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source: code/branches/presentation3/src/libraries/network/synchronisable/Synchronisable.cc @ 7002

Last change on this file since 7002 was 6961, checked in by scheusso, 15 years ago

fixed to make everything network-compliant again

  • Property svn:eol-style set to native
File size: 13.6 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Dumeni Manatschal, (C) 2007
24 *      Oliver Scheuss, (C) 2007
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30
31#include "Synchronisable.h"
32
33#include <cstdlib>
34#include "core/CoreIncludes.h"
35#include "core/GameMode.h"
36#include "core/BaseObject.h"
37#include "network/Host.h"
38
39namespace orxonox
40{
41
42  std::map<uint32_t, Synchronisable *> Synchronisable::objectMap_;
43  std::queue<uint32_t> Synchronisable::deletedObjects_;
44
45  uint8_t Synchronisable::state_=0x1; // detemines wheter we are server (default) or client
46
47  /**
48  * Constructor:
49  * Initializes all Variables and sets the right objectID_
50  */
51  Synchronisable::Synchronisable(BaseObject* creator ){
52    RegisterRootObject(Synchronisable);
53    static uint32_t idCounter=0;
54    objectMode_=0x1; // by default do not send data to server
55    if ( GameMode::isMaster() || ( Host::running() && Host::isServer() ) )
56    {
57      this->setObjectID( idCounter++ );
58    }
59    else
60    {
61      objectID_=OBJECTID_UNKNOWN;
62    }
63    classID_ = static_cast<uint32_t>(-1);
64
65    // set dataSize to 0
66    this->dataSize_ = 0;
67    // set standard priority
68    this->setPriority( Priority::Normal );
69
70    // get creator id
71    if( creator )
72      this->creatorID_ = creator->getSceneID();
73    else
74      this->creatorID_ = OBJECTID_UNKNOWN;
75
76    /*searchcreatorID:
77    if (creator)
78    {
79        Synchronisable* synchronisable_creator = orxonox_cast<Synchronisable*>(creator);
80        if (synchronisable_creator && synchronisable_creator->objectMode_)
81        {
82            this->creatorID = synchronisable_creator->getScene()->getObjectID();
83        }
84        else if (creator != creator->getCreator())
85        {
86            creator = creator->getCreator();
87            goto searchcreatorID;
88        }
89    }*/
90  }
91
92  /**
93   * Destructor:
94   * Delete all callback objects and remove objectID_ from the objectMap_
95   */
96  Synchronisable::~Synchronisable(){
97    // delete callback function objects
98    if(!Identifier::isCreatingHierarchy()){
99      // remove object from the static objectMap
100      if (this->objectMode_ != 0x0 && (Host::running() && Host::isServer()))
101        deletedObjects_.push(objectID_);
102    }
103    // delete all Synchronisable Variables from syncList ( which are also in stringList )
104    for(std::vector<SynchronisableVariableBase*>::iterator it = syncList.begin(); it!=syncList.end(); it++)
105      delete (*it);
106    syncList.clear();
107    stringList.clear();
108    std::map<uint32_t, Synchronisable*>::iterator it;
109    it = objectMap_.find(objectID_);
110    if (it != objectMap_.end())
111      objectMap_.erase(it);
112
113  }
114
115
116  /**
117   * This function sets the internal mode for synchronisation
118   * @param b true if this object is located on a client or on a server
119   */
120  void Synchronisable::setClient(bool b){
121    if(b) // client
122      state_=0x2;
123    else  // server
124      state_=0x1;
125  }
126
127  /**
128   * This function fabricated a new synchrnisable (and children of it), sets calls updateData and create
129   * After calling this function the mem pointer will be increased by the size of the needed data
130   * @param mem pointer to where the appropriate data is located
131   * @param mode defines the mode, how the data should be loaded
132   * @return pointer to the newly created synchronisable
133   */
134  Synchronisable *Synchronisable::fabricate(uint8_t*& mem, uint8_t mode)
135  {
136    SynchronisableHeader header(mem);
137
138    if(!header.isDataAvailable())
139    {
140      mem += header.getDataSize();
141      return 0;
142    }
143
144    COUT(4) << "fabricating object with id: " << header.getObjectID() << std::endl;
145
146    Identifier* id = ClassByID(header.getClassID());
147    if (!id)
148    {
149        for(int i = 0; i<160; i++)
150            COUT(0) << "classid: " << i << " identifier: " << ClassByID(i) << endl;
151        COUT(0) << "Assertion failed: id" << std::endl;
152        COUT(0) << "Possible reason for this error: Client received a synchronizable object whose class has no factory." << std::endl;
153        abort();
154    }
155    assert(id);
156    BaseObject* creator = 0;
157    if (header.getCreatorID() != OBJECTID_UNKNOWN)
158    {
159      Synchronisable* synchronisable_creator = Synchronisable::getSynchronisable(header.getCreatorID());
160      if (!synchronisable_creator)
161      {
162        mem += header.getDataSize(); //.TODO: this suckz.... remove size from header
163        assert(0); // TODO: uncomment this if we have a clean objecthierarchy (with destruction of children of objects) ^^
164        return 0;
165      }
166      else
167        creator = orxonox_cast<BaseObject*>(synchronisable_creator);
168    }
169    assert(getSynchronisable(header.getObjectID())==0);   //make sure no object with this id exists
170    BaseObject *bo = id->fabricate(creator);
171    assert(bo);
172    Synchronisable *no = orxonox_cast<Synchronisable*>(bo);
173    assert(no);
174    assert( Synchronisable::objectMap_.find(header.getObjectID()) == Synchronisable::objectMap_.end() );
175    no->setObjectID(header.getObjectID());
176    //no->creatorID=header.getCreatorID(); //TODO: remove this
177    no->setClassID(header.getClassID());
178    assert(no->creatorID_ == header.getCreatorID());
179    if( creator )
180      bo->setLevel(creator->getLevel());          // Note: this ensures that the level is known on the client for child objects of the scene (and the scene itself)
181    //assert(no->classID_ == header.getClassID());
182    COUT(4) << "fabricate objectID_: " << no->objectID_ << " classID_: " << no->classID_ << std::endl;
183          // update data and create object/entity...
184    bool b = no->updateData(mem, mode, true);
185    assert(b);
186    if (b)
187    {
188//        b = no->create();
189        assert(b);
190    }
191    return no;
192  }
193
194
195  /**
196   * Finds and deletes the Synchronisable with the appropriate objectID_
197   * @param objectID_ objectID_ of the Synchronisable
198   * @return true/false
199   */
200  bool Synchronisable::deleteObject(uint32_t objectID_){
201    if(!getSynchronisable(objectID_))
202      return false;
203    assert(getSynchronisable(objectID_)->objectID_==objectID_);
204    Synchronisable *s = getSynchronisable(objectID_);
205    if(s)
206      s->destroy(); // or delete?
207    else
208      return false;
209    return true;
210  }
211
212  /**
213   * This function looks up the objectID_ in the objectMap_ and returns a pointer to the right Synchronisable
214   * @param objectID_ objectID_ of the Synchronisable
215   * @return pointer to the Synchronisable with the objectID_
216   */
217  Synchronisable* Synchronisable::getSynchronisable(uint32_t objectID_){
218    std::map<uint32_t, Synchronisable*>::iterator it1;
219    it1 = objectMap_.find(objectID_);
220    if (it1 != objectMap_.end())
221      return it1->second;
222
223//     ObjectList<Synchronisable>::iterator it;
224//     for(it = ObjectList<Synchronisable>::begin(); it; ++it){
225//       if( it->getObjectID()==objectID_ ){
226//         objectMap_[objectID_] = *it;
227//         return *it;
228//       }
229//     }
230    // if the objects not in the map it should'nt exist at all anymore
231    return NULL;
232  }
233
234
235  /**
236   * This function takes all SynchronisableVariables out of the Synchronisable and saves them together with the size, objectID_ and classID_ to the given memory
237   * takes a pointer to already allocated memory (must have at least getSize bytes length)
238   * structure of the bitstream:
239   * |totalsize,objectID_,classID_,var1,var2,string1_length,string1,var3,...|
240   * length of varx: size saved int syncvarlist
241   * @param mem pointer to allocated memory with enough size
242   * @param id gamestateid of the gamestate to be saved (important for priorities)
243   * @param mode defines the direction in which the data will be send/received
244   *             0x1: server->client
245   *             0x2: client->server (not recommended)
246   *             0x3: bidirectional
247   * @return true: if !doSync or if everything was successfully saved
248   */
249  uint32_t Synchronisable::getData(uint8_t*& mem, int32_t id, uint8_t mode){
250    if(mode==0x0)
251      mode=state_;
252    //if this tick is we dont synchronise, then abort now
253    if(!doSync(id, mode))
254      return 0;
255    uint32_t tempsize = 0;
256#ifndef NDEBUG
257    if (this->classID_==0)
258      COUT(3) << "classid 0 " << this->getIdentifier()->getName() << std::endl;
259#endif
260
261    if (this->classID_ == static_cast<uint32_t>(-1))
262        this->classID_ = this->getIdentifier()->getNetworkID();
263
264    assert(ClassByID(this->classID_));
265    assert(this->classID_==this->getIdentifier()->getNetworkID());
266    assert(this->objectID_!=OBJECTID_UNKNOWN);
267    std::vector<SynchronisableVariableBase*>::iterator i;
268
269    // start copy header
270    SynchronisableHeader header(mem);
271    mem += SynchronisableHeader::getSize();
272    // end copy header
273
274
275    COUT(5) << "Synchronisable getting data from objectID_: " << objectID_ << " classID_: " << classID_ << std::endl;
276    // copy to location
277    for(i=syncList.begin(); i!=syncList.end(); ++i){
278      tempsize += (*i)->getData( mem, mode );
279      //tempsize += (*i)->getSize( mode );
280    }
281
282    tempsize += SynchronisableHeader::getSize();
283    header.setObjectID( this->objectID_ );
284    header.setCreatorID( this->creatorID_ );
285    header.setClassID( this->classID_ );
286    header.setDataAvailable( true );
287    header.setDataSize( tempsize );
288
289#ifndef NDEBUG
290    uint32_t size;
291    size=getSize(id, mode);
292    assert(tempsize==size);
293#endif
294    return tempsize;
295  }
296
297
298  /**
299   * This function takes a bytestream and loads the data into the registered variables
300   * @param mem pointer to the bytestream
301   * @param mode same as in getData
302   * @return true/false
303   */
304  bool Synchronisable::updateData(uint8_t*& mem, uint8_t mode, bool forceCallback){
305    if(mode==0x0)
306      mode=state_;
307    std::vector<SynchronisableVariableBase *>::iterator i;
308    if(syncList.empty()){
309      assert(0);
310      COUT(4) << "Synchronisable::updateData syncList is empty" << std::endl;
311      return false;
312    }
313
314    uint8_t* data=mem;
315    // start extract header
316    SynchronisableHeader syncHeader(mem);
317    assert(syncHeader.getObjectID()==this->objectID_);
318    assert(syncHeader.getCreatorID()==this->creatorID_);
319    assert(syncHeader.getClassID()==this->classID_);
320    if(syncHeader.isDataAvailable()==false){
321      mem += syncHeader.getDataSize();
322      return true;
323    }
324
325    mem += SynchronisableHeader::getSize();
326    // stop extract header
327
328    //COUT(5) << "Synchronisable: objectID_ " << syncHeader.getObjectID() << ", classID_ " << syncHeader.getClassID() << " size: " << syncHeader.getDataSize() << " synchronising data" << std::endl;
329    for(i=syncList.begin(); i!=syncList.end(); i++)
330    {
331      assert( mem <= data+syncHeader.getDataSize() ); // always make sure we don't exceed the datasize in our stream
332      (*i)->putData( mem, mode, forceCallback );
333    }
334    assert(mem == data+syncHeader.getDataSize());
335    return true;
336  }
337
338  /**
339  * This function returns the total amount of bytes needed by getData to save the whole content of the variables
340  * @param id id of the gamestate
341  * @param mode same as getData
342  * @return amount of bytes
343  */
344  uint32_t Synchronisable::getSize(int32_t id, uint8_t mode){
345    int tsize=SynchronisableHeader::getSize();
346    if (mode==0x0)
347      mode=state_;
348    if (!doSync(id, mode))
349      return 0;
350    assert( mode==state_ );
351    tsize += this->dataSize_;
352    std::vector<SynchronisableVariableBase*>::iterator i;
353    for(i=stringList.begin(); i!=stringList.end(); ++i){
354      tsize += (*i)->getSize( mode );
355    }
356    return tsize;
357  }
358
359  /**
360   * This function determines, wheter the object should be saved to the bytestream (according to its syncmode/direction)
361   * @param id gamestate id
362   * @return true/false
363   */
364  bool Synchronisable::doSync(int32_t id, uint8_t mode){
365    if(mode==0x0)
366      mode=state_;
367    return ( (this->objectMode_ & mode)!=0 && (!syncList.empty() ) );
368  }
369
370  /**
371   * This function looks at the header located in the bytestream and checks wheter objectID_ and classID_ match with the Synchronisables ones
372   * @param mem pointer to the bytestream
373   */
374  bool Synchronisable::isMyData(uint8_t* mem)
375  {
376    SynchronisableHeader header(mem);
377    assert(header.getObjectID()==this->objectID_);
378    return header.isDataAvailable();
379  }
380
381  /**
382   * This function sets the synchronisation mode of the object
383   * If set to 0x0 variables will not be synchronised at all
384   * If set to 0x1 variables will only be synchronised to the client
385   * If set to 0x2 variables will only be synchronised to the server
386   * If set to 0x3 variables will be synchronised bidirectionally (only if set so in registerVar)
387   * @param mode same as in registerVar
388   */
389  void Synchronisable::setSyncMode(uint8_t mode){
390    assert(mode==0x0 || mode==0x1 || mode==0x2 || mode==0x3);
391    this->objectMode_=mode;
392  }
393
394  template <> void Synchronisable::registerVariable( std::string& variable, uint8_t mode, NetworkCallbackBase *cb, bool bidirectional)
395  {
396    SynchronisableVariableBase* sv;
397    if (bidirectional)
398      sv = new SynchronisableVariableBidirectional<std::string>(variable, mode, cb);
399    else
400      sv = new SynchronisableVariable<std::string>(variable, mode, cb);
401    syncList.push_back(sv);
402    stringList.push_back(sv);
403  }
404
405
406}
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