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source: code/branches/presentation3/src/modules/objects/triggers/DistanceTrigger.cc @ 6912

Last change on this file since 6912 was 6906, checked in by dafrick, 14 years ago

Added DistanceTriggerBeacon, which is a device which can be attached to objects to trigger a DistanceTrigger (both the (single) DistanceTrigger and DistanceMultiTrigger) based on the name of the DistanceTri$
Also some minor adjustements in QuestEffectBeacon: Removed some output and adjusted the outputlevel of some other output.
And started working on PickupInventory again (though no significant changes yet).

  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Benjamin Knecht
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DistanceTrigger.h"
30
31#include "core/CoreIncludes.h"
32#include "core/XMLPort.h"
33#include "worldentities/pawns/Pawn.h"
34#include "DistanceTriggerBeacon.h"
35
36namespace orxonox
37{
38  CreateFactory(DistanceTrigger);
39
40  DistanceTrigger::DistanceTrigger(BaseObject* creator) : Trigger(creator)
41  {
42    RegisterObject(DistanceTrigger);
43
44    this->distance_ = 100;
45    this->targetMask_.exclude(Class(BaseObject));
46    this->targetName_ = BLANKSTRING;
47    this->singleTargetMode_ = false;
48    this->setForPlayer(false); //!< Normally hasn't just players as targets.
49  }
50
51  DistanceTrigger::~DistanceTrigger()
52  {
53  }
54
55  void DistanceTrigger::XMLPort(Element& xmlelement, XMLPort::Mode mode)
56  {
57    SUPER(DistanceTrigger, XMLPort, xmlelement, mode);
58
59    XMLPortParam(DistanceTrigger, "distance", setDistance, getDistance, xmlelement, mode).defaultValues(100.0f);
60    XMLPortParamLoadOnly(DistanceTrigger, "target", addTargets, xmlelement, mode).defaultValues("Pawn");
61    XMLPortParam(DistanceTrigger, "targetname", setTargetName, getTargetName, xmlelement, mode);
62  }
63
64  void DistanceTrigger::addTarget(Ogre::Node* targetNode)
65  {
66    this->targetSet_.insert(targetNode);
67  }
68
69  void DistanceTrigger::removeTarget(Ogre::Node* targetNode)
70  {
71    int returnval = this->targetSet_.erase(targetNode);
72    if (returnval == 0)
73    {
74      COUT(2) << "Warning: Node " << targetNode << " did not exist in targetSet of trigger " << this << " !" << std::endl;
75      COUT(4) << "Content of targetSet of trigger " << this << " :" << std::endl;
76      std::set<Ogre::Node*>::iterator it;
77      for (it = this->targetSet_.begin(); it != this->targetSet_.end(); ++it)
78      {
79        COUT(4) << *it << std::endl;
80      }
81      COUT(4) << "End of targetSet of trigger " << this << std::endl;
82    }
83  }
84
85  void DistanceTrigger::addTargets(const std::string& targets)
86  {
87    Identifier* targetId = ClassByString(targets);
88
89    //! Checks whether the target is (or is derived from) a ControllableEntity.
90    Identifier* pawnId = Class(Pawn);
91    Identifier* distanceTriggerBeaconId = Class(DistanceTriggerBeacon);
92    if(targetId->isA(pawnId) || targetId->isA(distanceTriggerBeaconId))
93    {
94      this->setForPlayer(true);
95    }
96
97    if (!targetId)
98    {
99        COUT(1) << "Error: \"" << targets << "\" is not a valid class name to include in ClassTreeMask (in " << this->getName() << ", class " << this->getIdentifier()->getName() << ')' << std::endl;
100        return;
101    }
102
103    this->targetMask_.include(targetId);
104
105    // trigger shouldn't react on itself or other triggers
106    this->targetMask_.exclude(Class(Trigger), true);
107
108    // we only want WorldEntities
109    ClassTreeMask WEMask;
110    WEMask.include(Class(WorldEntity));
111    this->targetMask_ *= WEMask;
112
113    this->notifyMaskUpdate();
114  }
115
116  void DistanceTrigger::removeTargets(const std::string& targets)
117  {
118    Identifier* targetId = ClassByString(targets);
119    this->targetMask_.exclude(targetId);
120  }
121
122  bool DistanceTrigger::checkDistance()
123  {
124    // Iterate through all objects
125    for (ClassTreeMaskObjectIterator it = this->targetMask_.begin(); it != this->targetMask_.end(); ++it)
126    {
127      WorldEntity* entity = orxonox_cast<WorldEntity*>(*it);
128      if (!entity)
129        continue;
130
131      if(this->singleTargetMode_)
132      {
133        if(!(*it)->isA(ClassIdentifier<DistanceTriggerBeacon>::getIdentifier()))
134          this->singleTargetMode_ = false;
135        else if(entity->getName().compare(this->targetName_) != 0)
136          continue;
137      }
138     
139      Vector3 distanceVec = entity->getWorldPosition() - this->getWorldPosition();
140      if (distanceVec.length() < this->distance_)
141      {
142
143        // If the target is a player (resp. is a, or is derived from a, ControllableEntity) the triggeringPlayer is set to the target entity.
144        if(this->isForPlayer())
145        {
146
147          if(this->singleTargetMode_)
148            entity = entity->getParent();
149
150          Pawn* player = orxonox_cast<Pawn*>(entity);
151          this->setTriggeringPlayer(player);
152        }
153
154        return true;
155      }
156    }
157    return false;
158  }
159
160  bool DistanceTrigger::isTriggered(TriggerMode::Value mode)
161  {
162    if (Trigger::isTriggered(mode))
163    {
164      return checkDistance();
165    }
166    else
167      return false;
168  }
169}
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