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source: code/branches/presentation3/src/modules/questsystem/FailQuest.cc @ 7110

Last change on this file since 7110 was 6945, checked in by dafrick, 15 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 2.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the FailQuest class.
32*/
33
34#include "FailQuest.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "QuestManager.h"
39#include "Quest.h"
40
41namespace orxonox
42{
43    CreateFactory(FailQuest);
44
45    /**
46    @brief
47        Constructor. Registers the object.
48    */
49    FailQuest::FailQuest(BaseObject* creator) : ChangeQuestStatus(creator)
50    {
51        RegisterObject(FailQuest);
52    }
53
54    /**
55    @brief
56        Destructor.
57    */
58    FailQuest::~FailQuest()
59    {
60    }
61
62    /**
63    @brief
64        Method for creating a FailQuest object through XML.
65    */
66    void FailQuest::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(FailQuest, XMLPort, xmlelement, mode);
69
70        COUT(4) << "New FailQUest, with target Quest {" << this->getQuestId() << "}, created." << std::endl;
71    }
72
73    /**
74    @brief
75        Invokes the QuestEffect.
76    @param player
77        The player the QuestEffect is invoked on.
78    @return
79        Returns true if the QuestEffect was invoked successfully.
80    */
81    bool FailQuest::invoke(PlayerInfo* player)
82    {
83        if(player == NULL) //!< We don't know what to do with no player.
84        {
85            COUT(2) << "Input player is NULL." << std::endl;
86            return false;
87        }
88
89        COUT(4) << "FailQuest on player: " << player << " ." << std::endl;
90
91        Quest* quest;
92        try
93        {
94            quest = QuestManager::getInstance().findQuest(this->getQuestId());
95            if(quest == NULL || !quest->fail(player))
96            {
97               return false;
98            }
99        }
100        catch(const Exception& e)
101        {
102            COUT(2) << e.getFullDescription() << std::endl;
103            return false;
104        }
105
106        COUT(4) << "Quest {" << quest->getId() << "} failed by player: " << player << " ." << std::endl;
107        return true;
108    }
109
110
111}
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