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source: code/branches/presentation3/src/libraries/core/GUIManager.h @ 7008

Last change on this file since 7008 was 6996, checked in by dafrick, 15 years ago

Loads of changes.
1) PickupInventory should now be working even for extreme cases.
2) Added support for inactive Spawnpoints in Gametype.
3) Made Pickupable rewardble. meaning from now on any Pickupable can be given as a reward for completing Quests.
4) Added some keybinds to KeybindMenu, such as PickupInventory, QuestGUI and Chat.

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *      Benjamin Knecht
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _GUIManager_H__
31#define _GUIManager_H__
32
33#include "CorePrereqs.h"
34
35#include <map>
36#include <set>
37#include <string>
38#include <CEGUIForwardRefs.h>
39#include <boost/scoped_ptr.hpp>
40#include <boost/shared_ptr.hpp>
41
42#include "util/OgreForwardRefs.h"
43#include "util/TriBool.h"
44#include "util/Singleton.h"
45#include "input/InputHandler.h"
46
47// Tolua includes (have to be relative to the current directory)
48/*
49$cfile "../util/TriBool.h" // tolua_export
50*/
51
52namespace orxonox // tolua_export
53{ // tolua_export
54    class PlayerInfo; // Forward declaration
55
56    /**
57    @class GUIManager
58    @brief
59        Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler.
60
61        The GUIManager is a singleton and can be called anywhere when access on the GUI is needed.
62
63        Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler.
64        Those input events are then injected into CEGUI in Lua.
65    */
66    class _CoreExport GUIManager // tolua_export
67        : public Singleton<GUIManager>, public InputHandler
68    { // tolua_export
69        friend class Singleton<GUIManager>;
70    public:
71        GUIManager(const std::pair<int, int>& mousePosition);
72        ~GUIManager();
73
74        void preUpdate(const Clock& time);
75
76        void loadGUI(const std::string& name);
77        static void showGUI(const std::string& name, bool bHidePrevious = false);
78        void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false);
79        static void hideGUI(const std::string& name);
80        void keyESC();
81        void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export
82        void setBackgroundImage(const std::string& image);
83
84        //! Creates a new InputState to be used with a GUI Sheet
85        const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export
86        LuaState* getLuaState(void)
87            { return this->luaState_.get(); }
88
89        //! Returns the root window for all menu sheets
90        CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export
91        //! Returns the root window for all HUD sheets
92        CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export
93
94        void setCamera(Ogre::Camera* camera);
95        Ogre::Camera* getCamera() { return this->camera_; }
96
97        inline void setPlayer(const std::string& guiname, PlayerInfo* player)
98            { this->players_[guiname] = player; }
99        inline PlayerInfo* getPlayer(const std::string& guiname) const
100            { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; }
101
102        // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work
103        static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export
104
105        static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export
106       
107    private:
108        GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class)
109        void executeCode(const std::string& str);
110       
111        template <typename FunctionType>
112        bool protectedCall(FunctionType function);
113
114        // keyHandler functions
115        void keyPressed (const KeyEvent& evt);
116        void keyReleased(const KeyEvent& evt);
117
118        // mouseHandler functions
119        void buttonPressed (MouseButtonCode::ByEnum id);
120        void buttonReleased(MouseButtonCode::ByEnum id);
121        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
122        void mouseScrolled (int abs, int rel);
123
124        scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_;      //!< CEGUI's interface to the Ogre Engine
125        scoped_ptr<LuaState>                 luaState_;         //!< LuaState, access point to the Lua engine
126        scoped_ptr<CEGUI::LuaScriptModule>   scriptModule_;     //!< CEGUI's script module to use Lua
127        scoped_ptr<CEGUI::System>            guiSystem_;        //!< CEGUI's main system
128        shared_ptr<ResourceInfo>             rootFileInfo_;     //!< Resource information about the root script
129        CEGUI::ResourceProvider*             resourceProvider_; //!< CEGUI's resource provider
130        CEGUI::Logger*                       ceguiLogger_;      //!< CEGUI's logger to be able to log CEGUI errors in our log
131        CEGUI::Window*                       rootWindow_;       //!< Root node for all windows
132        CEGUI::Window*                       hudRootWindow_;    //!< Root node for the HUD sheets
133        CEGUI::Window*                       menuRootWindow_;   //!< Root node for the menu sheets (used by Lua)
134        std::map<std::string, PlayerInfo*>   players_;          //!< Stores the player (owner) for each GUI
135        Ogre::Camera*                        camera_;           //!< Camera used to render the scene with the GUI
136
137        static GUIManager*                   singletonPtr_s;    //!< Singleton reference to GUIManager
138
139    }; // tolua_export
140} // tolua_export
141
142#endif /* _GUIManager_H__ */
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