2000,-1000"
244      collisionType     = dynamic
245      mass              = 100000
246      angularDamping    = 0.9999999
247      health            = 1000
248      maxhealth         = 1000
249      initialhealth     = 1000
250    >
251      <controller>
252        <WaypointPatrolController team=1 />
253      </controller>
254      <attached>
255        <Model mesh="Carrier.mesh" scale="5" />
256        <Backlight
257          mainstate=activity
258          active=false
259          scale=0.4
260          name=bltest
261          position=" 7.6, 0, 6"
262          colour="0.2, 0.65, 1.0, 1.0"
263          width=15
264          length=1500
265          lifetime=2
266          elements=50
267          trailmaterial="Trail/backlighttrail"
268          turnontime=1
269          turnofftime=1
270          material="Flares/ThrusterFlare1"
271        />
272
273        <?lua
274          for i=0,8,1 do
275        ?>
276          <BlinkingBillboard
277            position="<?lua print(200-270/8*i)?> ,15,2"
278            material="Examples/Flare"
279            colour="1.0, 0.5, 0.3"
280            phase="<?lua print(-360/8*i)?>"
281            amplitude=0.1
282            frequency=0.5
283            quadratic=1
284          />
285
286          <BlinkingBillboard
287            position="<?lua print(200-270/8*i)?>,-15,2"
288            material="Examples/Flare"
289            colour="1.0, 0.5, 0.3"
290            phase="<?lua print(-360/8*i)?>"
291            amplitude=0.1
292            frequency=0.5
293            quadratic=1
294          />
295        <?lua end ?>
296
297        <Backlight
298          scale=1
299          position=" 169, 75, -15"
300          colour="1, 0.85, 0.5, 0.5"
301          width=40
302          length=1000
303          lifetime=5
304          elements=15
305          trailmaterial="Trail/backlighttrail"
306          material="Examples/Flare"
307        />
308        <Backlight
309          scale=1
310          position=" 169, -75, -15"
311          colour="1, 0.85, 0.5, 0.5"
312          width=40
313          length=1000
314          lifetime=5
315          elements=15
316          trailmaterial="Trail/backlighttrail"
317          material="Examples/Flare" />
318      </attached>
319      <collisionShapes>
320        <BoxCollisionShape position="70,0,-25"      halfExtents="150, 50, 25" />
321        <BoxCollisionShape position="95,75,-16"     halfExtents="70, 10, 12" />
322        <BoxCollisionShape position="95,-75,-16"    halfExtents="70, 10, 12" />
323        <BoxCollisionShape position="77,47,30"      halfExtents="110, 2, 30" />
324        <BoxCollisionShape position="77,-47,30"     halfExtents="110, 2, 30" />
325        <BoxCollisionShape position="77,0,50"       halfExtents="110, 45, 6" />
326        <BoxCollisionShape position="167,0,70"      halfExtents="17, 20, 20" />
327      </collisionShapes>
328    </Destroyer>
329
330    <?lua
331      for i = 1, 10, 1 do
332    ?>
333      <SpaceShip position="<?lua print(6200 + math.random() * 2000 - 1000) ?>,<?lua print(-1500 + math.random() * 1000 - 500) ?>,<?lua print(-700 + math.random() * 1000 - 500) ?>" >
334        <templates>
335          <Template link=spaceshippirate />
336        </templates>
337        <controller>
338          <WaypointPatrolController alertnessradius=1000 team=1>
339            <waypoints>
340              <StaticEntity position="<?lua print(6000 + math.random() * 1000 - 500) ?>,<?lua print(-2000 + math.random() * 1000 - 500) ?>,<?lua print(-1000 + math.random() * 1000 - 500) ?>" />
341            </waypoints>
342          </WaypointPatrolController>
343        </controller>
344      </SpaceShip>
345    <?lua end ?>
346
347    <?lua
348      for i = 1, 200, 1 do
349        x = math.random() * 100  + (i-70) * 100
350        y = math.random() * 3000 - 1500
351        z = math.random() * 3000 - 1500 + (i-100) * 10
352        s = math.random() * 60 + 30
353    ?>
354      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
355        <attached>
356          <Model position="0,0,0" scale="<?lua print(s) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
357        </attached>
358      </MovableEntity>
359    <?lua end ?>
360
361    <?lua
362      elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"}
363      sizes = {4, 4, 4, 4, 4, 10, 20}
364     
365      elements.length = function()
366        return table.getn(elements)
367      end
368     
369      for i = 1, 150, 1 do
370        x = math.random() * 750 - 4500
371        y = math.random() * 1000 + 2000
372        z = math.random() * 500 + 1000
373        e = math.floor(math.random()*elements.length()+1)
374    ?>
375
376      <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>">
377        <attached>
378          <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" />
379        </attached>
380      </MovableEntity>
381    <?lua end ?>
382
383  </Scene>
384</Level>
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