1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of the BaseObject class. |
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32 | |
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33 | The BaseObject is the parent of all classes representing an instance in the game. |
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34 | */ |
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35 | |
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36 | #ifndef _BaseObject_H__ |
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37 | #define _BaseObject_H__ |
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38 | |
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39 | #include "CorePrereqs.h" |
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40 | |
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41 | #include <map> |
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42 | #include <list> |
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43 | |
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44 | #include "util/mbool.h" |
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45 | #include "OrxonoxClass.h" |
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46 | #include "Super.h" |
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47 | #include "SmartPtr.h" |
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48 | |
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49 | namespace orxonox |
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50 | { |
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51 | class Scene; |
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52 | class Gametype; |
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53 | class Level; |
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54 | |
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55 | //! The BaseObject is the parent of all classes representing an instance in the game. |
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56 | class _CoreExport BaseObject : virtual public OrxonoxClass |
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57 | { |
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58 | template <class T> friend class XMLPortClassParamContainer; |
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59 | |
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60 | public: |
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61 | BaseObject(BaseObject* creator); |
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62 | virtual ~BaseObject(); |
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63 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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64 | virtual void XMLEventPort(Element& xmlelement, XMLPort::Mode mode); |
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65 | |
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66 | /** @brief Returns if the object was initialized (passed the object registration). @return True was the object is initialized */ |
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67 | inline bool isInitialized() const { return this->bInitialized_; } |
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68 | |
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69 | /** @brief Sets the name of the object. @param name The name */ |
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70 | inline void setName(const std::string& name) { this->oldName_ = this->name_; this->name_ = name; this->changedName(); } |
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71 | /** @brief Returns the name of the object. */ |
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72 | inline const std::string& getName() const { return this->name_; } |
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73 | /** @brief Returns the old name of the object. */ |
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74 | inline const std::string& getOldName() const { return this->oldName_; } |
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75 | /** @brief This function gets called if the name of the object changes. */ |
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76 | virtual void changedName() {} |
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77 | |
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78 | /** @brief Sets the state of the objects activity. @param bActive True = active */ |
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79 | inline void setActive(bool bActive) |
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80 | { |
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81 | if (this->bActive_ != bActive) |
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82 | { |
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83 | this->bActive_ = bActive; |
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84 | this->changedActivity(); |
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85 | } |
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86 | } |
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87 | /** @brief Returns the state of the objects activity. @return The state of the activity */ |
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88 | inline const mbool& isActive() const { return this->bActive_; } |
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89 | /** @brief This function gets called if the activity of the object changes. */ |
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90 | virtual void changedActivity() {} |
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91 | |
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92 | /** @brief Sets the state of the objects visibility. @param bVisible True = visible */ |
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93 | inline void setVisible(bool bVisible) |
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94 | { |
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95 | if (this->bVisible_ != bVisible) |
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96 | { |
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97 | this->bVisible_ = bVisible; |
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98 | this->changedVisibility(); |
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99 | } |
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100 | } |
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101 | /** @brief Returns the state of the objects visibility. @return The state of the visibility */ |
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102 | inline const mbool& isVisible() const { return this->bVisible_; } |
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103 | /** @brief This function gets called if the visibility of the object changes. */ |
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104 | virtual void changedVisibility() {} |
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105 | |
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106 | void setMainState(bool state); |
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107 | |
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108 | /** @brief Sets the name of the main state (used for event reactions). */ |
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109 | void setMainStateName(const std::string& name) |
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110 | { |
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111 | if (this->mainStateName_ != name) |
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112 | { |
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113 | this->mainStateName_ = name; |
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114 | this->changedMainStateName(); |
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115 | } |
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116 | } |
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117 | /** @brief Returns the name of the main state. */ |
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118 | inline const std::string& getMainStateName() const { return this->mainStateName_; } |
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119 | /** @brief This function gets called if the main state name of the object changes. */ |
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120 | virtual void changedMainStateName(); |
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121 | |
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122 | /** @brief Sets a pointer to the xml file that loaded this object. @param file The pointer to the XMLFile */ |
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123 | inline void setFile(const XMLFile* file) { this->file_ = file; } |
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124 | /** @brief Returns a pointer to the XMLFile that loaded this object. @return The XMLFile */ |
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125 | inline const XMLFile* getFile() const { return this->file_; } |
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126 | const std::string& getFilename() const; |
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127 | |
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128 | void addTemplate(const std::string& name); |
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129 | void addTemplate(Template* temp); |
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130 | /** @brief Returns the set of all aplied templates. */ |
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131 | inline const std::set<Template*>& getTemplates() const |
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132 | { return this->templates_; } |
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133 | |
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134 | virtual inline void setNamespace(Namespace* ns) { this->namespace_ = ns; } |
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135 | inline Namespace* getNamespace() const { return this->namespace_; } |
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136 | |
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137 | inline void setCreator(BaseObject* creator) { this->creator_ = creator; } |
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138 | inline BaseObject* getCreator() const { return this->creator_; } |
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139 | |
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140 | inline void setScene(const SmartPtr<Scene>& scene, uint32_t sceneID) { this->scene_ = scene; this->sceneID_=sceneID; } |
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141 | inline const SmartPtr<Scene>& getScene() const { return this->scene_; } |
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142 | inline virtual uint32_t getSceneID() const { return this->sceneID_; } |
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143 | |
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144 | inline void setGametype(const SmartPtr<Gametype>& gametype) |
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145 | { |
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146 | if (gametype != this->gametype_) |
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147 | { |
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148 | this->oldGametype_ = this->gametype_; |
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149 | this->gametype_ = gametype; |
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150 | this->changedGametype(); |
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151 | } |
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152 | } |
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153 | inline const SmartPtr<Gametype>& getGametype() const { return this->gametype_; } |
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154 | inline Gametype* getOldGametype() const { return this->oldGametype_; } |
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155 | virtual void changedGametype() {} |
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156 | |
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157 | inline void setLevel(const SmartPtr<Level>& level) |
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158 | { |
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159 | if (level != this->level_) |
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160 | { |
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161 | this->level_ = level; |
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162 | this->changedLevel(); |
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163 | } |
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164 | } |
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165 | inline const SmartPtr<Level>& getLevel() const { return this->level_; } |
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166 | virtual void changedLevel() {} |
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167 | |
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168 | void addEventSource(BaseObject* source, const std::string& state); |
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169 | void removeEventSource(BaseObject* source); |
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170 | BaseObject* getEventSource(unsigned int index, const std::string& state) const; |
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171 | |
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172 | void addEventListener(BaseObject* listener); |
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173 | BaseObject* getEventListener(unsigned int index) const; |
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174 | |
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175 | void fireEvent(const std::string& name = ""); |
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176 | void fireEvent(bool activate, const std::string& name = ""); |
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177 | void fireEvent(bool activate, BaseObject* originator, const std::string& name = ""); |
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178 | void fireEvent(Event& event); |
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179 | |
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180 | virtual void processEvent(Event& event); |
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181 | |
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182 | /** @brief Sets the indentation of the debug output in the Loader. @param indentation The indentation */ |
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183 | inline void setLoaderIndentation(const std::string& indentation) { this->loaderIndentation_ = indentation; } |
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184 | /** @brief Returns the indentation of the debug output in the Loader. @return The indentation */ |
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185 | inline const std::string& getLoaderIndentation() const { return this->loaderIndentation_; } |
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186 | |
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187 | static void loadAllEventStates(Element& xmlelement, XMLPort::Mode mode, BaseObject* object, Identifier* identifier); |
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188 | |
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189 | protected: |
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190 | void addEventState(const std::string& name, EventState* container); |
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191 | EventState* getEventState(const std::string& name) const; |
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192 | |
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193 | std::string name_; //!< The name of the object |
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194 | std::string oldName_; //!< The old name of the object |
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195 | mbool bActive_; //!< True = the object is active |
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196 | mbool bVisible_; //!< True = the object is visible |
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197 | std::string mainStateName_; |
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198 | Functor* mainStateFunctor_; |
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199 | |
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200 | private: |
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201 | /** @brief Adds an object which listens to the events of this object. */ |
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202 | void registerEventListener(BaseObject* object); |
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203 | /** @brief Removes an event listener from this object. */ |
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204 | inline void unregisterEventListener(BaseObject* object) |
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205 | { this->eventListeners_.erase(object); } |
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206 | |
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207 | void setXMLName(const std::string& name); |
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208 | const std::string& getSingleTemplate(void) const; |
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209 | Template* getTemplate(unsigned int index) const; |
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210 | void registerEventStates(); |
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211 | |
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212 | bool bInitialized_; //!< True if the object was initialized (passed the object registration) |
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213 | const XMLFile* file_; //!< The XMLFile that loaded this object |
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214 | Element* lastLoadedXMLElement_; //!< Non 0 if the TinyXML attributes have already been copied to our own lowercase map |
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215 | std::map<std::string, std::string> xmlAttributes_; //!< Lowercase XML attributes |
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216 | std::string loaderIndentation_; //!< Indentation of the debug output in the Loader |
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217 | Namespace* namespace_; |
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218 | BaseObject* creator_; |
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219 | SmartPtr<Scene> scene_; |
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220 | uint32_t sceneID_; |
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221 | SmartPtr<Gametype> gametype_; |
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222 | Gametype* oldGametype_; |
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223 | SmartPtr<Level> level_; |
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224 | std::set<Template*> templates_; |
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225 | |
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226 | std::map<BaseObject*, std::string> eventSources_; //!< List of objects which send events to this object, mapped to the state which they affect |
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227 | std::set<BaseObject*> eventListeners_; //!< List of objects which listen to the events of this object |
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228 | std::set<BaseObject*> eventListenersXML_; //!< List of objects which listen to the events of this object through the "eventlisteners" subsection in XML |
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229 | std::map<std::string, EventState*> eventStates_; //!< Maps the name of the event states to their helper objects |
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230 | bool bRegisteredEventStates_; //!< Becomes true after the object registered its event states (with XMLEventPort) |
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231 | }; |
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232 | |
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233 | SUPER_FUNCTION(0, BaseObject, XMLPort, false); |
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234 | SUPER_FUNCTION(2, BaseObject, changedActivity, false); |
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235 | SUPER_FUNCTION(3, BaseObject, changedVisibility, false); |
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236 | SUPER_FUNCTION(4, BaseObject, XMLEventPort, false); |
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237 | SUPER_FUNCTION(8, BaseObject, changedName, false); |
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238 | SUPER_FUNCTION(9, BaseObject, changedGametype, false); |
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239 | } |
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240 | |
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241 | #endif /* _BaseObject_H__ */ |
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