1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Benjamin Knecht |
---|
25 | * Co-authors: |
---|
26 | * ... |
---|
27 | * |
---|
28 | */ |
---|
29 | |
---|
30 | #ifndef _GUIManager_H__ |
---|
31 | #define _GUIManager_H__ |
---|
32 | |
---|
33 | #include "CorePrereqs.h" |
---|
34 | |
---|
35 | #include <map> |
---|
36 | #include <set> |
---|
37 | #include <string> |
---|
38 | #include <CEGUIForwardRefs.h> |
---|
39 | #include <boost/scoped_ptr.hpp> |
---|
40 | #include <boost/shared_ptr.hpp> |
---|
41 | |
---|
42 | #include "util/OgreForwardRefs.h" |
---|
43 | #include "util/TriBool.h" |
---|
44 | #include "util/Singleton.h" |
---|
45 | #include "input/InputHandler.h" |
---|
46 | |
---|
47 | // Tolua includes (have to be relative to the current directory) |
---|
48 | /* |
---|
49 | $cfile "../util/TriBool.h" // tolua_export |
---|
50 | */ |
---|
51 | |
---|
52 | namespace orxonox // tolua_export |
---|
53 | { // tolua_export |
---|
54 | class PlayerInfo; // Forward declaration |
---|
55 | |
---|
56 | /** |
---|
57 | @class GUIManager |
---|
58 | @brief |
---|
59 | Provides a simple interface to CEGUI with tolua methods and console commands. It also acts as a key and mouse handler. |
---|
60 | |
---|
61 | The GUIManager is a singleton and can be called anywhere when access on the GUI is needed. |
---|
62 | |
---|
63 | Since the GUI needs user input, the GUIManager implements the functions needed to act as a key and/or mouse handler. |
---|
64 | Those input events are then injected into CEGUI in Lua. |
---|
65 | */ |
---|
66 | class _CoreExport GUIManager // tolua_export |
---|
67 | : public Singleton<GUIManager>, public InputHandler |
---|
68 | { // tolua_export |
---|
69 | friend class Singleton<GUIManager>; |
---|
70 | public: |
---|
71 | GUIManager(const std::pair<int, int>& mousePosition); |
---|
72 | ~GUIManager(); |
---|
73 | |
---|
74 | void preUpdate(const Clock& time); |
---|
75 | |
---|
76 | void loadGUI(const std::string& name); |
---|
77 | static void showGUI(const std::string& name, bool bHidePrevious = false); |
---|
78 | void showGUIExtra(const std::string& name, const std::string& ptr, bool bHidePrevious = false); |
---|
79 | static void hideGUI(const std::string& name); |
---|
80 | void keyESC(); |
---|
81 | void setBackgroundImage(const std::string& imageSet, const std::string imageName); // tolua_export |
---|
82 | void setBackgroundImage(const std::string& image); |
---|
83 | |
---|
84 | //! Creates a new InputState to be used with a GUI Sheet |
---|
85 | const std::string& createInputState(const std::string& name, TriBool::Value showCursor = TriBool::True, TriBool::Value useKeyboard = TriBool::True, bool bBlockJoyStick = false); // tolua_export |
---|
86 | LuaState* getLuaState(void) |
---|
87 | { return this->luaState_.get(); } |
---|
88 | |
---|
89 | //! Returns the root window for all menu sheets |
---|
90 | CEGUI::Window* getMenuRootWindow() { return this->menuRootWindow_; } // tolua_export |
---|
91 | //! Returns the root window for all HUD sheets |
---|
92 | CEGUI::Window* getHUDRootWindow() { return this->hudRootWindow_; } // tolua_export |
---|
93 | |
---|
94 | void setCamera(Ogre::Camera* camera); |
---|
95 | Ogre::Camera* getCamera() { return this->camera_; } |
---|
96 | |
---|
97 | inline void setPlayer(const std::string& guiname, PlayerInfo* player) |
---|
98 | { this->players_[guiname] = player; } |
---|
99 | inline PlayerInfo* getPlayer(const std::string& guiname) const |
---|
100 | { std::map<std::string, PlayerInfo*>::const_iterator it = this->players_.find(guiname); return (it != this->players_.end()) ? it->second : 0; } |
---|
101 | |
---|
102 | // TODO: Temporary hack because the tolua exported CEGUI method does not seem to work |
---|
103 | static void subscribeEventHelper(CEGUI::Window* window, const std::string& event, const std::string& function); //tolua_export |
---|
104 | |
---|
105 | static GUIManager& getInstance() { return Singleton<GUIManager>::getInstance(); } // tolua_export |
---|
106 | |
---|
107 | private: |
---|
108 | GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) |
---|
109 | void executeCode(const std::string& str); |
---|
110 | |
---|
111 | template <typename FunctionType> |
---|
112 | bool protectedCall(FunctionType function); |
---|
113 | |
---|
114 | // keyHandler functions |
---|
115 | void buttonPressed (const KeyEvent& evt); |
---|
116 | void buttonReleased(const KeyEvent& evt); |
---|
117 | |
---|
118 | // mouseHandler functions |
---|
119 | void buttonPressed (MouseButtonCode::ByEnum id); |
---|
120 | void buttonReleased(MouseButtonCode::ByEnum id); |
---|
121 | void mouseMoved (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize); |
---|
122 | void mouseScrolled (int abs, int rel); |
---|
123 | |
---|
124 | scoped_ptr<CEGUI::OgreCEGUIRenderer> guiRenderer_; //!< CEGUI's interface to the Ogre Engine |
---|
125 | scoped_ptr<LuaState> luaState_; //!< LuaState, access point to the Lua engine |
---|
126 | scoped_ptr<CEGUI::LuaScriptModule> scriptModule_; //!< CEGUI's script module to use Lua |
---|
127 | scoped_ptr<CEGUI::System> guiSystem_; //!< CEGUI's main system |
---|
128 | shared_ptr<ResourceInfo> rootFileInfo_; //!< Resource information about the root script |
---|
129 | CEGUI::ResourceProvider* resourceProvider_; //!< CEGUI's resource provider |
---|
130 | CEGUI::Logger* ceguiLogger_; //!< CEGUI's logger to be able to log CEGUI errors in our log |
---|
131 | CEGUI::Window* rootWindow_; //!< Root node for all windows |
---|
132 | CEGUI::Window* hudRootWindow_; //!< Root node for the HUD sheets |
---|
133 | CEGUI::Window* menuRootWindow_; //!< Root node for the menu sheets (used by Lua) |
---|
134 | std::map<std::string, PlayerInfo*> players_; //!< Stores the player (owner) for each GUI |
---|
135 | Ogre::Camera* camera_; //!< Camera used to render the scene with the GUI |
---|
136 | |
---|
137 | static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager |
---|
138 | |
---|
139 | }; // tolua_export |
---|
140 | } // tolua_export |
---|
141 | |
---|
142 | #endif /* _GUIManager_H__ */ |
---|