[9213] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "TowerDefenseController.h" |
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| 30 | |
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| 31 | #include "util/Math.h" |
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| 32 | #include "core/CoreIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | #include "worldentities/pawns/Pawn.h" |
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| 35 | |
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| 36 | namespace orxonox |
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| 37 | { |
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| 38 | CreateFactory(TowerDefenseController); |
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| 39 | |
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| 40 | TowerDefenseController::TowerDefenseController(BaseObject* creator) : WaypointController(creator) |
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| 41 | { |
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| 42 | RegisterObject(TowerDefenseController); |
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| 43 | |
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| 44 | this->alertnessradius_ = 500; |
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| 45 | |
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| 46 | this->patrolTimer_.setTimer(rnd(), true, createExecutor(createFunctor(&TowerDefenseController::searchEnemy, this))); |
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| 47 | } |
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| 48 | |
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| 49 | void TowerDefenseController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 50 | { |
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| 51 | SUPER(TowerDefenseController, XMLPort, xmlelement, mode); |
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| 52 | |
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| 53 | XMLPortParam(TowerDefenseController, "alertnessradius", setAlertnessRadius, getAlertnessRadius, xmlelement, mode).defaultValues(500.0f); |
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| 54 | } |
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| 55 | |
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| 56 | void TowerDefenseController::tick(float dt) |
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| 57 | { |
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| 58 | if (!this->isActive()) |
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| 59 | return; |
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| 60 | |
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| 61 | if (this->target_) |
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| 62 | { |
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| 63 | this->aimAtTarget(); |
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| 64 | |
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| 65 | if (this->bHasTargetPosition_) |
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| 66 | this->moveToTargetPosition(); |
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| 67 | |
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| 68 | if (this->getControllableEntity() && this->isCloseAtTarget(1000) && this->isLookingAtTarget(math::pi / 20.0f)) |
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| 69 | this->getControllableEntity()->fire(0); |
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| 70 | } |
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| 71 | else |
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| 72 | { |
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| 73 | SUPER(TowerDefenseController, tick, dt); |
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| 74 | } |
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| 75 | } |
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| 76 | |
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| 77 | |
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| 78 | bool sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
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| 79 | { |
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| 80 | if (entity1 == entity2) |
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| 81 | return true; |
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| 82 | |
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| 83 | int team1 = -1; |
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| 84 | int team2 = -1; |
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| 85 | |
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| 86 | Controller* controller = 0; |
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| 87 | if (entity1->getController()) |
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| 88 | controller = entity1->getController(); |
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| 89 | else |
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| 90 | controller = entity1->getXMLController(); |
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| 91 | if (controller) |
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| 92 | { |
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| 93 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
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| 94 | if (ac) |
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| 95 | team1 = ac->getTeam(); |
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| 96 | } |
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| 97 | |
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| 98 | if (entity2->getController()) |
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| 99 | controller = entity2->getController(); |
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| 100 | else |
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| 101 | controller = entity2->getXMLController(); |
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| 102 | if (controller) |
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| 103 | { |
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| 104 | FormationController* ac = orxonox_cast<FormationController*>(controller); |
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| 105 | if (ac) |
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| 106 | team2 = ac->getTeam(); |
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| 107 | } |
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| 108 | |
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| 109 | |
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| 110 | |
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| 111 | return (team1 == team2 && team1 != -1); |
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| 112 | } |
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| 113 | |
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| 114 | |
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| 115 | |
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| 116 | |
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| 117 | |
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| 118 | void TowerDefenseController::searchEnemy() |
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| 119 | { |
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| 120 | this->patrolTimer_.setInterval(rnd()); |
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| 121 | |
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| 122 | if (!this->getControllableEntity()) |
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| 123 | return; |
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| 124 | |
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| 125 | Vector3 myposition = this->getControllableEntity()->getPosition(); |
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| 126 | float shortestsqdistance = (float)static_cast<unsigned int>(-1); |
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| 127 | |
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| 128 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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| 129 | { |
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| 130 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 131 | continue; |
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| 132 | |
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| 133 | float sqdistance = it->getPosition().squaredDistance(myposition); |
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| 134 | if (sqdistance < shortestsqdistance) |
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| 135 | { |
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| 136 | shortestsqdistance = sqdistance; |
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| 137 | this->target_ = (*it); |
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| 138 | } |
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| 139 | } |
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| 140 | |
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| 141 | if (shortestsqdistance > (this->alertnessradius_ * this->alertnessradius_)) |
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| 142 | this->target_ = 0; |
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| 143 | } |
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| 144 | } |
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