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source: code/branches/presentation3/data/levels/teamdeathmatch.oxw @ 7221

Last change on this file since 7221 was 7007, checked in by dafrick, 14 years ago

Tested and cleaned all levels (except for the ones that someone is working on at the moment).
Two levels had old Pickups in them, they have been updated to work properly now.
All levels except one are working. The one that isn't is the presentationHS09b level, which crashes due to LOD.

  • Property svn:eol-style set to native
File size: 5.2 KB
RevLine 
[5534]1<?lua
[5654]2  include("hudtemplates3.oxo")
3  include("stats.oxo")
4  include("templates/spaceship_assff.oxt")
5  include("templates/spaceship_H2.oxt")
6  include("templates/spaceship_pirate.oxt")
[6926]7  include("templates/lodinformation.oxt")
[5534]8?>
9
10<Level
11 name         = "Waypoints"
12 description  = "Testing waypoings for AI controlled spaceships."
13 gametype     = TeamDeathmatch
14>
[6926]15  <templates>
16    <Template link=lodtemplate_default />
17  </templates>
18
[5534]19  <Scene
20   ambientlight = "0.7, 0.6, 0.6"
21   skybox       = "Orxonox/skypanoramagen1"
22  >
23    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
24
25    <TeamSpawnPoint team=0 position="0,  0,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
26    <TeamSpawnPoint team=0 position="0, 50,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
27    <TeamSpawnPoint team=0 position="0,100,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
28    <TeamSpawnPoint team=0 position="0,150,0" direction="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
29
30    <TeamSpawnPoint team=1 position="2000,  0,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
31    <TeamSpawnPoint team=1 position="2000, 50,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
32    <TeamSpawnPoint team=1 position="2000,100,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
33    <TeamSpawnPoint team=1 position="2000,150,0" direction="-1,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
34
35    <TeamSpawnPoint team=2 position="1000,  0,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
36    <TeamSpawnPoint team=2 position="1000, 50,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
37    <TeamSpawnPoint team=2 position="1000,100,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
38    <TeamSpawnPoint team=2 position="1000,150,1500" direction="0,0,-1" spawnclass=SpaceShip pawndesign=spaceshipHtwo />
39
40
[7007]41    <?lua
42      for i = 1, 70, 1 do
43    ?>
44      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
45        <attached>
46          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
47        </attached>
48      </MovableEntity>
49      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
50        <attached>
51          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
52        </attached>
53      </MovableEntity>
[5534]54
[7007]55      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
56        <attached>
57          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
58        </attached>
59      </MovableEntity>
60      <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
61        <attached>
62          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
63        </attached>
64      </MovableEntity>
[5534]65
[7007]66      <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
67        <attached>
68          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
69        </attached>
70      </MovableEntity>
71      <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
72        <attached>
73          <Model scale="<?lua print(math.random() * 50 + 20) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
74        </attached>
75      </MovableEntity>
76    <?lua end ?>
[5534]77
78  </Scene>
79</Level>
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