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source: code/branches/presentation3/data/levels/presentation.oxw @ 7048

Last change on this file since 7048 was 7036, checked in by scheusso, 15 years ago

some changes regarding lod:

  • added lodtemplate in different levels
  • trying to avoid sigabrt's because of models with too much lod levels
  • Property svn:eol-style set to native
File size: 7.5 KB
Line 
1<?lua
2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/lodinformation.oxt")
6?>
7
8<Level
9 name         = "Sample"
10 description  = "Just a few tests"
11>
12  <templates>
13    <Template link=lodtemplate_default />
14  </templates>
15  <Scene
16   ambientlight = "0.3, 0.3, 0.3"
17   skybox       = "Orxonox/Starbox"
18  >
19    <Light type=directional position="0,0,0" direction="1, -0.3, 0.3" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
20
21    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
22    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
23    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
24
25
26    <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes-->
27    <!--StaticEntity position="0,0,0">
28      <attached>
29        <Model position="0,0,0" scale=1 mesh="axes.mesh" />
30      </attached>
31    </StaticEntity -->
32
33    <!-- red sphere for phsics engine testing purposes-->
34    <!--StaticEntity position="40,0,0">
35      <attached>
36        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
37      </attached>
38    </StaticEntity-->
39
40    <!-- yellow cube for phsics engine testing purposes-->
41    <!--StaticEntity position="80,0,0">
42      <attached>
43        <Model position="0,0,0" scale=1 mesh="cube.mesh" />
44      </attached>
45    </StaticEntity-->
46
47    <!-- Carrier with guns not implemented yet -->
48    <MovableEntity position="-2000,-1000,-2000" pitch="-90" roll="90">
49      <attached>
50        <Model position="0,0,0" scale=10 mesh="Carrier.mesh" />
51        <Model position="0,30,20" scale=10 mesh="pirate.mesh" roll="180" />
52        <Model position="-80,-30,20" scale=10 mesh="pirate.mesh" roll="180" />
53      </attached>
54    </MovableEntity>
55
56    <MovableEntity position="-300,200,-800" velocity="5,0,0" rotationaxis="1,0,0" rotationrate=0>
57      <attached>
58        <Model position="0,0,0" scale=10 mesh="satellite.mesh" />
59        <MovableEntity position="-4,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=50>
60          <attached>
61            <Model position="4,0,0" scale=10 mesh="satellitedish.mesh"/>
62          </attached>
63        </MovableEntity>
64        <ParticleEmitter pitch=-135 roll=30 position="-14, 3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
65        <ParticleEmitter pitch=135 roll=30 position="-14, 3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
66        <ParticleEmitter pitch=-45 roll=30 position="-14,-3.5,-2.5" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
67        <ParticleEmitter pitch=45 roll=30 position="-14,-3.5,-9" source="Orxonox/thruster3" lifetime=2.0 loop=1 startdelay=3.0 />
68      </attached>
69    </MovableEntity>
70
71    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
72      <events>
73        <activity>
74          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
75        </activity>
76      </events>
77      <attached>
78        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
79        <StaticEntity position="0,0,100">
80          <attached>
81            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
82            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
83              <attached>
84                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
85                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
86                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
87                  <attached>
88                    <ParticleEmitter position="0,0,0" source="Orxonox/ExplosionComp4" />
89                  </attached>
90                </Model>
91                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
92                  <attached>
93                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
94                  </attached>
95                </Model>
96              </attached>
97            </MovableEntity>
98          </attached>
99        </StaticEntity>
100        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
101          <attached>
102            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
103            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
104            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
105            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
106          </attached>
107        </MovableEntity>
108      </attached>
109    </MovableEntity>
110
111    <ExplosionChunk position="-500,0,-200" lifetime=3.0 loop=1/>
112
113    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp1" lifetime=3.0 loop=1 />
114    <ParticleSpawner position="-500,0,-200" source="Orxonox/ExplosionComp2" lifetime=3.0 loop=1 />
115
116    <ParticleSpawner position="0,0,100" source="Orxonox/ExplosionComp1" lifetime=2.0 loop=0 autostart=0>
117      <events>
118        <spawn>
119          <EventTrigger delay=1>
120            <events>
121              <trigger>
122                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
123              </trigger>
124            </events>
125          </EventTrigger>
126        </spawn>
127      </events>
128    </ParticleSpawner>
129
130
131    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
132      <events>
133        <activity>
134          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
135        </activity>
136      </events>
137    </ParticleEmitter>
138    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=true>
139      <events>
140        <activity>
141          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
142        </activity>
143      </events>
144    </ParticleEmitter>
145    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
146      <events>
147        <activity>
148          <EventListener event=firetrigger1 />
149          <EventListener event=firetrigger2 />
150        </activity>
151      </events>
152    </ParticleEmitter>
153
154
155    <EventDispatcher>
156      <targets>
157        <EventTarget target=fireright />
158        <EventTarget target=firecenter />
159        <EventTarget target=fireleft />
160      </targets>
161      <events>
162        <activity>
163          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
164        </activity>
165      </events>
166    </EventDispatcher>
167
168
169    <Model position="0,50,0" scale=3 mesh="assff.mesh">
170      <events>
171        <visibility>
172          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
173        </visibility>
174      </events>
175    </Model>
176
177
178    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
179    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
180    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
181    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
182    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
183    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
184
185    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
186
187    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
188    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
189    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
190
191  </Scene>
192</Level>
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