1 | /* |
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2 | Stan Melax Convex Hull Computation |
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3 | Copyright (c) 2003-2006 Stan Melax http://www.melax.com/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #include <string.h> |
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17 | |
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18 | #include "btConvexHull.h" |
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19 | #include "btAlignedObjectArray.h" |
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20 | #include "btMinMax.h" |
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21 | #include "btVector3.h" |
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22 | |
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23 | |
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24 | |
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25 | template <class T> |
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26 | void Swap(T &a,T &b) |
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27 | { |
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28 | T tmp = a; |
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29 | a=b; |
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30 | b=tmp; |
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31 | } |
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32 | |
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33 | |
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34 | //---------------------------------- |
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35 | |
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36 | class int3 |
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37 | { |
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38 | public: |
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39 | int x,y,z; |
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40 | int3(){}; |
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41 | int3(int _x,int _y, int _z){x=_x;y=_y;z=_z;} |
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42 | const int& operator[](int i) const {return (&x)[i];} |
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43 | int& operator[](int i) {return (&x)[i];} |
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44 | }; |
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45 | |
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46 | |
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47 | //------- btPlane ---------- |
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48 | |
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49 | |
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50 | inline btPlane PlaneFlip(const btPlane &plane){return btPlane(-plane.normal,-plane.dist);} |
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51 | inline int operator==( const btPlane &a, const btPlane &b ) { return (a.normal==b.normal && a.dist==b.dist); } |
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52 | inline int coplanar( const btPlane &a, const btPlane &b ) { return (a==b || a==PlaneFlip(b)); } |
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53 | |
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54 | |
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55 | //--------- Utility Functions ------ |
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56 | |
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57 | btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1); |
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58 | btVector3 PlaneProject(const btPlane &plane, const btVector3 &point); |
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59 | |
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60 | btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2); |
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61 | btVector3 ThreePlaneIntersection(const btPlane &p0,const btPlane &p1, const btPlane &p2) |
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62 | { |
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63 | btVector3 N1 = p0.normal; |
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64 | btVector3 N2 = p1.normal; |
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65 | btVector3 N3 = p2.normal; |
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66 | |
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67 | btVector3 n2n3; n2n3 = N2.cross(N3); |
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68 | btVector3 n3n1; n3n1 = N3.cross(N1); |
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69 | btVector3 n1n2; n1n2 = N1.cross(N2); |
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70 | |
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71 | btScalar quotient = (N1.dot(n2n3)); |
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72 | |
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73 | btAssert(btFabs(quotient) > btScalar(0.000001)); |
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74 | |
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75 | quotient = btScalar(-1.) / quotient; |
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76 | n2n3 *= p0.dist; |
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77 | n3n1 *= p1.dist; |
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78 | n1n2 *= p2.dist; |
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79 | btVector3 potentialVertex = n2n3; |
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80 | potentialVertex += n3n1; |
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81 | potentialVertex += n1n2; |
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82 | potentialVertex *= quotient; |
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83 | |
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84 | btVector3 result(potentialVertex.getX(),potentialVertex.getY(),potentialVertex.getZ()); |
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85 | return result; |
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86 | |
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87 | } |
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88 | |
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89 | btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint=NULL, btVector3 *vpoint=NULL); |
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90 | btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2); |
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91 | btVector3 NormalOf(const btVector3 *vert, const int n); |
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92 | |
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93 | |
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94 | btVector3 PlaneLineIntersection(const btPlane &plane, const btVector3 &p0, const btVector3 &p1) |
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95 | { |
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96 | // returns the point where the line p0-p1 intersects the plane n&d |
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97 | static btVector3 dif; |
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98 | dif = p1-p0; |
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99 | btScalar dn= btDot(plane.normal,dif); |
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100 | btScalar t = -(plane.dist+btDot(plane.normal,p0) )/dn; |
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101 | return p0 + (dif*t); |
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102 | } |
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103 | |
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104 | btVector3 PlaneProject(const btPlane &plane, const btVector3 &point) |
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105 | { |
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106 | return point - plane.normal * (btDot(point,plane.normal)+plane.dist); |
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107 | } |
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108 | |
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109 | btVector3 TriNormal(const btVector3 &v0, const btVector3 &v1, const btVector3 &v2) |
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110 | { |
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111 | // return the normal of the triangle |
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112 | // inscribed by v0, v1, and v2 |
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113 | btVector3 cp=btCross(v1-v0,v2-v1); |
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114 | btScalar m=cp.length(); |
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115 | if(m==0) return btVector3(1,0,0); |
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116 | return cp*(btScalar(1.0)/m); |
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117 | } |
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118 | |
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119 | |
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120 | btScalar DistanceBetweenLines(const btVector3 &ustart, const btVector3 &udir, const btVector3 &vstart, const btVector3 &vdir, btVector3 *upoint, btVector3 *vpoint) |
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121 | { |
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122 | static btVector3 cp; |
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123 | cp = btCross(udir,vdir).normalized(); |
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124 | |
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125 | btScalar distu = -btDot(cp,ustart); |
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126 | btScalar distv = -btDot(cp,vstart); |
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127 | btScalar dist = (btScalar)fabs(distu-distv); |
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128 | if(upoint) |
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129 | { |
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130 | btPlane plane; |
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131 | plane.normal = btCross(vdir,cp).normalized(); |
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132 | plane.dist = -btDot(plane.normal,vstart); |
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133 | *upoint = PlaneLineIntersection(plane,ustart,ustart+udir); |
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134 | } |
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135 | if(vpoint) |
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136 | { |
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137 | btPlane plane; |
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138 | plane.normal = btCross(udir,cp).normalized(); |
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139 | plane.dist = -btDot(plane.normal,ustart); |
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140 | *vpoint = PlaneLineIntersection(plane,vstart,vstart+vdir); |
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141 | } |
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142 | return dist; |
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143 | } |
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144 | |
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145 | |
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146 | |
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147 | |
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148 | |
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149 | |
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150 | |
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151 | #define COPLANAR (0) |
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152 | #define UNDER (1) |
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153 | #define OVER (2) |
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154 | #define SPLIT (OVER|UNDER) |
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155 | #define PAPERWIDTH (btScalar(0.001)) |
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156 | |
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157 | btScalar planetestepsilon = PAPERWIDTH; |
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158 | |
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159 | |
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160 | |
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161 | typedef ConvexH::HalfEdge HalfEdge; |
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162 | |
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163 | ConvexH::ConvexH(int vertices_size,int edges_size,int facets_size) |
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164 | { |
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165 | vertices.resize(vertices_size); |
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166 | edges.resize(edges_size); |
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167 | facets.resize(facets_size); |
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168 | } |
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169 | |
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170 | |
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171 | int PlaneTest(const btPlane &p, const btVector3 &v); |
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172 | int PlaneTest(const btPlane &p, const btVector3 &v) { |
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173 | btScalar a = btDot(v,p.normal)+p.dist; |
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174 | int flag = (a>planetestepsilon)?OVER:((a<-planetestepsilon)?UNDER:COPLANAR); |
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175 | return flag; |
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176 | } |
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177 | |
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178 | int SplitTest(ConvexH &convex,const btPlane &plane); |
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179 | int SplitTest(ConvexH &convex,const btPlane &plane) { |
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180 | int flag=0; |
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181 | for(int i=0;i<convex.vertices.size();i++) { |
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182 | flag |= PlaneTest(plane,convex.vertices[i]); |
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183 | } |
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184 | return flag; |
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185 | } |
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186 | |
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187 | class VertFlag |
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188 | { |
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189 | public: |
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190 | unsigned char planetest; |
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191 | unsigned char junk; |
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192 | unsigned char undermap; |
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193 | unsigned char overmap; |
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194 | }; |
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195 | class EdgeFlag |
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196 | { |
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197 | public: |
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198 | unsigned char planetest; |
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199 | unsigned char fixes; |
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200 | short undermap; |
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201 | short overmap; |
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202 | }; |
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203 | class PlaneFlag |
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204 | { |
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205 | public: |
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206 | unsigned char undermap; |
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207 | unsigned char overmap; |
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208 | }; |
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209 | class Coplanar{ |
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210 | public: |
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211 | unsigned short ea; |
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212 | unsigned char v0; |
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213 | unsigned char v1; |
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214 | }; |
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215 | |
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216 | |
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217 | |
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218 | |
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219 | |
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220 | |
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221 | |
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222 | |
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223 | template<class T> |
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224 | int maxdirfiltered(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow) |
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225 | { |
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226 | btAssert(count); |
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227 | int m=-1; |
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228 | for(int i=0;i<count;i++) |
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229 | if(allow[i]) |
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230 | { |
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231 | if(m==-1 || btDot(p[i],dir)>btDot(p[m],dir)) |
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232 | m=i; |
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233 | } |
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234 | btAssert(m!=-1); |
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235 | return m; |
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236 | } |
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237 | |
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238 | btVector3 orth(const btVector3 &v); |
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239 | btVector3 orth(const btVector3 &v) |
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240 | { |
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241 | btVector3 a=btCross(v,btVector3(0,0,1)); |
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242 | btVector3 b=btCross(v,btVector3(0,1,0)); |
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243 | if (a.length() > b.length()) |
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244 | { |
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245 | return a.normalized(); |
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246 | } else { |
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247 | return b.normalized(); |
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248 | } |
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249 | } |
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250 | |
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251 | |
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252 | template<class T> |
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253 | int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &allow) |
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254 | { |
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255 | int m=-1; |
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256 | while(m==-1) |
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257 | { |
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258 | m = maxdirfiltered(p,count,dir,allow); |
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259 | if(allow[m]==3) return m; |
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260 | T u = orth(dir); |
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261 | T v = btCross(u,dir); |
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262 | int ma=-1; |
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263 | for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0)) |
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264 | { |
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265 | btScalar s = btSin(SIMD_RADS_PER_DEG*(x)); |
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266 | btScalar c = btCos(SIMD_RADS_PER_DEG*(x)); |
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267 | int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); |
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268 | if(ma==m && mb==m) |
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269 | { |
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270 | allow[m]=3; |
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271 | return m; |
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272 | } |
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273 | if(ma!=-1 && ma!=mb) // Yuck - this is really ugly |
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274 | { |
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275 | int mc = ma; |
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276 | for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0)) |
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277 | { |
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278 | btScalar s = btSin(SIMD_RADS_PER_DEG*(xx)); |
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279 | btScalar c = btCos(SIMD_RADS_PER_DEG*(xx)); |
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280 | int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow); |
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281 | if(mc==m && md==m) |
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282 | { |
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283 | allow[m]=3; |
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284 | return m; |
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285 | } |
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286 | mc=md; |
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287 | } |
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288 | } |
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289 | ma=mb; |
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290 | } |
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291 | allow[m]=0; |
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292 | m=-1; |
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293 | } |
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294 | btAssert(0); |
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295 | return m; |
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296 | } |
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297 | |
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298 | |
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299 | |
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300 | |
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301 | int operator ==(const int3 &a,const int3 &b); |
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302 | int operator ==(const int3 &a,const int3 &b) |
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303 | { |
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304 | for(int i=0;i<3;i++) |
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305 | { |
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306 | if(a[i]!=b[i]) return 0; |
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307 | } |
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308 | return 1; |
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309 | } |
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310 | |
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311 | |
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312 | int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon); |
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313 | int above(btVector3* vertices,const int3& t, const btVector3 &p, btScalar epsilon) |
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314 | { |
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315 | btVector3 n=TriNormal(vertices[t[0]],vertices[t[1]],vertices[t[2]]); |
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316 | return (btDot(n,p-vertices[t[0]]) > epsilon); // EPSILON??? |
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317 | } |
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318 | int hasedge(const int3 &t, int a,int b); |
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319 | int hasedge(const int3 &t, int a,int b) |
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320 | { |
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321 | for(int i=0;i<3;i++) |
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322 | { |
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323 | int i1= (i+1)%3; |
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324 | if(t[i]==a && t[i1]==b) return 1; |
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325 | } |
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326 | return 0; |
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327 | } |
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328 | int hasvert(const int3 &t, int v); |
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329 | int hasvert(const int3 &t, int v) |
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330 | { |
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331 | return (t[0]==v || t[1]==v || t[2]==v) ; |
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332 | } |
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333 | int shareedge(const int3 &a,const int3 &b); |
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334 | int shareedge(const int3 &a,const int3 &b) |
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335 | { |
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336 | int i; |
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337 | for(i=0;i<3;i++) |
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338 | { |
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339 | int i1= (i+1)%3; |
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340 | if(hasedge(a,b[i1],b[i])) return 1; |
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341 | } |
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342 | return 0; |
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343 | } |
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344 | |
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345 | class btHullTriangle; |
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346 | |
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347 | |
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348 | |
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349 | class btHullTriangle : public int3 |
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350 | { |
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351 | public: |
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352 | int3 n; |
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353 | int id; |
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354 | int vmax; |
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355 | btScalar rise; |
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356 | btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1) |
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357 | { |
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358 | vmax=-1; |
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359 | rise = btScalar(0.0); |
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360 | } |
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361 | ~btHullTriangle() |
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362 | { |
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363 | } |
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364 | int &neib(int a,int b); |
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365 | }; |
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366 | |
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367 | |
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368 | int &btHullTriangle::neib(int a,int b) |
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369 | { |
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370 | static int er=-1; |
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371 | int i; |
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372 | for(i=0;i<3;i++) |
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373 | { |
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374 | int i1=(i+1)%3; |
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375 | int i2=(i+2)%3; |
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376 | if((*this)[i]==a && (*this)[i1]==b) return n[i2]; |
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377 | if((*this)[i]==b && (*this)[i1]==a) return n[i2]; |
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378 | } |
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379 | btAssert(0); |
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380 | return er; |
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381 | } |
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382 | void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t) |
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383 | { |
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384 | int i; |
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385 | for(i=0;i<3;i++) |
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386 | { |
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387 | int i1=(i+1)%3; |
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388 | int i2=(i+2)%3; |
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389 | int a = (*s)[i1]; |
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390 | int b = (*s)[i2]; |
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391 | btAssert(m_tris[s->neib(a,b)]->neib(b,a) == s->id); |
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392 | btAssert(m_tris[t->neib(a,b)]->neib(b,a) == t->id); |
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393 | m_tris[s->neib(a,b)]->neib(b,a) = t->neib(b,a); |
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394 | m_tris[t->neib(b,a)]->neib(a,b) = s->neib(a,b); |
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395 | } |
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396 | } |
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397 | |
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398 | void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t) |
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399 | { |
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400 | b2bfix(s,t); |
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401 | deAllocateTriangle(s); |
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402 | |
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403 | deAllocateTriangle(t); |
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404 | } |
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405 | |
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406 | void HullLibrary::checkit(btHullTriangle *t) |
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407 | { |
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408 | (void)t; |
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409 | |
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410 | int i; |
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411 | btAssert(m_tris[t->id]==t); |
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412 | for(i=0;i<3;i++) |
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413 | { |
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414 | int i1=(i+1)%3; |
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415 | int i2=(i+2)%3; |
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416 | int a = (*t)[i1]; |
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417 | int b = (*t)[i2]; |
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418 | |
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419 | // release compile fix |
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420 | (void)i1; |
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421 | (void)i2; |
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422 | (void)a; |
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423 | (void)b; |
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424 | |
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425 | btAssert(a!=b); |
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426 | btAssert( m_tris[t->n[i]]->neib(b,a) == t->id); |
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427 | } |
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428 | } |
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429 | |
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430 | btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c) |
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431 | { |
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432 | void* mem = btAlignedAlloc(sizeof(btHullTriangle),16); |
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433 | btHullTriangle* tr = new (mem)btHullTriangle(a,b,c); |
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434 | tr->id = m_tris.size(); |
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435 | m_tris.push_back(tr); |
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436 | |
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437 | return tr; |
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438 | } |
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439 | |
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440 | void HullLibrary::deAllocateTriangle(btHullTriangle* tri) |
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441 | { |
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442 | btAssert(m_tris[tri->id]==tri); |
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443 | m_tris[tri->id]=NULL; |
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444 | tri->~btHullTriangle(); |
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445 | btAlignedFree(tri); |
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446 | } |
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447 | |
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448 | |
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449 | void HullLibrary::extrude(btHullTriangle *t0,int v) |
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450 | { |
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451 | int3 t= *t0; |
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452 | int n = m_tris.size(); |
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453 | btHullTriangle* ta = allocateTriangle(v,t[1],t[2]); |
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454 | ta->n = int3(t0->n[0],n+1,n+2); |
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455 | m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0; |
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456 | btHullTriangle* tb = allocateTriangle(v,t[2],t[0]); |
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457 | tb->n = int3(t0->n[1],n+2,n+0); |
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458 | m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1; |
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459 | btHullTriangle* tc = allocateTriangle(v,t[0],t[1]); |
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460 | tc->n = int3(t0->n[2],n+0,n+1); |
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461 | m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2; |
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462 | checkit(ta); |
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463 | checkit(tb); |
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464 | checkit(tc); |
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465 | if(hasvert(*m_tris[ta->n[0]],v)) removeb2b(ta,m_tris[ta->n[0]]); |
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466 | if(hasvert(*m_tris[tb->n[0]],v)) removeb2b(tb,m_tris[tb->n[0]]); |
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467 | if(hasvert(*m_tris[tc->n[0]],v)) removeb2b(tc,m_tris[tc->n[0]]); |
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468 | deAllocateTriangle(t0); |
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469 | |
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470 | } |
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471 | |
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472 | btHullTriangle* HullLibrary::extrudable(btScalar epsilon) |
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473 | { |
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474 | int i; |
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475 | btHullTriangle *t=NULL; |
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476 | for(i=0;i<m_tris.size();i++) |
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477 | { |
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478 | if(!t || (m_tris[i] && t->rise<m_tris[i]->rise)) |
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479 | { |
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480 | t = m_tris[i]; |
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481 | } |
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482 | } |
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483 | return (t->rise >epsilon)?t:NULL ; |
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484 | } |
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485 | |
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486 | |
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487 | |
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488 | |
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489 | int4 HullLibrary::FindSimplex(btVector3 *verts,int verts_count,btAlignedObjectArray<int> &allow) |
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490 | { |
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491 | btVector3 basis[3]; |
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492 | basis[0] = btVector3( btScalar(0.01), btScalar(0.02), btScalar(1.0) ); |
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493 | int p0 = maxdirsterid(verts,verts_count, basis[0],allow); |
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494 | int p1 = maxdirsterid(verts,verts_count,-basis[0],allow); |
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495 | basis[0] = verts[p0]-verts[p1]; |
---|
496 | if(p0==p1 || basis[0]==btVector3(0,0,0)) |
---|
497 | return int4(-1,-1,-1,-1); |
---|
498 | basis[1] = btCross(btVector3( btScalar(1),btScalar(0.02), btScalar(0)),basis[0]); |
---|
499 | basis[2] = btCross(btVector3(btScalar(-0.02), btScalar(1), btScalar(0)),basis[0]); |
---|
500 | if (basis[1].length() > basis[2].length()) |
---|
501 | { |
---|
502 | basis[1].normalize(); |
---|
503 | } else { |
---|
504 | basis[1] = basis[2]; |
---|
505 | basis[1].normalize (); |
---|
506 | } |
---|
507 | int p2 = maxdirsterid(verts,verts_count,basis[1],allow); |
---|
508 | if(p2 == p0 || p2 == p1) |
---|
509 | { |
---|
510 | p2 = maxdirsterid(verts,verts_count,-basis[1],allow); |
---|
511 | } |
---|
512 | if(p2 == p0 || p2 == p1) |
---|
513 | return int4(-1,-1,-1,-1); |
---|
514 | basis[1] = verts[p2] - verts[p0]; |
---|
515 | basis[2] = btCross(basis[1],basis[0]).normalized(); |
---|
516 | int p3 = maxdirsterid(verts,verts_count,basis[2],allow); |
---|
517 | if(p3==p0||p3==p1||p3==p2) p3 = maxdirsterid(verts,verts_count,-basis[2],allow); |
---|
518 | if(p3==p0||p3==p1||p3==p2) |
---|
519 | return int4(-1,-1,-1,-1); |
---|
520 | btAssert(!(p0==p1||p0==p2||p0==p3||p1==p2||p1==p3||p2==p3)); |
---|
521 | if(btDot(verts[p3]-verts[p0],btCross(verts[p1]-verts[p0],verts[p2]-verts[p0])) <0) {Swap(p2,p3);} |
---|
522 | return int4(p0,p1,p2,p3); |
---|
523 | } |
---|
524 | |
---|
525 | int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit) |
---|
526 | { |
---|
527 | if(verts_count <4) return 0; |
---|
528 | if(vlimit==0) vlimit=1000000000; |
---|
529 | int j; |
---|
530 | btVector3 bmin(*verts),bmax(*verts); |
---|
531 | btAlignedObjectArray<int> isextreme; |
---|
532 | isextreme.reserve(verts_count); |
---|
533 | btAlignedObjectArray<int> allow; |
---|
534 | allow.reserve(verts_count); |
---|
535 | |
---|
536 | for(j=0;j<verts_count;j++) |
---|
537 | { |
---|
538 | allow.push_back(1); |
---|
539 | isextreme.push_back(0); |
---|
540 | bmin.setMin (verts[j]); |
---|
541 | bmax.setMax (verts[j]); |
---|
542 | } |
---|
543 | btScalar epsilon = (bmax-bmin).length() * btScalar(0.001); |
---|
544 | btAssert (epsilon != 0.0); |
---|
545 | |
---|
546 | |
---|
547 | int4 p = FindSimplex(verts,verts_count,allow); |
---|
548 | if(p.x==-1) return 0; // simplex failed |
---|
549 | |
---|
550 | |
---|
551 | |
---|
552 | btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0); // a valid interior point |
---|
553 | btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1); |
---|
554 | btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0); |
---|
555 | btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3); |
---|
556 | btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2); |
---|
557 | isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1; |
---|
558 | checkit(t0);checkit(t1);checkit(t2);checkit(t3); |
---|
559 | |
---|
560 | for(j=0;j<m_tris.size();j++) |
---|
561 | { |
---|
562 | btHullTriangle *t=m_tris[j]; |
---|
563 | btAssert(t); |
---|
564 | btAssert(t->vmax<0); |
---|
565 | btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); |
---|
566 | t->vmax = maxdirsterid(verts,verts_count,n,allow); |
---|
567 | t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]); |
---|
568 | } |
---|
569 | btHullTriangle *te; |
---|
570 | vlimit-=4; |
---|
571 | while(vlimit >0 && ((te=extrudable(epsilon)) != 0)) |
---|
572 | { |
---|
573 | int3 ti=*te; |
---|
574 | int v=te->vmax; |
---|
575 | btAssert(v != -1); |
---|
576 | btAssert(!isextreme[v]); // wtf we've already done this vertex |
---|
577 | isextreme[v]=1; |
---|
578 | //if(v==p0 || v==p1 || v==p2 || v==p3) continue; // done these already |
---|
579 | j=m_tris.size(); |
---|
580 | while(j--) { |
---|
581 | if(!m_tris[j]) continue; |
---|
582 | int3 t=*m_tris[j]; |
---|
583 | if(above(verts,t,verts[v],btScalar(0.01)*epsilon)) |
---|
584 | { |
---|
585 | extrude(m_tris[j],v); |
---|
586 | } |
---|
587 | } |
---|
588 | // now check for those degenerate cases where we have a flipped triangle or a really skinny triangle |
---|
589 | j=m_tris.size(); |
---|
590 | while(j--) |
---|
591 | { |
---|
592 | if(!m_tris[j]) continue; |
---|
593 | if(!hasvert(*m_tris[j],v)) break; |
---|
594 | int3 nt=*m_tris[j]; |
---|
595 | if(above(verts,nt,center,btScalar(0.01)*epsilon) || btCross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) ) |
---|
596 | { |
---|
597 | btHullTriangle *nb = m_tris[m_tris[j]->n[0]]; |
---|
598 | btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j); |
---|
599 | extrude(nb,v); |
---|
600 | j=m_tris.size(); |
---|
601 | } |
---|
602 | } |
---|
603 | j=m_tris.size(); |
---|
604 | while(j--) |
---|
605 | { |
---|
606 | btHullTriangle *t=m_tris[j]; |
---|
607 | if(!t) continue; |
---|
608 | if(t->vmax>=0) break; |
---|
609 | btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]); |
---|
610 | t->vmax = maxdirsterid(verts,verts_count,n,allow); |
---|
611 | if(isextreme[t->vmax]) |
---|
612 | { |
---|
613 | t->vmax=-1; // already done that vertex - algorithm needs to be able to terminate. |
---|
614 | } |
---|
615 | else |
---|
616 | { |
---|
617 | t->rise = btDot(n,verts[t->vmax]-verts[(*t)[0]]); |
---|
618 | } |
---|
619 | } |
---|
620 | vlimit --; |
---|
621 | } |
---|
622 | return 1; |
---|
623 | } |
---|
624 | |
---|
625 | int HullLibrary::calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit) |
---|
626 | { |
---|
627 | int rc=calchullgen(verts,verts_count, vlimit) ; |
---|
628 | if(!rc) return 0; |
---|
629 | btAlignedObjectArray<int> ts; |
---|
630 | int i; |
---|
631 | |
---|
632 | for(i=0;i<m_tris.size();i++) |
---|
633 | { |
---|
634 | if(m_tris[i]) |
---|
635 | { |
---|
636 | for(int j=0;j<3;j++) |
---|
637 | ts.push_back((*m_tris[i])[j]); |
---|
638 | deAllocateTriangle(m_tris[i]); |
---|
639 | } |
---|
640 | } |
---|
641 | tris_count = ts.size()/3; |
---|
642 | tris_out.resize(ts.size()); |
---|
643 | |
---|
644 | for (i=0;i<ts.size();i++) |
---|
645 | { |
---|
646 | tris_out[i] = static_cast<unsigned int>(ts[i]); |
---|
647 | } |
---|
648 | m_tris.resize(0); |
---|
649 | |
---|
650 | return 1; |
---|
651 | } |
---|
652 | |
---|
653 | |
---|
654 | |
---|
655 | |
---|
656 | |
---|
657 | bool HullLibrary::ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit) |
---|
658 | { |
---|
659 | |
---|
660 | int tris_count; |
---|
661 | int ret = calchull( (btVector3 *) vertices, (int) vcount, result.m_Indices, tris_count, static_cast<int>(vlimit) ); |
---|
662 | if(!ret) return false; |
---|
663 | result.mIndexCount = (unsigned int) (tris_count*3); |
---|
664 | result.mFaceCount = (unsigned int) tris_count; |
---|
665 | result.mVertices = (btVector3*) vertices; |
---|
666 | result.mVcount = (unsigned int) vcount; |
---|
667 | return true; |
---|
668 | |
---|
669 | } |
---|
670 | |
---|
671 | |
---|
672 | void ReleaseHull(PHullResult &result); |
---|
673 | void ReleaseHull(PHullResult &result) |
---|
674 | { |
---|
675 | if ( result.m_Indices.size() ) |
---|
676 | { |
---|
677 | result.m_Indices.clear(); |
---|
678 | } |
---|
679 | |
---|
680 | result.mVcount = 0; |
---|
681 | result.mIndexCount = 0; |
---|
682 | result.mVertices = 0; |
---|
683 | } |
---|
684 | |
---|
685 | |
---|
686 | //********************************************************************* |
---|
687 | //********************************************************************* |
---|
688 | //******** HullLib header |
---|
689 | //********************************************************************* |
---|
690 | //********************************************************************* |
---|
691 | |
---|
692 | //********************************************************************* |
---|
693 | //********************************************************************* |
---|
694 | //******** HullLib implementation |
---|
695 | //********************************************************************* |
---|
696 | //********************************************************************* |
---|
697 | |
---|
698 | HullError HullLibrary::CreateConvexHull(const HullDesc &desc, // describes the input request |
---|
699 | HullResult &result) // contains the resulst |
---|
700 | { |
---|
701 | HullError ret = QE_FAIL; |
---|
702 | |
---|
703 | |
---|
704 | PHullResult hr; |
---|
705 | |
---|
706 | unsigned int vcount = desc.mVcount; |
---|
707 | if ( vcount < 8 ) vcount = 8; |
---|
708 | |
---|
709 | btAlignedObjectArray<btVector3> vertexSource; |
---|
710 | vertexSource.resize(static_cast<int>(vcount)); |
---|
711 | |
---|
712 | btVector3 scale; |
---|
713 | |
---|
714 | unsigned int ovcount; |
---|
715 | |
---|
716 | bool ok = CleanupVertices(desc.mVcount,desc.mVertices, desc.mVertexStride, ovcount, &vertexSource[0], desc.mNormalEpsilon, scale ); // normalize point cloud, remove duplicates! |
---|
717 | |
---|
718 | if ( ok ) |
---|
719 | { |
---|
720 | |
---|
721 | |
---|
722 | // if ( 1 ) // scale vertices back to their original size. |
---|
723 | { |
---|
724 | for (unsigned int i=0; i<ovcount; i++) |
---|
725 | { |
---|
726 | btVector3& v = vertexSource[static_cast<int>(i)]; |
---|
727 | v[0]*=scale[0]; |
---|
728 | v[1]*=scale[1]; |
---|
729 | v[2]*=scale[2]; |
---|
730 | } |
---|
731 | } |
---|
732 | |
---|
733 | ok = ComputeHull(ovcount,&vertexSource[0],hr,desc.mMaxVertices); |
---|
734 | |
---|
735 | if ( ok ) |
---|
736 | { |
---|
737 | |
---|
738 | // re-index triangle mesh so it refers to only used vertices, rebuild a new vertex table. |
---|
739 | btAlignedObjectArray<btVector3> vertexScratch; |
---|
740 | vertexScratch.resize(static_cast<int>(hr.mVcount)); |
---|
741 | |
---|
742 | BringOutYourDead(hr.mVertices,hr.mVcount, &vertexScratch[0], ovcount, &hr.m_Indices[0], hr.mIndexCount ); |
---|
743 | |
---|
744 | ret = QE_OK; |
---|
745 | |
---|
746 | if ( desc.HasHullFlag(QF_TRIANGLES) ) // if he wants the results as triangle! |
---|
747 | { |
---|
748 | result.mPolygons = false; |
---|
749 | result.mNumOutputVertices = ovcount; |
---|
750 | result.m_OutputVertices.resize(static_cast<int>(ovcount)); |
---|
751 | result.mNumFaces = hr.mFaceCount; |
---|
752 | result.mNumIndices = hr.mIndexCount; |
---|
753 | |
---|
754 | result.m_Indices.resize(static_cast<int>(hr.mIndexCount)); |
---|
755 | |
---|
756 | memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); |
---|
757 | |
---|
758 | if ( desc.HasHullFlag(QF_REVERSE_ORDER) ) |
---|
759 | { |
---|
760 | |
---|
761 | const unsigned int *source = &hr.m_Indices[0]; |
---|
762 | unsigned int *dest = &result.m_Indices[0]; |
---|
763 | |
---|
764 | for (unsigned int i=0; i<hr.mFaceCount; i++) |
---|
765 | { |
---|
766 | dest[0] = source[2]; |
---|
767 | dest[1] = source[1]; |
---|
768 | dest[2] = source[0]; |
---|
769 | dest+=3; |
---|
770 | source+=3; |
---|
771 | } |
---|
772 | |
---|
773 | } |
---|
774 | else |
---|
775 | { |
---|
776 | memcpy(&result.m_Indices[0], &hr.m_Indices[0], sizeof(unsigned int)*hr.mIndexCount); |
---|
777 | } |
---|
778 | } |
---|
779 | else |
---|
780 | { |
---|
781 | result.mPolygons = true; |
---|
782 | result.mNumOutputVertices = ovcount; |
---|
783 | result.m_OutputVertices.resize(static_cast<int>(ovcount)); |
---|
784 | result.mNumFaces = hr.mFaceCount; |
---|
785 | result.mNumIndices = hr.mIndexCount+hr.mFaceCount; |
---|
786 | result.m_Indices.resize(static_cast<int>(result.mNumIndices)); |
---|
787 | memcpy(&result.m_OutputVertices[0], &vertexScratch[0], sizeof(btVector3)*ovcount ); |
---|
788 | |
---|
789 | // if ( 1 ) |
---|
790 | { |
---|
791 | const unsigned int *source = &hr.m_Indices[0]; |
---|
792 | unsigned int *dest = &result.m_Indices[0]; |
---|
793 | for (unsigned int i=0; i<hr.mFaceCount; i++) |
---|
794 | { |
---|
795 | dest[0] = 3; |
---|
796 | if ( desc.HasHullFlag(QF_REVERSE_ORDER) ) |
---|
797 | { |
---|
798 | dest[1] = source[2]; |
---|
799 | dest[2] = source[1]; |
---|
800 | dest[3] = source[0]; |
---|
801 | } |
---|
802 | else |
---|
803 | { |
---|
804 | dest[1] = source[0]; |
---|
805 | dest[2] = source[1]; |
---|
806 | dest[3] = source[2]; |
---|
807 | } |
---|
808 | |
---|
809 | dest+=4; |
---|
810 | source+=3; |
---|
811 | } |
---|
812 | } |
---|
813 | } |
---|
814 | ReleaseHull(hr); |
---|
815 | } |
---|
816 | } |
---|
817 | |
---|
818 | return ret; |
---|
819 | } |
---|
820 | |
---|
821 | |
---|
822 | |
---|
823 | HullError HullLibrary::ReleaseResult(HullResult &result) // release memory allocated for this result, we are done with it. |
---|
824 | { |
---|
825 | if ( result.m_OutputVertices.size()) |
---|
826 | { |
---|
827 | result.mNumOutputVertices=0; |
---|
828 | result.m_OutputVertices.clear(); |
---|
829 | } |
---|
830 | if ( result.m_Indices.size() ) |
---|
831 | { |
---|
832 | result.mNumIndices=0; |
---|
833 | result.m_Indices.clear(); |
---|
834 | } |
---|
835 | return QE_OK; |
---|
836 | } |
---|
837 | |
---|
838 | |
---|
839 | static void addPoint(unsigned int &vcount,btVector3 *p,btScalar x,btScalar y,btScalar z) |
---|
840 | { |
---|
841 | // XXX, might be broken |
---|
842 | btVector3& dest = p[vcount]; |
---|
843 | dest[0] = x; |
---|
844 | dest[1] = y; |
---|
845 | dest[2] = z; |
---|
846 | vcount++; |
---|
847 | } |
---|
848 | |
---|
849 | btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2); |
---|
850 | btScalar GetDist(btScalar px,btScalar py,btScalar pz,const btScalar *p2) |
---|
851 | { |
---|
852 | |
---|
853 | btScalar dx = px - p2[0]; |
---|
854 | btScalar dy = py - p2[1]; |
---|
855 | btScalar dz = pz - p2[2]; |
---|
856 | |
---|
857 | return dx*dx+dy*dy+dz*dz; |
---|
858 | } |
---|
859 | |
---|
860 | |
---|
861 | |
---|
862 | bool HullLibrary::CleanupVertices(unsigned int svcount, |
---|
863 | const btVector3 *svertices, |
---|
864 | unsigned int stride, |
---|
865 | unsigned int &vcount, // output number of vertices |
---|
866 | btVector3 *vertices, // location to store the results. |
---|
867 | btScalar normalepsilon, |
---|
868 | btVector3& scale) |
---|
869 | { |
---|
870 | if ( svcount == 0 ) return false; |
---|
871 | |
---|
872 | m_vertexIndexMapping.resize(0); |
---|
873 | |
---|
874 | |
---|
875 | #define EPSILON btScalar(0.000001) /* close enough to consider two btScalaring point numbers to be 'the same'. */ |
---|
876 | |
---|
877 | vcount = 0; |
---|
878 | |
---|
879 | btScalar recip[3]={0.f,0.f,0.f}; |
---|
880 | |
---|
881 | if ( scale ) |
---|
882 | { |
---|
883 | scale[0] = 1; |
---|
884 | scale[1] = 1; |
---|
885 | scale[2] = 1; |
---|
886 | } |
---|
887 | |
---|
888 | btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX }; |
---|
889 | btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; |
---|
890 | |
---|
891 | const char *vtx = (const char *) svertices; |
---|
892 | |
---|
893 | // if ( 1 ) |
---|
894 | { |
---|
895 | for (unsigned int i=0; i<svcount; i++) |
---|
896 | { |
---|
897 | const btScalar *p = (const btScalar *) vtx; |
---|
898 | |
---|
899 | vtx+=stride; |
---|
900 | |
---|
901 | for (int j=0; j<3; j++) |
---|
902 | { |
---|
903 | if ( p[j] < bmin[j] ) bmin[j] = p[j]; |
---|
904 | if ( p[j] > bmax[j] ) bmax[j] = p[j]; |
---|
905 | } |
---|
906 | } |
---|
907 | } |
---|
908 | |
---|
909 | btScalar dx = bmax[0] - bmin[0]; |
---|
910 | btScalar dy = bmax[1] - bmin[1]; |
---|
911 | btScalar dz = bmax[2] - bmin[2]; |
---|
912 | |
---|
913 | btVector3 center; |
---|
914 | |
---|
915 | center[0] = dx*btScalar(0.5) + bmin[0]; |
---|
916 | center[1] = dy*btScalar(0.5) + bmin[1]; |
---|
917 | center[2] = dz*btScalar(0.5) + bmin[2]; |
---|
918 | |
---|
919 | if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || svcount < 3 ) |
---|
920 | { |
---|
921 | |
---|
922 | btScalar len = FLT_MAX; |
---|
923 | |
---|
924 | if ( dx > EPSILON && dx < len ) len = dx; |
---|
925 | if ( dy > EPSILON && dy < len ) len = dy; |
---|
926 | if ( dz > EPSILON && dz < len ) len = dz; |
---|
927 | |
---|
928 | if ( len == FLT_MAX ) |
---|
929 | { |
---|
930 | dx = dy = dz = btScalar(0.01); // one centimeter |
---|
931 | } |
---|
932 | else |
---|
933 | { |
---|
934 | if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. |
---|
935 | if ( dy < EPSILON ) dy = len * btScalar(0.05); |
---|
936 | if ( dz < EPSILON ) dz = len * btScalar(0.05); |
---|
937 | } |
---|
938 | |
---|
939 | btScalar x1 = center[0] - dx; |
---|
940 | btScalar x2 = center[0] + dx; |
---|
941 | |
---|
942 | btScalar y1 = center[1] - dy; |
---|
943 | btScalar y2 = center[1] + dy; |
---|
944 | |
---|
945 | btScalar z1 = center[2] - dz; |
---|
946 | btScalar z2 = center[2] + dz; |
---|
947 | |
---|
948 | addPoint(vcount,vertices,x1,y1,z1); |
---|
949 | addPoint(vcount,vertices,x2,y1,z1); |
---|
950 | addPoint(vcount,vertices,x2,y2,z1); |
---|
951 | addPoint(vcount,vertices,x1,y2,z1); |
---|
952 | addPoint(vcount,vertices,x1,y1,z2); |
---|
953 | addPoint(vcount,vertices,x2,y1,z2); |
---|
954 | addPoint(vcount,vertices,x2,y2,z2); |
---|
955 | addPoint(vcount,vertices,x1,y2,z2); |
---|
956 | |
---|
957 | return true; // return cube |
---|
958 | |
---|
959 | |
---|
960 | } |
---|
961 | else |
---|
962 | { |
---|
963 | if ( scale ) |
---|
964 | { |
---|
965 | scale[0] = dx; |
---|
966 | scale[1] = dy; |
---|
967 | scale[2] = dz; |
---|
968 | |
---|
969 | recip[0] = 1 / dx; |
---|
970 | recip[1] = 1 / dy; |
---|
971 | recip[2] = 1 / dz; |
---|
972 | |
---|
973 | center[0]*=recip[0]; |
---|
974 | center[1]*=recip[1]; |
---|
975 | center[2]*=recip[2]; |
---|
976 | |
---|
977 | } |
---|
978 | |
---|
979 | } |
---|
980 | |
---|
981 | |
---|
982 | |
---|
983 | vtx = (const char *) svertices; |
---|
984 | |
---|
985 | for (unsigned int i=0; i<svcount; i++) |
---|
986 | { |
---|
987 | const btVector3 *p = (const btVector3 *)vtx; |
---|
988 | vtx+=stride; |
---|
989 | |
---|
990 | btScalar px = p->getX(); |
---|
991 | btScalar py = p->getY(); |
---|
992 | btScalar pz = p->getZ(); |
---|
993 | |
---|
994 | if ( scale ) |
---|
995 | { |
---|
996 | px = px*recip[0]; // normalize |
---|
997 | py = py*recip[1]; // normalize |
---|
998 | pz = pz*recip[2]; // normalize |
---|
999 | } |
---|
1000 | |
---|
1001 | // if ( 1 ) |
---|
1002 | { |
---|
1003 | unsigned int j; |
---|
1004 | |
---|
1005 | for (j=0; j<vcount; j++) |
---|
1006 | { |
---|
1007 | /// XXX might be broken |
---|
1008 | btVector3& v = vertices[j]; |
---|
1009 | |
---|
1010 | btScalar x = v[0]; |
---|
1011 | btScalar y = v[1]; |
---|
1012 | btScalar z = v[2]; |
---|
1013 | |
---|
1014 | btScalar dx = btFabs(x - px ); |
---|
1015 | btScalar dy = btFabs(y - py ); |
---|
1016 | btScalar dz = btFabs(z - pz ); |
---|
1017 | |
---|
1018 | if ( dx < normalepsilon && dy < normalepsilon && dz < normalepsilon ) |
---|
1019 | { |
---|
1020 | // ok, it is close enough to the old one |
---|
1021 | // now let us see if it is further from the center of the point cloud than the one we already recorded. |
---|
1022 | // in which case we keep this one instead. |
---|
1023 | |
---|
1024 | btScalar dist1 = GetDist(px,py,pz,center); |
---|
1025 | btScalar dist2 = GetDist(v[0],v[1],v[2],center); |
---|
1026 | |
---|
1027 | if ( dist1 > dist2 ) |
---|
1028 | { |
---|
1029 | v[0] = px; |
---|
1030 | v[1] = py; |
---|
1031 | v[2] = pz; |
---|
1032 | |
---|
1033 | } |
---|
1034 | |
---|
1035 | break; |
---|
1036 | } |
---|
1037 | } |
---|
1038 | |
---|
1039 | if ( j == vcount ) |
---|
1040 | { |
---|
1041 | btVector3& dest = vertices[vcount]; |
---|
1042 | dest[0] = px; |
---|
1043 | dest[1] = py; |
---|
1044 | dest[2] = pz; |
---|
1045 | vcount++; |
---|
1046 | } |
---|
1047 | m_vertexIndexMapping.push_back(j); |
---|
1048 | } |
---|
1049 | } |
---|
1050 | |
---|
1051 | // ok..now make sure we didn't prune so many vertices it is now invalid. |
---|
1052 | // if ( 1 ) |
---|
1053 | { |
---|
1054 | btScalar bmin[3] = { FLT_MAX, FLT_MAX, FLT_MAX }; |
---|
1055 | btScalar bmax[3] = { -FLT_MAX, -FLT_MAX, -FLT_MAX }; |
---|
1056 | |
---|
1057 | for (unsigned int i=0; i<vcount; i++) |
---|
1058 | { |
---|
1059 | const btVector3& p = vertices[i]; |
---|
1060 | for (int j=0; j<3; j++) |
---|
1061 | { |
---|
1062 | if ( p[j] < bmin[j] ) bmin[j] = p[j]; |
---|
1063 | if ( p[j] > bmax[j] ) bmax[j] = p[j]; |
---|
1064 | } |
---|
1065 | } |
---|
1066 | |
---|
1067 | btScalar dx = bmax[0] - bmin[0]; |
---|
1068 | btScalar dy = bmax[1] - bmin[1]; |
---|
1069 | btScalar dz = bmax[2] - bmin[2]; |
---|
1070 | |
---|
1071 | if ( dx < EPSILON || dy < EPSILON || dz < EPSILON || vcount < 3) |
---|
1072 | { |
---|
1073 | btScalar cx = dx*btScalar(0.5) + bmin[0]; |
---|
1074 | btScalar cy = dy*btScalar(0.5) + bmin[1]; |
---|
1075 | btScalar cz = dz*btScalar(0.5) + bmin[2]; |
---|
1076 | |
---|
1077 | btScalar len = FLT_MAX; |
---|
1078 | |
---|
1079 | if ( dx >= EPSILON && dx < len ) len = dx; |
---|
1080 | if ( dy >= EPSILON && dy < len ) len = dy; |
---|
1081 | if ( dz >= EPSILON && dz < len ) len = dz; |
---|
1082 | |
---|
1083 | if ( len == FLT_MAX ) |
---|
1084 | { |
---|
1085 | dx = dy = dz = btScalar(0.01); // one centimeter |
---|
1086 | } |
---|
1087 | else |
---|
1088 | { |
---|
1089 | if ( dx < EPSILON ) dx = len * btScalar(0.05); // 1/5th the shortest non-zero edge. |
---|
1090 | if ( dy < EPSILON ) dy = len * btScalar(0.05); |
---|
1091 | if ( dz < EPSILON ) dz = len * btScalar(0.05); |
---|
1092 | } |
---|
1093 | |
---|
1094 | btScalar x1 = cx - dx; |
---|
1095 | btScalar x2 = cx + dx; |
---|
1096 | |
---|
1097 | btScalar y1 = cy - dy; |
---|
1098 | btScalar y2 = cy + dy; |
---|
1099 | |
---|
1100 | btScalar z1 = cz - dz; |
---|
1101 | btScalar z2 = cz + dz; |
---|
1102 | |
---|
1103 | vcount = 0; // add box |
---|
1104 | |
---|
1105 | addPoint(vcount,vertices,x1,y1,z1); |
---|
1106 | addPoint(vcount,vertices,x2,y1,z1); |
---|
1107 | addPoint(vcount,vertices,x2,y2,z1); |
---|
1108 | addPoint(vcount,vertices,x1,y2,z1); |
---|
1109 | addPoint(vcount,vertices,x1,y1,z2); |
---|
1110 | addPoint(vcount,vertices,x2,y1,z2); |
---|
1111 | addPoint(vcount,vertices,x2,y2,z2); |
---|
1112 | addPoint(vcount,vertices,x1,y2,z2); |
---|
1113 | |
---|
1114 | return true; |
---|
1115 | } |
---|
1116 | } |
---|
1117 | |
---|
1118 | return true; |
---|
1119 | } |
---|
1120 | |
---|
1121 | void HullLibrary::BringOutYourDead(const btVector3* verts,unsigned int vcount, btVector3* overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount) |
---|
1122 | { |
---|
1123 | btAlignedObjectArray<int>tmpIndices; |
---|
1124 | tmpIndices.resize(m_vertexIndexMapping.size()); |
---|
1125 | int i; |
---|
1126 | |
---|
1127 | for (i=0;i<m_vertexIndexMapping.size();i++) |
---|
1128 | { |
---|
1129 | tmpIndices[i] = m_vertexIndexMapping[i]; |
---|
1130 | } |
---|
1131 | |
---|
1132 | TUIntArray usedIndices; |
---|
1133 | usedIndices.resize(static_cast<int>(vcount)); |
---|
1134 | memset(&usedIndices[0],0,sizeof(unsigned int)*vcount); |
---|
1135 | |
---|
1136 | ocount = 0; |
---|
1137 | |
---|
1138 | for (i=0; i<int (indexcount); i++) |
---|
1139 | { |
---|
1140 | unsigned int v = indices[i]; // original array index |
---|
1141 | |
---|
1142 | btAssert( v >= 0 && v < vcount ); |
---|
1143 | |
---|
1144 | if ( usedIndices[static_cast<int>(v)] ) // if already remapped |
---|
1145 | { |
---|
1146 | indices[i] = usedIndices[static_cast<int>(v)]-1; // index to new array |
---|
1147 | } |
---|
1148 | else |
---|
1149 | { |
---|
1150 | |
---|
1151 | indices[i] = ocount; // new index mapping |
---|
1152 | |
---|
1153 | overts[ocount][0] = verts[v][0]; // copy old vert to new vert array |
---|
1154 | overts[ocount][1] = verts[v][1]; |
---|
1155 | overts[ocount][2] = verts[v][2]; |
---|
1156 | |
---|
1157 | for (int k=0;k<m_vertexIndexMapping.size();k++) |
---|
1158 | { |
---|
1159 | if (tmpIndices[k]==int(v)) |
---|
1160 | m_vertexIndexMapping[k]=ocount; |
---|
1161 | } |
---|
1162 | |
---|
1163 | ocount++; // increment output vert count |
---|
1164 | |
---|
1165 | btAssert( ocount >=0 && ocount <= vcount ); |
---|
1166 | |
---|
1167 | usedIndices[static_cast<int>(v)] = ocount; // assign new index remapping |
---|
1168 | |
---|
1169 | |
---|
1170 | } |
---|
1171 | } |
---|
1172 | |
---|
1173 | |
---|
1174 | } |
---|