1 | <?lua |
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2 | include("stats.oxo") |
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3 | include("hudtemplates3.oxo") |
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4 | include("templates/lodinformation.oxt") |
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5 | ?> |
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6 | |
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7 | <?lua |
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8 | include("templates/spaceship_assff.oxt") |
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9 | include("templates/spaceship_pirate.oxt") |
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10 | include("templates/spaceship_ghost.oxt") |
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11 | include("templates/spaceship_HXY.oxt") |
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12 | include("templates/spaceship_Transporter.oxt") |
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13 | include("templates/spaceship_HXY_SL.oxt") |
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14 | include("templates/spaceship_Transporter_SL.oxt") |
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15 | ?> |
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16 | |
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17 | <Level |
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18 | name = "Sample" |
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19 | description = "Just a few tests" |
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20 | gametype = TeamDeathmatch |
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21 | > |
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22 | <templates> |
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23 | <Template link=lodtemplate_default /> |
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24 | </templates> |
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25 | <Scene |
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26 | ambientlight = "0.8, 0.8, 0.8" |
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27 | skybox = "Orxonox/Starbox" |
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28 | > |
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29 | |
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30 | <AmbientSound ambientSource="Mars.ogg" looping="true" playOnLoad="true" /> |
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31 | |
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32 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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33 | |
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34 | <?lua |
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35 | for i = 1, 50, 1 do |
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36 | x = math.random() * 2000 + 4000 |
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37 | y = math.random() * 4000 - 2000 |
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38 | z = math.random() * 2000 - 1000 |
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39 | s = math.random() * 100 |
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40 | ?> |
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41 | <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>"> |
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42 | <attached> |
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43 | <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_UV.mesh" /> |
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44 | </attached> |
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45 | <collisionShapes> |
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46 | <SphereCollisionShape radius="<?lua print(s*0.9) ?>" /> |
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47 | </collisionShapes> |
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48 | </MovableEntity> |
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49 | <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 /> |
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50 | <?lua end ?> |
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51 | |
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52 | <?lua |
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53 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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54 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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55 | |
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56 | elements.length = function() |
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57 | return table.getn(elements) |
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58 | end |
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59 | |
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60 | for i = 1, 100, 1 do |
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61 | x = math.random() * 750 - 4500 |
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62 | y = math.random() * 1000 + 2000 |
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63 | z = math.random() * 500 + 1000 |
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64 | e = math.floor(math.random()*elements.length()+1) |
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65 | ?> |
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66 | <MovableEntity mass=90000 position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30- 15) ?>"> |
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67 | <attached> |
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68 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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69 | </attached> |
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70 | </MovableEntity> |
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71 | <?lua end ?> |
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72 | |
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73 | <?lua |
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74 | for i = 1,12, 1 do |
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75 | ?> |
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76 | <SpaceShip position="<?lua print(math.random()*500 + 4500) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" > |
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77 | <templates> |
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78 | <Template link=spaceshipHXYSL /> |
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79 | </templates> |
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80 | <controller> |
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81 | <WaypointPatrolController alertnessradius=4000 team=0 active=true> |
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82 | <waypoints> |
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83 | <StaticEntity position="5000,<?lua print(math.random()*50)?> ,<?lua print(i*50 -150) ?>" /> |
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84 | </waypoints> |
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85 | </WaypointPatrolController> |
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86 | </controller> |
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87 | </SpaceShip> |
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88 | <?lua end ?> |
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89 | |
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90 | <SpaceShip position="5000,100,100" > |
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91 | <templates> |
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92 | <Template link=spaceshipTransporterSL /> |
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93 | </templates> |
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94 | <controller> |
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95 | <WaypointPatrolController name=pirate target=pirate alertnessradius=1000 team=0 active=false> |
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96 | <waypoints> |
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97 | <StaticEntity position="5000,100,1100" /> |
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98 | </waypoints> |
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99 | </WaypointPatrolController> |
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100 | </controller> |
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101 | </SpaceShip> |
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102 | |
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103 | <Destroyer |
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104 | position = "-5000,100 ,100" |
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105 | collisionType = dynamic |
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106 | mass = 100000 |
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107 | angularDamping = 0.9999999 |
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108 | health = 1000 |
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109 | maxhealth = 1000 |
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110 | initialhealth = 1000 |
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111 | > |
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112 | <controller> |
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113 | <WaypointPatrolController team=1 /> |
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114 | </controller> |
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115 | <attached> |
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116 | <Model mesh="Carrier.mesh" scale="5" /> |
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117 | <Backlight |
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118 | mainstate=activity |
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119 | active=false |
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120 | scale=0.4 |
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121 | name=bltest |
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122 | position=" 7.6, 0, 6" |
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123 | colour="0.2, 0.65, 1.0, 1.0" |
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124 | width=15 |
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125 | length=1500 |
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126 | lifetime=2 |
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127 | elements=50 |
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128 | trailmaterial="Trail/backlighttrail" |
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129 | turnontime=1 |
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130 | turnofftime=1 |
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131 | material="Flares/ThrusterFlare1" |
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132 | /> |
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133 | <?lua |
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134 | for i=0,8,1 do |
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135 | ?> |
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136 | <BlinkingBillboard |
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137 | position="<?lua print(200-270/8*i)?> ,15,2" |
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138 | material="Examples/Flare" |
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139 | colour="1.0, 0.5, 0.3" |
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140 | phase=<?lua print(-360/8*i)?> |
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141 | amplitude=0.1 |
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142 | frequency=0.5 |
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143 | quadratic=1 |
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144 | /> |
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145 | |
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146 | <BlinkingBillboard |
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147 | position="<?lua print(200-270/8*i)?>,-15,2" |
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148 | material="Examples/Flare" |
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149 | colour="1.0, 0.5, 0.3" |
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150 | phase=<?lua print(-360/8*i)?> |
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151 | amplitude=0.1 |
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152 | frequency=0.5 |
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153 | quadratic=1 |
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154 | /> |
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155 | <?lua end ?> |
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156 | |
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157 | <Backlight |
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158 | scale=1 |
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159 | position=" 169, 75, -15" |
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160 | colour="1, 0.85, 0.5, 0.5" |
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161 | width=40 |
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162 | length=1000 |
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163 | lifetime=5 |
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164 | elements=15 |
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165 | trailmaterial="Trail/backlighttrail" |
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166 | material="Examples/Flare" |
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167 | /> |
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168 | <Backlight |
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169 | scale=1 |
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170 | position=" 169, -75, -15" |
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171 | colour="1, 0.85, 0.5, 0.5" |
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172 | width=40 |
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173 | length=1000 |
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174 | lifetime=5 |
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175 | elements=15 |
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176 | trailmaterial="Trail/backlighttrail" |
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177 | material="Examples/Flare" |
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178 | /> |
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179 | </attached> |
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180 | <collisionShapes> |
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181 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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182 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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183 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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184 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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185 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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186 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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187 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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188 | </collisionShapes> |
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189 | </Destroyer> |
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190 | |
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191 | <?lua |
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192 | for i = 1, 50, 1 do |
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193 | x = -(math.random() * 2000 + 4000) |
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194 | y = math.random() * 4000 - 2000 |
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195 | z = math.random() * 2000 - 1000 |
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196 | s = math.random() * 100 |
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197 | ?> |
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198 | <MovableEntity collisiontype=dynamic mass=<?lua print(s*10)?> position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.01 angularDamping=0 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 100 - 15) ?>"> |
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199 | <attached> |
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200 | <Model position="0,0,0" scale=<?lua print(s) ?> mesh="asteroid_ice.mesh" /> |
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201 | </attached> |
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202 | <collisionShapes> |
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203 | <SphereCollisionShape radius="<?lua print(s*0.9)?>" /> |
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204 | </collisionShapes> |
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205 | </MovableEntity> |
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206 | <ParticleSpawner position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" source="Orxonox/Steam" lifetime=3.0 loop=1 /> |
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207 | <?lua end ?> |
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208 | |
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209 | <!-- EventDispatcher> |
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210 | <targets> |
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211 | <EventTarget target=attack /> |
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212 | <EventTarget target=wait /> |
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213 | </targets> |
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214 | <events> |
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215 | <activity> |
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216 | <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=true /> |
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217 | </activity> |
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218 | </events> |
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219 | </EventDispatcher> |
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220 | |
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221 | <EventDispatcher> |
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222 | <targets> |
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223 | <EventTarget target=wait /> |
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224 | </targets> |
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225 | <events> |
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226 | <activity> |
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227 | <DistanceTrigger position="0, 0, 4500" distance=100 target="SpaceShip" stayactive=false /> |
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228 | </activity> |
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229 | </events> |
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230 | </EventDispatcher --> |
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231 | |
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232 | <?lua |
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233 | for i = 1,25, 1 do |
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234 | ?> |
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235 | <SpaceShip position="<?lua print(-(math.random()*500 + 4500)) ?>,<?lua print(-(math.random()*500 -250)) ?>,<?lua print(i*50 - 150) ?>" > |
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236 | <templates> |
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237 | <Template link=spaceshipghost /> |
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238 | </templates> |
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239 | <controller> |
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240 | <WaypointPatrolController name=attack alertnessradius=15000 team=1 active=false> |
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241 | <events> |
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242 | <activity> |
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243 | <DistanceTrigger position="-5000, 100, 100" distance=2000 target="Camera" stayactive=true /> |
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244 | </activity> |
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245 | </events> |
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246 | </WaypointPatrolController> |
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247 | </controller> |
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248 | </SpaceShip> |
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249 | <?lua end ?> |
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250 | |
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251 | <AmbientSound ambientSource="Earth.ogg" looping="true" playOnLoad="false"> |
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252 | <events> |
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253 | <activity> |
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254 | <DistanceTrigger position="2000,0,0" distance=500 target="Camera" /> |
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255 | </activity> |
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256 | </events> |
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257 | </AmbientSound> |
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258 | |
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259 | <SpawnPoint position="5000,0,2000" spawnclass=SpaceShip pawndesign=spaceshipassff team=0 /> |
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260 | |
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261 | </Scene> |
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262 | </Level> |
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