1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | /** |
---|
30 | @brief |
---|
31 | GameType class for TowerDefense. See TowerDefenseReadme.txt for Information. |
---|
32 | |
---|
33 | @ingroup TowerDefense |
---|
34 | */ |
---|
35 | |
---|
36 | |
---|
37 | #ifndef _TowerDefense_H__ |
---|
38 | #define _TowerDefense_H__ |
---|
39 | |
---|
40 | #include "towerdefense/TowerDefensePrereqs.h" |
---|
41 | #include "gametypes/Deathmatch.h" |
---|
42 | |
---|
43 | #include "TowerDefensePlayerStats.h" |
---|
44 | |
---|
45 | namespace orxonox |
---|
46 | { |
---|
47 | class _TowerDefenseExport TowerDefense : public Deathmatch |
---|
48 | { |
---|
49 | public: |
---|
50 | TowerDefense(BaseObject* creator); |
---|
51 | virtual ~TowerDefense(); |
---|
52 | |
---|
53 | virtual void start(); //<! The function is called when the gametype starts |
---|
54 | virtual void end(); |
---|
55 | virtual void tick(float dt); |
---|
56 | //virtual void playerEntered(PlayerInfo* player); |
---|
57 | //virtual bool playerLeft(PlayerInfo* player); |
---|
58 | |
---|
59 | //virtual void pawnKilled(Pawn* victim, Pawn* killer = 0); |
---|
60 | //virtual void playerScored(PlayerInfo* player); |
---|
61 | |
---|
62 | |
---|
63 | /* Called by TowerDefenseCenterpoint upon game start |
---|
64 | The centerpoint is used to create towers |
---|
65 | */ |
---|
66 | void setCenterpoint(TowerDefenseCenterpoint *centerpoint); |
---|
67 | |
---|
68 | /* Adds a tower at x, y in the playfield */ |
---|
69 | void addTower(int x, int y); |
---|
70 | |
---|
71 | /* Part of a temporary hack to allow the player to add towers */ |
---|
72 | ConsoleCommand* dedicatedAddTower_; |
---|
73 | |
---|
74 | //TODO: void spawnNewWave() |
---|
75 | //TODO: create a timer which regularly calls the spawnNewWave function (time driven) |
---|
76 | // or spawn a new wave when the old wave has been killed (event driven) |
---|
77 | |
---|
78 | |
---|
79 | private: |
---|
80 | TowerDefenseCenterpoint *center_; |
---|
81 | |
---|
82 | /* handles stats */ |
---|
83 | TowerDefensePlayerStats *stats_; |
---|
84 | bool hasEnoughCreditForTower(TowerCost towerCost); |
---|
85 | |
---|
86 | bool towerExists(int x, int y); |
---|
87 | |
---|
88 | typedef struct { |
---|
89 | int x; |
---|
90 | int y; |
---|
91 | } Coordinate; |
---|
92 | |
---|
93 | std::vector<Coordinate> addedTowersCoordinates_; |
---|
94 | std::vector<Tower*> towers_; |
---|
95 | }; |
---|
96 | } |
---|
97 | |
---|
98 | #endif /* _TowerDefense_H__ */ |
---|