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source: code/branches/presentation3/src/modules/questsystem/AddReward.cc @ 6952

Last change on this file since 6952 was 6945, checked in by dafrick, 15 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the AddReward class.
32*/
33
34#include "AddReward.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "interfaces/Rewardable.h"
39
40namespace orxonox
41{
42    CreateFactory(AddReward);
43
44    /**
45    @brief
46        Constructor. Registers the object.
47    */
48    AddReward::AddReward(BaseObject* creator) : QuestEffect(creator)
49    {
50        RegisterObject(AddReward);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    AddReward::~AddReward()
58    {
59    }
60
61    /**
62        Method for creating a AddReward object through XML.
63    */
64    void AddReward::XMLPort(Element& xmlelement, XMLPort::Mode mode)
65    {
66        SUPER(AddReward, XMLPort, xmlelement, mode);
67
68        XMLPortObject(AddReward, Rewardable, "", addRewardable, getRewardables, xmlelement, mode);
69
70        COUT(4) << "New AddReward, with " << this->rewards_.size() << " Rewardables created." << std::endl;
71    }
72
73    /**
74    @brief
75        Returns the Rewardable object at the given index.
76    @param index
77        The index.
78    @return
79        Returns a pointer to the Rewardable object at the given index.
80    */
81    const Rewardable* AddReward::getRewardables(unsigned int index) const
82    {
83        int i = index;
84        for (std::list<Rewardable*>::const_iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward)
85        {
86            if(i == 0)
87            {
88               return *reward;
89            }
90            i--;
91        }
92        return NULL;
93    }
94
95    /**
96    @brief
97        Invokes the QuestEffect.
98    @param player
99        The player.
100    @return
101        Returns true if the QuestEffect was invoked successfully.
102    */
103    bool AddReward::invoke(PlayerInfo* player)
104    {
105        COUT(5) << "AddReward on player: " << player << " ." << std::endl;
106
107        bool check = true;
108        for ( std::list<Rewardable*>::iterator reward = this->rewards_.begin(); reward != this->rewards_.end(); ++reward )
109        {
110            check = check && (*reward)->reward(player);
111        }
112
113        COUT(4) << "Rewardable successfully added to player." << player << " ." << std::endl;
114
115        return check;
116    }
117
118}
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