1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("underattackhud.oxo") |
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5 | include("templates/spaceship_assff.oxt") |
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6 | include("templates/spaceship_pirate.oxt") |
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7 | include("templates/spaceship_Transporter.oxt") |
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8 | include("templates/lodinformation.oxt") |
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9 | ?> |
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10 | |
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11 | <!--*****************************************************************************************************************************************************************************************--> |
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12 | <!--Including Template for triggering on player--> |
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13 | |
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14 | <Template name=spaceshipassffplayer> |
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15 | <SpaceShip |
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16 | hudtemplate = spaceshiphud |
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17 | camerapositiontemplate = spaceshipassffcameras |
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18 | engine = spaceshipassffengine |
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19 | spawnparticlesource = "Orxonox/fairytwirl" |
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20 | spawnparticleduration = 3 |
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21 | explosionchunks = 6 |
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22 | |
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23 | health = 100 |
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24 | maxhealth = 200 |
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25 | initialhealth = 100 |
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26 | |
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27 | primaryThrust = 100; |
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28 | auxilaryThrust = 30; |
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29 | rotationThrust = 25; |
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30 | |
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31 | collisionType = "dynamic" |
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32 | mass = 100 |
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33 | linearDamping = 0.7 |
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34 | angularDamping = 0.9999999 |
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35 | > |
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36 | <attached> |
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37 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
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38 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
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39 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
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40 | <DistanceTriggerBeacon name="PlayerDistanceTrigger" /> <!--added DistanceTrigger--> |
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41 | </attached> |
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42 | <collisionShapes> |
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43 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
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44 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
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45 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
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46 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
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47 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
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48 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
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49 | </collisionShapes> |
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50 | <?lua |
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51 | include("includes/weaponsettings3.oxi") |
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52 | ?> |
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53 | </SpaceShip> |
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54 | </Template> |
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55 | |
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56 | <!--*****************************************************************************************************************************************************************************************--> |
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57 | <!-- Ausgang: Level ===> name/description --> |
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58 | <Level |
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59 | name="Level" |
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60 | description="Level zerstoeren von Transportern" |
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61 | gametype=TeamDeathmatch |
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62 | > |
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63 | <templates> |
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64 | <Template link=lodtemplate_default /> |
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65 | </templates> |
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66 | |
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67 | <!-- Ausgang: Szene ===> ambientlight/skybox --> |
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68 | <Scene |
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69 | ambientlight="0.8,0.8,0.8" |
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70 | skybox="Orxonox/skypanoramagen1" |
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71 | > |
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72 | |
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73 | <!--Light: noch zu aendern --> |
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74 | <Light type=directional position="0,0,0" direction="0, 0, 0" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 1.0, 0.9" /> |
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75 | |
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76 | |
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77 | <!--*****************************************************************************************************************************************************************************************--> |
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78 | <!--Quests ==> id/title/description/failMessage/completeMessage--> |
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79 | <GlobalQuest id="Levelname.nameofQuest1.testsasimplequesttoseehowitworks"> <!--QUESTIDS MUST HAVE AT LEAST 32 CHARACTERS--> |
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80 | <QuestDescription title="ErkundungsFlug" description="Ein Erkundungsflug durch die Skybox!" failMessage="You failed!" completeMessage="You win!" /> |
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81 | </GlobalQuest> |
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82 | |
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83 | |
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84 | <!--QuestEnd--> |
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85 | <!--*****************************************************************************************************************************************************************************************--> |
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86 | |
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87 | <!--Spieler Spawnpoint ===> position/direction--> |
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88 | <SpawnPoint position="150,0,-50" direction="2000,0,-1000" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0 active="true" name=spawn1> |
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89 | <events> |
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90 | <activity> |
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91 | <EventListener event="activateFirstSpawnpoint" /> |
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92 | </activity> |
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93 | </events> |
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94 | <attached> |
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95 | <Billboard position="0,0,0" colour="0,1.0,0" material="Examples/Flare"/> |
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96 | </attached> |
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97 | </SpawnPoint> |
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98 | |
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99 | <SpawnPoint position="10000,0,3000" direction="2000,0,-1000" spawnclass=SpaceShip pawndesign=spaceshipassffplayer team=0 active="false" name=spawn2> |
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100 | <events> |
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101 | <activity> |
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102 | <EventListener event="activateSecondSpawnpoint" /> |
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103 | </activity> |
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104 | </events> |
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105 | <attached> |
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106 | <Billboard position="0,0,0" colour="1.0,0,0" material="Examples/Flare"/> |
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107 | </attached> |
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108 | </SpawnPoint> |
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109 | |
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110 | |
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111 | <!--Auslosen der 1 testQuest--> |
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112 | <!-- Funktioniert noch nicht (Fehler beim mehrfachen Ausfuehren)--> |
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113 | <!-- <QuestEffectBeacon position="1000,0,0" times="1"> |
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114 | <effects> |
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115 | <AddQuest questId="Levelname.nameofQuest1.testsasimplequesttoseehowitworks"/> |
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116 | </effects> |
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117 | <events> |
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118 | <execute> |
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119 | <EventListener event="Levelnamequest1"/> |
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120 | </execute> |
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121 | </events> |
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122 | <attached> |
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123 | <Billboard position="0,0,0" colour="1.0,1.0,1.0" material="Examples/Flare"/> |
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124 | <DistanceTrigger name="Levelnamequest1" position="0,0,0" distance="50" target="ControllableEntity"/> |
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125 | </attached> |
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126 | </QuestEffectBeacon><!----> |
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127 | |
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128 | <!--Erstellen der Transporter________nur noch zwei_________________________________________________________________________________________________________________________________________OK--> |
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129 | |
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130 | |
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131 | <?lua for i=0,0,1 do |
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132 | x=800 |
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133 | health=1600 |
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134 | ?> |
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135 | <!--Transporter 1 ++ FUNKTIONIERT--> |
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136 | <EventTrigger name="activateTeam1No1" acitvations=1 stayactive="true"> |
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137 | <events> |
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138 | <trigger> |
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139 | <SpaceShip position="<?lua print(3800-i*x) ?>,0,3000" lookat="<?lua print(4800-i*x) ?>,0,4000" health=<?lua print(health) ?> maxhealth=<?lua print(health) ?> initialhealth=<?lua print(health) ?> > |
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140 | <templates> |
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141 | <Template link=spaceshipTransporter /> |
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142 | </templates> |
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143 | <controller> |
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144 | <WaypointPatrolController alertnessradius=1000 team=1> |
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145 | <waypoints> |
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146 | <Model mesh="cube.mesh" scale=0 position="<?lua print(14800-i*x) ?>,0,3000"/> |
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147 | </waypoints> |
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148 | </WaypointPatrolController> |
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149 | </controller> |
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150 | </SpaceShip><!----> |
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151 | </trigger> |
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152 | </events> |
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153 | </EventTrigger> |
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154 | <?lua end ?> |
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155 | |
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156 | |
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157 | <?lua for j=0,1,1 do |
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158 | health=1600 |
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159 | x=800 |
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160 | z=j*300 |
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161 | ?> |
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162 | <!--Transporter 2,3 ++ FUNKTIONIERT--> |
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163 | <EventTrigger name="activateTeam1No1" acitvations=1 stayactive="true"> |
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164 | <events> |
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165 | <trigger> |
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166 | <SpaceShip position="<?lua print(2600+x) ?>,0,<?lua print(3150-z) ?>" lookat="<?lua print(3500+x) ?>,0,<?lua print(4150-z) ?>" health=<?lua print(health) ?> maxhealth=<?lua print(health) ?> initialhealth=<?lua print(health) ?> > |
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167 | <templates> |
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168 | <Template link=spaceshipTransporter /> |
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169 | </templates> |
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170 | <controller> |
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171 | <WaypointPatrolController alertnessradius=1000 team=1> |
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172 | <waypoints> |
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173 | <Model mesh="cube.mesh" scale=0 position="<?lua print(13500+x) ?>,0,<?lua print(3150-z) ?>"/> |
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174 | </waypoints> |
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175 | </WaypointPatrolController> |
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176 | </controller> |
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177 | </SpaceShip><!----> |
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178 | </trigger> |
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179 | </events> |
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180 | </EventTrigger> |
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181 | <?lua end ?> |
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182 | |
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183 | |
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184 | <!--Erstellen der Transporter______ENDE______________________________________________________________________________________________________________________________________________________--> |
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185 | |
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186 | <!--Erstellen der Schiffe des ErkundungsTrupps_____________________________________________________________________________________________________________________________________________OK--> |
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187 | <!--Spaceships team 0 (player:team=0)FUNKTIONIERT--> |
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188 | <SpaceShip position="50,0,0" lookat="2050,0,-1000" health="500" maxhealth="500" initialhealth="500" > |
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189 | <templates> |
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190 | <Template link=spaceshipassff /> |
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191 | </templates> |
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192 | <controller> |
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193 | <WaypointPatrolController alertnessradius=2000 team=0 > |
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194 | <waypoints> |
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195 | <Model mesh="cube.mesh" scale=0 position="2050,0,-1000" /> |
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196 | <Model mesh="cube.mesh" scale=0 position="6050,0,0" /> |
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197 | <Model mesh="cube.mesh" scale=0 position="10050,0,3000" /> |
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198 | <Model mesh="cube.mesh" scale=0 position="3050,0,3000" /> |
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199 | <Model mesh="cube.mesh" scale=0 position="-4050,0,3000" /> |
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200 | </waypoints> |
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201 | </WaypointPatrolController> |
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202 | </controller> |
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203 | </SpaceShip> |
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204 | <!--Second Spaceship team 0 (player: team 0)FUNKTIONIERT--> |
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205 | <SpaceShip position="0,0,100" lookat="2000,0,-950" health="400" maxhealth="400" initialhealth="400" > |
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206 | <templates> |
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207 | <Template link=spaceshipassff /> |
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208 | </templates> |
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209 | <controller> |
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210 | <WaypointPatrolController alertnessradius=2000 team=0 > |
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211 | <waypoints> |
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212 | <Model mesh="cube.mesh" scale=0 position="2000,0,-900" /> |
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213 | <Model mesh="cube.mesh" scale=0 position="6000,0,0" /> |
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214 | <Model mesh="cube.mesh" scale=0 position="10000,0,3100" /> |
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215 | <Model mesh="cube.mesh" scale=0 position="3000,0,3100" /> |
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216 | <Model mesh="cube.mesh" scale=0 position="-4000,0,3100"/> |
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217 | </waypoints> |
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218 | </WaypointPatrolController> |
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219 | </controller> |
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220 | </SpaceShip> |
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221 | <!--third Spaceship team 0 (player: team 0)FUNKTIONIERT--> |
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222 | <SpaceShip position="0,0,-100" lookat="2000,0,-1050" health="400" maxhealth="400" initialhealth="400" > |
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223 | <templates> |
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224 | <Template link=spaceshipassff /> |
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225 | </templates> |
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226 | <controller> |
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227 | <WaypointPatrolController alertnessradius=2000 team=0 > |
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228 | <waypoints> |
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229 | <Model mesh="cube.mesh" scale=0 position="2000,0,-1100" /> |
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230 | <Model mesh="cube.mesh" scale=0 position="6000,0,-100" /> |
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231 | <Model mesh="cube.mesh" scale=0 position="10000,0,2900" /> |
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232 | <Model mesh="cube.mesh" scale=0 position="3000,0,2900" /> |
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233 | <Model mesh="cube.mesh" scale=0 position="-4000,0,2900" /> |
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234 | </waypoints> |
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235 | </WaypointPatrolController> |
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236 | </controller> |
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237 | </SpaceShip> |
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238 | <!--Erstellen der Schiffe des ErkundungsTrupps ______ENDE ___________________________________________________________________________________________________________________________________--> |
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239 | |
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240 | |
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241 | <!--Erstellen des Asteroidenfeldes___FUNKTIONIERT_________________________________________________________________________________________________________________________________________OK--> |
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242 | |
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243 | <?lua for i=0,100,1 do |
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244 | x=math.random(250,4000) |
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245 | y=math.random(-500,500) |
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246 | z=math.random(1000,2000) |
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247 | scale=math.random(20,70) |
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248 | ?> |
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249 | <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>"> |
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250 | <attached> |
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251 | <Model scale=<?lua print(scale) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> |
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252 | </attached> |
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253 | <collisionShapes> |
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254 | <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> |
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255 | </collisionShapes> |
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256 | </MovableEntity> |
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257 | <?lua end ?> |
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258 | |
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259 | <!--Erstellen des Ateroidenfeldes______ENDE__________________________________________________________________________________________________________________________________________________--> |
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260 | |
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261 | <!--Erstellen von Asteroiden die zufaellig plaziert sind___________________________________________________________________________________________________________________________________OK--> |
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262 | |
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263 | <?lua for i=0,150,1 do |
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264 | x=math.random(-8000,8000) |
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265 | y=math.random(-8000,8000) |
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266 | z=math.random(-8000,8000) |
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267 | ?> |
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268 | <MovableEntity collisionType=kinematic linearDamping=0.8 angularDamping=0 mass="<?lua print(scale * 5) ?>" position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" rotationaxis="<?lua print(math.random()) ?>,<?lua print(math.random()) ?>,<?lua print(math.random()) ?>" rotationrate="<?lua print(math.random()*15) ?>" > |
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269 | <attached> |
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270 | <Model scale=<?lua print(math.random(20,70)) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false/> |
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271 | </attached> |
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272 | <collisionShapes> |
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273 | <SphereCollisionShape radius="<?lua print(scale * 3) ?>" /> |
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274 | </collisionShapes> |
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275 | </MovableEntity> |
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276 | <?lua end ?> |
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277 | |
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278 | <!--Erstellen von Asteroiden die zufaellig plaziert sind______ENDE___________________________________________________________________________________________________________________________--> |
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279 | |
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280 | <!--Erstellen der Hilfsschiffe_____________________________________________________________________________________________________________________________________________________________OK--> |
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281 | <!----> |
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282 | <!--Trigger to activate this Team (TEAM NO 1)--> |
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283 | <DistanceTrigger name="activateTeam0No1" position="8000,0,3100" distance="1000" target="DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true" /> |
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284 | |
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285 | <!--TEAM NO 1 (activationType : distance || killing a spaceship what belongs to TEAM 0 NO 0)--> |
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286 | <?lua for i=0,9,1 do |
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287 | x=math.random(-500,500) |
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288 | y=math.random(-300,300) |
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289 | z=math.random(-300,300) |
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290 | ?> |
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291 | <EventTrigger name="activateTeam0No1" activations=1 stayactive="true"> |
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292 | <events> |
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293 | <trigger> |
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294 | <SpaceShip position="<?lua print(x+4500) ?>,<?lua print(y) ?>,<?lua print(z+6000) ?>" lookat="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>"> |
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295 | <templates> |
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296 | <Template link=spaceshipassff /> |
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297 | </templates> |
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298 | <controller> |
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299 | <WaypointPatrolController alertnessradius=2000 team=0 active=false> |
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300 | <waypoints> |
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301 | <Model mesh="cube.mesh" scale=0 position="<?lua print(4500+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>" /> |
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302 | <Model mesh="cube.mesh" scale=0 position="<?lua print(x-4000) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>" /> |
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303 | </waypoints> |
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304 | <events> |
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305 | <activity> |
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306 | <EventListener event="activateTeam0No1" /> |
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307 | </activity> |
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308 | </events> |
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309 | </WaypointPatrolController> |
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310 | </controller> |
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311 | </SpaceShip> |
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312 | </trigger> |
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313 | </events> |
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314 | </EventTrigger> |
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315 | |
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316 | |
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317 | <?lua end ?> |
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318 | |
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319 | <!----> |
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320 | <!--Erstellen der Hilfsschiffe______ENDE_____________________________________________________________________________________________________________________________________________________--> |
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321 | |
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322 | <!--Erstellen von Feinden die den Transportern zu Hilfe eilen_______________________________________________________________________________________________________________________________OK--> |
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323 | <!----> |
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324 | <!--TEAM 1 NO 1 (activationType : killing a Transporter || killing a spaceship what belongs to TEAM 1 NO 1)--> |
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325 | <?lua for i=0,11,1 do |
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326 | x=math.random(-500,500) |
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327 | y=math.random(-300,300) |
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328 | z=math.random(-300,300) |
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329 | ?> |
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330 | <EventTrigger name="activateTeam1No1" activations=1 stayactive="true" > |
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331 | <events> |
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332 | <trigger> |
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333 | <SpaceShip position="<?lua print(x-4000) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>" lookat="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>"> |
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334 | <templates> |
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335 | <Template link=spaceshippirate /> |
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336 | </templates> |
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337 | <controller> |
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338 | <WaypointPatrolController alertnessradius=5000 team=1 active=false> |
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339 | <waypoints> |
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340 | <Model mesh="cube.mesh" scale=0 position="<?lua print(4000+x) ?>,<?lua print(y) ?>,<?lua print(z+3000) ?>" /> |
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341 | </waypoints> |
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342 | <events> |
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343 | <activity> |
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344 | <EventListener event="activateTeam1No1" /> |
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345 | </activity> |
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346 | </events> |
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347 | </WaypointPatrolController> |
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348 | </controller> |
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349 | </SpaceShip> |
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350 | </trigger> |
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351 | </events> |
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352 | </EventTrigger> |
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353 | |
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354 | <?lua end ?> |
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355 | <!----> |
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356 | <!--Erstellen von Feinden die dem Transporter zu Hilfe eilen_________________________________________________________________________________________________________________________________--> |
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357 | |
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358 | <!--Erstellen von Feinden auf dem Weg zu den Transportern___________________________________________________________________________________(noch besser machen [mehr Feinde/ Koordinierung])--> |
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359 | <?lua for i=0,1,1 do |
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360 | z=math.random(-300,300) |
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361 | ?> |
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362 | <SpaceShip position="<?lua print(5900+i*100) ?>,0,-3000" lookat="2500,0,-1000"> |
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363 | <templates> |
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364 | <Template link=spaceshippirate/> |
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365 | </templates> |
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366 | <controller> |
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367 | <WaypointPatrolController alertnessRadius=1500 team=1> |
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368 | <waypoints> |
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369 | <Model mesh="cube.mesh" scale=0 position="<?lua print(2500+100*i) ?>,0,-1000" /> |
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370 | </waypoints> |
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371 | </WaypointPatrolController> |
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372 | </controller> |
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373 | </SpaceShip> |
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374 | |
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375 | |
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376 | <SpaceShip position="<?lua print(9000) ?>,13000,<?lua print(z*i+3000) ?>" lookat="1000,0,3000"> |
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377 | <templates> |
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378 | <Template link=spaceshippirate/> |
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379 | </templates> |
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380 | <controller> |
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381 | <WaypointPatrolController alertnessRadius=1500 team=1> |
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382 | <waypoints> |
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383 | <Model mesh="cube.mesh" scale=0 position="<?lua print(10000) ?>,0,<?lua print(3000+z*i) ?>" /> |
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384 | </waypoints> |
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385 | </WaypointPatrolController> |
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386 | </controller> |
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387 | </SpaceShip> |
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388 | |
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389 | <?lua end ?> |
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390 | |
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391 | <?lua for i=0,3,1 do ?> |
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392 | <SpaceShip position="<?lua print(math.random(5500,6500)+2000) ?>,0,1000" lookat="2500,0,-1000"> |
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393 | <templates> |
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394 | <Template link=spaceshippirate/> |
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395 | </templates> |
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396 | <controller> |
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397 | <WaypointPatrolController alertnessRadius=1500 team=1> |
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398 | <waypoints> |
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399 | <Model mesh="cube.mesh" scale=0 position="<?lua print(math.random(5750,6250)+2000) ?>,0,1250" /> |
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400 | <Model mesh="cube.mesh" scale=0 position="<?lua print(math.random(5750,6250)+2000) ?>,250,1000" /> |
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401 | <Model mesh="cube.mesh" scale=0 position="<?lua print(math.random(5750,6250)+2000) ?>,0,1000" /> |
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402 | </waypoints> |
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403 | </WaypointPatrolController> |
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404 | </controller> |
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405 | </SpaceShip> |
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406 | <?lua end ?> |
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407 | <!--Erstellen von Feinden auf dem Weg zu den Transportern______ENDE__________________________________________________________________________________________________________________________--> |
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408 | |
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409 | <Trigger name=activateFirstSpawnpoint invert=true > |
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410 | <DistanceTrigger name="activateSecondSpawnpoint" position="150,0,-300" distance="10" target="DistanceTriggerBeacon" targetname="PlayerDistanceTrigger" activations="1" stayactive="true"> |
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411 | <attached> |
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412 | <Billboard position="0,0,0" colour="0,0,1.0" material="Examples/Flare" /> |
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413 | </attached> |
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414 | </DistanceTrigger> |
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415 | </Trigger> |
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416 | |
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417 | </Scene> |
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418 | </Level> |
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419 | |
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420 | |
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421 | |
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422 | |
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423 | |
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424 | |
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425 | |
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426 | |
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427 | |
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428 | |
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429 | |
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430 | |
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