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source: code/branches/presentation3/src/libraries/network/synchronisable/Synchronisable.cc @ 7186

Last change on this file since 7186 was 7161, checked in by scheusso, 14 years ago

some new features:
-Orxonox servers announce themselves now inside a LAN (and can provide some information (e.g. server name, etc.) to the client )
-Orxonox clients discover the servers inside the LAN and list them in the menu

  • Property svn:eol-style set to native
File size: 14.6 KB
RevLine 
[1505]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
[3214]33#include <cstdlib>
[1505]34#include "core/CoreIncludes.h"
[5742]35#include "core/GameMode.h"
[1735]36#include "core/BaseObject.h"
[3214]37#include "network/Host.h"
[1505]38
[2171]39namespace orxonox
[1505]40{
[1639]41
[2309]42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
[1639]44
[2171]45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
[1639]46
[1505]47  /**
48  * Constructor:
[5929]49  * Initializes all Variables and sets the right objectID_
[1505]50  */
[7153]51  Synchronisable::Synchronisable(BaseObject* creator )
52  {
[1505]53    RegisterRootObject(Synchronisable);
[1907]54    static uint32_t idCounter=0;
55    objectMode_=0x1; // by default do not send data to server
[7161]56    if ( GameMode::isMaster()/* || ( Host::running() && Host::isServer() )*/ )
[2171]57    {
[5929]58      this->setObjectID( idCounter++ );
[2171]59    }
60    else
[5743]61    {
[5929]62      objectID_=OBJECTID_UNKNOWN;
[5743]63    }
[5929]64    classID_ = static_cast<uint32_t>(-1);
[6417]65
[3084]66    // set dataSize to 0
67    this->dataSize_ = 0;
[2415]68    // set standard priority
[3280]69    this->setPriority( Priority::Normal );
[2171]70
[2415]71    // get creator id
[5929]72    if( creator )
73      this->creatorID_ = creator->getSceneID();
74    else
75      this->creatorID_ = OBJECTID_UNKNOWN;
[1505]76  }
77
[1907]78  /**
[2087]79   * Destructor:
[5929]80   * Delete all callback objects and remove objectID_ from the objectMap_
[1907]81   */
[7153]82  Synchronisable::~Synchronisable()
83  {
[1534]84    // delete callback function objects
[2171]85    if(!Identifier::isCreatingHierarchy()){
[3198]86      // remove object from the static objectMap
87      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
[5929]88        deletedObjects_.push(objectID_);
[1907]89    }
[7153]90    // delete all Synchronisable Variables from syncList_ ( which are also in stringList_ )
91    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin(); it!=syncList_.end(); it++)
[3304]92      delete (*it);
[7153]93    syncList_.clear();
94    stringList_.clear();
[2309]95    std::map<uint32_t, Synchronisable*>::iterator it;
[5929]96    it = objectMap_.find(objectID_);
[2171]97    if (it != objectMap_.end())
98      objectMap_.erase(it);
[2485]99
[1505]100  }
[1639]101
[2087]102
[1907]103  /**
104   * This function sets the internal mode for synchronisation
105   * @param b true if this object is located on a client or on a server
106   */
[7153]107  void Synchronisable::setClient(bool b)
108  {
[1505]109    if(b) // client
110      state_=0x2;
111    else  // server
112      state_=0x1;
113  }
[1856]114
[1907]115  /**
116   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
117   * After calling this function the mem pointer will be increased by the size of the needed data
118   * @param mem pointer to where the appropriate data is located
119   * @param mode defines the mode, how the data should be loaded
120   * @return pointer to the newly created synchronisable
121   */
[2171]122  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
[1735]123  {
[2662]124    SynchronisableHeader header(mem);
[7153]125    assert( !header.isDiffed() );
[1856]126
[2662]127    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
[1856]128
[2662]129    Identifier* id = ClassByID(header.getClassID());
[2485]130    if (!id)
131    {
[3088]132        for(int i = 0; i<160; i++)
[2759]133            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
[2485]134        COUT(0) << "Assertion failed: id" << std::endl;
135        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
136        abort();
137    }
[1907]138    assert(id);
[2171]139    BaseObject* creator = 0;
[2662]140    if (header.getCreatorID() != OBJECTID_UNKNOWN)
[2087]141    {
[2662]142      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
[2087]143      if (!synchronisable_creator)
144      {
[7153]145        mem += header.getDataSize()+SynchronisableHeader::getSize(); //.TODO: this suckz.... remove size from header
[2662]146        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
[2087]147        return 0;
148      }
149      else
[3325]150        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
[2087]151    }
[2662]152    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
[2171]153    BaseObject *bo = id->fabricate(creator);
[2087]154    assert(bo);
[3325]155    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
[1735]156    assert(no);
[5929]157    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
158    no->setObjectID(header.getObjectID());
159    //no->creatorID=header.getCreatorID(); //TODO: remove this
160    no->setClassID(header.getClassID());
161    assert(no->creatorID_ == header.getCreatorID());
[6961]162    if( creator )
163      bo->setLevel(creator->getLevel());          // Note: this ensures that the level is known on the client for child objects of the scene (and the scene itself)
[5929]164    //assert(no->classID_ == header.getClassID());
165    COUT(4) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << std::endl;
[1735]166          // update data and create object/entity...
[2087]167    bool b = no->updateData(mem, mode, true);
[1907]168    assert(b);
[2087]169    if (b)
170    {
[2245]171//        b = no->create();
[2087]172        assert(b);
173    }
[1907]174    return no;
175  }
176
[2087]177
[1907]178  /**
[5929]179   * Finds and deletes the Synchronisable with the appropriate objectID_
180   * @param objectID_ objectID_ of the Synchronisable
[1907]181   * @return true/false
182   */
[7153]183  bool Synchronisable::deleteObject(uint32_t objectID_)
184  {
[5929]185    if(!getSynchronisable(objectID_))
[1735]186      return false;
[5929]187    assert(getSynchronisable(objectID_)->objectID_==objectID_);
188    Synchronisable *s = getSynchronisable(objectID_);
[1907]189    if(s)
[5929]190      s->destroy(); // or delete?
[1907]191    else
[1735]192      return false;
193    return true;
194  }
[2087]195
[1907]196  /**
[5929]197   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
198   * @param objectID_ objectID_ of the Synchronisable
199   * @return pointer to the Synchronisable with the objectID_
[1907]200   */
[7153]201  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_)
202  {
[2309]203    std::map<uint32_t, Synchronisable*>::iterator it1;
[5929]204    it1 = objectMap_.find(objectID_);
[2171]205    if (it1 != objectMap_.end())
206      return it1->second;
[3198]207    // if the objects not in the map it should'nt exist at all anymore
[1907]208    return NULL;
209  }
210
[2087]211
[1505]212  /**
[5929]213   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
[1735]214   * takes a pointer to already allocated memory (must have at least getSize bytes length)
[1751]215   * structure of the bitstream:
[5929]216   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
[1907]217   * length of varx: size saved int syncvarlist
218   * @param mem pointer to allocated memory with enough size
219   * @param id gamestateid of the gamestate to be saved (important for priorities)
220   * @param mode defines the direction in which the data will be send/received
221   *             0x1: server->client
222   *             0x2: client->server (not recommended)
223   *             0x3: bidirectional
[2087]224   * @return true: if !doSync or if everything was successfully saved
[1735]225   */
[7153]226  uint32_t Synchronisable::getData(uint8_t*& mem, std::vector<uint32_t>& sizes, int32_t id, uint8_t mode)
227  {
228    unsigned int test = 0;
[2171]229    if(mode==0x0)
230      mode=state_;
[1907]231    //if this tick is we dont synchronise, then abort now
[2171]232    if(!doSync(id, mode))
[3084]233      return 0;
[2309]234    uint32_t tempsize = 0;
[3304]235#ifndef NDEBUG
[7153]236    uint8_t* oldmem = mem;
[5929]237    if (this->classID_==0)
[1735]238      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
[3304]239#endif
[2087]240
[5929]241    if (this->classID_ == static_cast<uint32_t>(-1))
242        this->classID_ = this->getIdentifier()->getNetworkID();
[2087]243
[5929]244    assert(ClassByID(this->classID_));
245    assert(this->classID_==this->getIdentifier()->getNetworkID());
246    assert(this->objectID_!=OBJECTID_UNKNOWN);
[3084]247    std::vector<SynchronisableVariableBase*>::iterator i;
[1856]248
[1735]249    // start copy header
[2662]250    SynchronisableHeader header(mem);
251    mem += SynchronisableHeader::getSize();
[1735]252    // end copy header
[1856]253
[7153]254    CCOUT(5) << "getting data from objectID_: " << objectID_ << ", classID_: " << classID_ << std::endl;
255//     COUT(4) << "objectid: " << this->objectID_ << ":";
[1735]256    // copy to location
[7153]257    for(i=syncList_.begin(); i!=syncList_.end(); ++i)
258    {
259      uint32_t varsize = (*i)->getData( mem, mode );
260//       COUT(4) << " " << varsize;
261      tempsize += varsize;
262      sizes.push_back(varsize);
263      ++test;
[3084]264      //tempsize += (*i)->getSize( mode );
[1735]265    }
[7153]266//     COUT(4) << endl;
[6417]267
[5929]268    header.setObjectID( this->objectID_ );
269    header.setCreatorID( this->creatorID_ );
270    header.setClassID( this->classID_ );
[3084]271    header.setDataSize( tempsize );
[7153]272    assert( tempsize == mem-oldmem-SynchronisableHeader::getSize() );
273    assert( test == this->getNrOfVariables() );
274    header.setDiffed(false);
275    tempsize += SynchronisableHeader::getSize();
[6417]276
[3084]277#ifndef NDEBUG
278    uint32_t size;
279    size=getSize(id, mode);
[1735]280    assert(tempsize==size);
[3084]281#endif
282    return tempsize;
[1735]283  }
[1505]284
[1856]285
[1505]286  /**
[1907]287   * This function takes a bytestream and loads the data into the registered variables
288   * @param mem pointer to the bytestream
289   * @param mode same as in getData
[1735]290   * @return true/false
291   */
[7153]292  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback)
293  {
[1735]294    if(mode==0x0)
295      mode=state_;
[7153]296    if(syncList_.empty())
297    {
[2419]298      assert(0);
[7153]299      COUT(2) << "Synchronisable::updateData syncList_ is empty" << std::endl;
[1735]300      return false;
301    }
[1856]302
[2245]303    uint8_t* data=mem;
[1735]304    // start extract header
[7153]305    SynchronisableHeaderLight syncHeaderLight(mem);
306    assert(syncHeaderLight.getObjectID()==this->getObjectID());
[1856]307
[5929]308    //COUT(5) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
[7153]309    if( !syncHeaderLight.isDiffed() )
[2245]310    {
[7153]311      SynchronisableHeader syncHeader2(mem);
312      assert( this->getClassID() == syncHeader2.getClassID() );
313      assert( this->getCreatorID() == syncHeader2.getCreatorID() );
314      mem += SynchronisableHeader::getSize();
315      std::vector<SynchronisableVariableBase *>::iterator i;
316      for(i=syncList_.begin(); i!=syncList_.end(); i++)
317      {
318        assert( mem <= data+syncHeader2.getDataSize()+SynchronisableHeader::getSize() ); // always make sure we don't exceed the datasize in our stream
319        (*i)->putData( mem, mode, forceCallback );
320      }
321      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeader::getSize() );
[1735]322    }
[7153]323    else
324    {
325      mem += SynchronisableHeaderLight::getSize();
326//       COUT(0) << "objectID: " << this->objectID_ << endl;
327      while( mem < data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() )
328      {
329        VariableID varID = *(VariableID*)mem;
330//         COUT(0) << "varID: " << varID << endl;
331        assert( varID < syncList_.size() );
332        mem += sizeof(VariableID);
333        syncList_[varID]->putData( mem, mode, forceCallback );
334      }
335      assert(mem == data+syncHeaderLight.getDataSize()+SynchronisableHeaderLight::getSize() );
336    }
[1735]337    return true;
338  }
[1505]339
340  /**
341  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
[1907]342  * @param id id of the gamestate
343  * @param mode same as getData
[1505]344  * @return amount of bytes
345  */
[7153]346  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode)
347  {
348    uint32_t tsize=SynchronisableHeader::getSize();
[3084]349    if (mode==0x0)
[1505]350      mode=state_;
[3084]351    if (!doSync(id, mode))
[2171]352      return 0;
[3084]353    assert( mode==state_ );
354    tsize += this->dataSize_;
355    std::vector<SynchronisableVariableBase*>::iterator i;
[7153]356    for(i=stringList_.begin(); i!=stringList_.end(); ++i)
357    {
[2245]358      tsize += (*i)->getSize( mode );
[1505]359    }
360    return tsize;
361  }
[1639]362
[1735]363  /**
[1907]364   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
365   * @param id gamestate id
366   * @return true/false
[1735]367   */
[7153]368  bool Synchronisable::doSync(int32_t id, uint8_t mode)
369  {
[2171]370    if(mode==0x0)
371      mode=state_;
[7153]372    return ( (this->objectMode_ & mode)!=0 && (!syncList_.empty() ) );
[1735]373  }
[1856]374
[1907]375  /**
376   * This function sets the synchronisation mode of the object
[2171]377   * If set to 0x0 variables will not be synchronised at all
[1907]378   * If set to 0x1 variables will only be synchronised to the client
379   * If set to 0x2 variables will only be synchronised to the server
380   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
381   * @param mode same as in registerVar
382   */
[7153]383  void Synchronisable::setSyncMode(uint8_t mode)
384  {
[2087]385    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
[5929]386    this->objectMode_=mode;
[1505]387  }
388
[6417]389  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
390  {
391    SynchronisableVariableBase* sv;
392    if (bidirectional)
393      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
394    else
395      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
[7153]396    syncList_.push_back(sv);
397    stringList_.push_back(sv);
[6417]398  }
[2485]399
[7153]400template <> void Synchronisable::unregisterVariable( std::string& variable )
401  {
402    bool unregistered_nonexistent_variable = true;
403    std::vector<SynchronisableVariableBase*>::iterator it = syncList_.begin();
404    while(it!=syncList_.end())
405    {
406      if( ((*it)->getReference()) == &variable )
407      {
408        delete (*it);
409        syncList_.erase(it);
410        unregistered_nonexistent_variable = false;
411        break;
412      }
413      else
414        ++it;
415    }
416    assert(unregistered_nonexistent_variable == false);
417   
418    it = stringList_.begin();
419    while(it!=stringList_.end())
420    {
421      if( ((*it)->getReference()) == &variable )
422      {
423        delete (*it);
424        stringList_.erase(it);
425        return;
426      }
427      else
428        ++it;
429    }
430    unregistered_nonexistent_variable = true;
431    assert(unregistered_nonexistent_variable == false); //if we reach this point something went wrong:
432    // the variable has not been registered before
433  }
[6417]434
[7153]435
[1505]436}
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