1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * ... |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file Tetris.h |
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31 | @brief Declaration of the Tetris class. |
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32 | @ingroup Tetris |
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33 | */ |
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34 | |
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35 | #ifndef _Tetris_H__ |
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36 | #define _Tetris_H__ |
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37 | |
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38 | #include "tetris/TetrisPrereqs.h" |
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39 | |
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40 | #include "tools/Timer.h" |
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41 | |
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42 | #include "gametypes/Deathmatch.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | |
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47 | /** |
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48 | @brief |
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49 | |
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50 | @author |
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51 | |
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52 | @ingroup Tetris |
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53 | */ |
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54 | class _TetrisExport Tetris : public Deathmatch |
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55 | { |
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56 | public: |
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57 | Tetris(BaseObject* creator); //!< Constructor. Registers and initializes the object. |
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58 | virtual ~Tetris(); //!< Destructor. Cleans up, if initialized. |
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59 | |
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60 | virtual void start(void); //!< Starts the Tetris minigame. |
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61 | virtual void end(void); ///!< Ends the Tetris minigame. |
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62 | |
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63 | virtual void tick(float dt); |
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64 | |
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65 | virtual void spawnPlayer(PlayerInfo* player); //!< Spawns the input player. |
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66 | |
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67 | void setCenterpoint(TetrisCenterpoint* center); |
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68 | |
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69 | PlayerInfo* getPlayer(void) const; //!< Get the player. |
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70 | WeakPtr<TetrisCenterpoint> getCenterpoint(void) |
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71 | { return this->center_; } |
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72 | |
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73 | bool isValidMove(TetrisStone* stone, const Vector3& position); |
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74 | bool isValidMove(TetrisBrick* brick, const Vector3& position, bool isRotation); |
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75 | Vector3 rotateVector(Vector3 position, unsigned int amount); |
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76 | |
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77 | protected: |
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78 | virtual void spawnPlayersIfRequested(); //!< Spawns player. |
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79 | |
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80 | |
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81 | private: |
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82 | void startBrick(void); |
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83 | void createBrick(void); |
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84 | void cleanup(void); //!< Cleans up the Gametype by destroying the ball and the bats. |
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85 | bool isValidStonePosition(TetrisStone* stone, const Vector3& position); |
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86 | bool isValidBrickPosition(TetrisBrick* brick); |
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87 | void findFullRows(void); |
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88 | void clearRow(unsigned int row); |
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89 | |
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90 | |
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91 | PlayerInfo* player_; |
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92 | |
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93 | WeakPtr<TetrisCenterpoint> center_; //!< The playing field. |
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94 | std::list<SmartPtr<TetrisStone> > stones_; //!< A list of all stones in play. |
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95 | WeakPtr<TetrisBrick> activeBrick_; |
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96 | WeakPtr<TetrisBrick> futureBrick_; |
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97 | |
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98 | Timer starttimer_; //!< A timer to delay the start of the game. |
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99 | float endGameCriteria_; //<! Works as a timer which is resetted, whenever a brick is created. |
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100 | }; |
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101 | } |
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102 | |
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103 | #endif /* _Tetris_H__ */ |
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