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source: code/branches/presentation3/src/modules/pickup/items/ShieldPickup.h @ 7018

Last change on this file since 7018 was 6998, checked in by dafrick, 15 years ago

Merged pickup branch into presentation3 branch.
Seems to be working just fine so not much changes at all. (Except for some representations that had the parameters 'name' instead of 'pickupName' and 'description' instead of 'pickupDescription').

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1
2/*
3 *   ORXONOX - the hottest 3D action shooter ever to exist
4 *                    > www.orxonox.net <
5 *
6 *
7 *   License notice:
8 *
9 *   This program is free software; you can redistribute it and/or
10 *   modify it under the terms of the GNU General Public License
11 *   as published by the Free Software Foundation; either version 2
12 *   of the License, or (at your option) any later version.
13 *
14 *   This program is distributed in the hope that it will be useful,
15 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
16 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 *   GNU General Public License for more details.
18 *
19 *   You should have received a copy of the GNU General Public License
20 *   along with this program; if not, write to the Free Software
21 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
22 *
23 *   Author:
24 *      Eric Beier
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30/**
31    @file ShieldPickup.h
32    @brief Declaration of the ShieldPickup class.
33*/
34
35#ifndef _ShieldPickup_H__
36#define _ShieldPickup_H__
37
38#include "pickup/PickupPrereqs.h"
39
40#include <string>
41#include "worldentities/pawns/Pawn.h"
42#include "worldentities/StaticEntity.h"
43
44#include "pickup/Pickup.h"
45
46namespace orxonox {
47
48    /**
49    @brief
50        A Pickup which can add a Shield to the Pawn.
51
52        1) The percentage: The percentage the shield takes from the damage dealt to a Pawn
53        2) The hit points: The amount of damage points a shield can teake before collapsing
54        3) The activation type: 'immediate' or 'onUse'. defines if the item is used when it's picked up or only after the player chooses to use it.
55        4) The duration: the activation time of the pickup.
56
57    @author
58        Eric Beier
59    */
60    class _PickupExport ShieldPickup : public Pickup
61    {
62        public:
63
64            ShieldPickup(BaseObject* creator); //!< Constructor.
65            virtual ~ShieldPickup(); //!< Destructor.
66
67            virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode); //!< Method for creating a HealthPickup object through XML.
68
69            virtual void changedUsed(void); //!< Is called when the pickup has transited from used to unused or the other way around.
70            virtual void clone(OrxonoxClass*& item); //!< Creates a duplicate of the input OrxonoxClass.
71
72            inline float getDuration(void)
73                { return this->duration_; }
74            inline float getShieldHealth()
75                { return this->shieldHealth_; }
76            inline float getShieldAbsorption()
77                { return this->shieldAbsorption_; }
78
79        protected:
80            void initializeIdentifier(void); //!< Initializes the PickupIdentifier of this pickup.
81
82            virtual void pickupTimerCallback(void); //!< Function that gets called when timer ends.
83
84            void setDuration(float duration);
85            void setShieldHealth(float shieldHealth);
86            void setShieldAbsorption(float shieldAbsorption);
87
88        private:
89            void initialize(void); //!< Initializes the member variables.
90            Pawn* carrierToPawnHelper(void); //!< Helper to transform the PickupCarrier to a Pawn, and throw an error message if the conversion fails.
91
92            float duration_; //!< The health that is transferred to the Pawn.
93            float shieldHealth_;
94            float shieldAbsorption_; // Has to be between 0 and 1
95
96    };
97}
98
99#endif // _ShieldPickup_H__
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