1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Damian 'Mozork' Frick |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of the Quest class. |
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32 | */ |
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33 | |
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34 | #include "Quest.h" |
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35 | |
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36 | #include "core/CoreIncludes.h" |
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37 | #include "core/XMLPort.h" |
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38 | #include "QuestManager.h" |
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39 | #include "QuestDescription.h" |
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40 | #include "QuestHint.h" |
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41 | #include "QuestEffect.h" |
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42 | #include "QuestListener.h" |
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43 | |
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44 | namespace orxonox |
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45 | { |
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46 | /** |
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47 | @brief |
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48 | Constructor. Registers and initializes object. |
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49 | */ |
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50 | Quest::Quest(BaseObject* creator) : QuestItem(creator) |
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51 | { |
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52 | RegisterObject(Quest); |
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53 | |
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54 | this->parentQuest_ = NULL; |
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55 | } |
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56 | |
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57 | /** |
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58 | @brief |
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59 | Destructor. |
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60 | */ |
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61 | Quest::~Quest() |
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62 | { |
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63 | if(this->isRegistered()) |
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64 | QuestManager::getInstance().unregisterQuest(this); |
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65 | } |
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66 | |
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67 | /** |
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68 | @brief |
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69 | Method for creating a Quest object through XML. |
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70 | */ |
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71 | void Quest::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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72 | { |
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73 | SUPER(Quest, XMLPort, xmlelement, mode); |
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74 | |
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75 | XMLPortObject(Quest, Quest, "subquests", addSubQuest, getSubQuest, xmlelement, mode); |
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76 | XMLPortObject(Quest, QuestHint, "hints", addHint, getHint, xmlelement, mode); |
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77 | XMLPortObject(Quest, QuestEffect, "fail-effects", addFailEffect, getFailEffect, xmlelement, mode); |
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78 | XMLPortObject(Quest, QuestEffect, "complete-effects", addCompleteEffect, getCompleteEffect, xmlelement, mode); |
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79 | |
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80 | QuestManager::getInstance().registerQuest(this); //!<Registers the Quest with the QuestManager. |
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81 | } |
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82 | |
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83 | /** |
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84 | @brief |
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85 | Sets the parentquest of the Quest. |
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86 | @param quest |
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87 | A pointer to the Quest to be set as parentquest. |
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88 | @return |
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89 | Returns true if the parentquest could be set. |
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90 | */ |
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91 | bool Quest::setParentQuest(Quest* quest) |
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92 | { |
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93 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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94 | { |
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95 | COUT(2) << "The parentquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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96 | return false; |
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97 | } |
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98 | |
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99 | this->parentQuest_ = quest; |
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100 | |
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101 | COUT(3) << "Parent Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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102 | return true; |
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103 | } |
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104 | |
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105 | /** |
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106 | @brief |
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107 | Adds a subquest to the Quest. |
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108 | @param quest |
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109 | A pointer to the Quest to be set as subquest. |
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110 | @return |
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111 | Returns true if the subquest could be set. |
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112 | */ |
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113 | bool Quest::addSubQuest(Quest* quest) |
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114 | { |
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115 | if(quest == NULL) //!< We don't want to set NULL-Pointers. |
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116 | { |
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117 | COUT(2) << "The subquest to be added to quest {" << this->getId() << "} was NULL." << std::endl; |
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118 | return false; |
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119 | } |
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120 | |
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121 | quest->setParentQuest(this); //!< Sets the currentQuest (this) as parentquest for the added subquest. |
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122 | this->subQuests_.push_back(quest); //!< Adds the Quest to the end of the list of subquests. |
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123 | |
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124 | COUT(3) << "Sub Quest {" << quest->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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125 | return true; |
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126 | } |
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127 | |
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128 | |
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129 | /** |
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130 | @brief |
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131 | Adds a QuestHint to the list of QuestHints |
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132 | @param hint |
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133 | The QuestHint that should be added to the list of QuestHints. |
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134 | @return |
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135 | Returns true if the hint was successfully added. |
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136 | */ |
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137 | bool Quest::addHint(QuestHint* hint) |
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138 | { |
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139 | if(hint == NULL) //!< We don't want to set NULL-Pointers. Seriously! |
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140 | { |
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141 | COUT(2) << "A NULL-QuestHint was trying to be added." << std::endl; |
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142 | return false; |
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143 | } |
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144 | |
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145 | hint->setQuest(this); //!< Sets the current Quest (this) as Quest for the added QuestHint. |
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146 | this->hints_.push_back(hint); //!< Adds the QuestHint to the end of the list of QuestHints. |
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147 | |
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148 | COUT(3) << "QuestHint {" << hint->getId() << "} was added to Quest {" << this->getId() << "}." << std::endl; |
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149 | return true; |
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150 | } |
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151 | |
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152 | /** |
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153 | @brief |
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154 | Adds an QuestEffect to the list of fail QuestEffects. |
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155 | @param effect |
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156 | The QuestEffect to be added. |
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157 | @return |
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158 | Returns true if successful. |
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159 | */ |
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160 | bool Quest::addFailEffect(QuestEffect* effect) |
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161 | { |
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162 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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163 | { |
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164 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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165 | return false; |
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166 | } |
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167 | |
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168 | this->failEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of fail QuestEffects. |
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169 | |
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170 | COUT(3) << "A FailEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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171 | return true; |
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172 | } |
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173 | |
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174 | /** |
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175 | @brief |
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176 | Adds an QuestEffect to the list of complete QuestEffects. |
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177 | @param effect |
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178 | The QuestEffect to be added. |
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179 | @return |
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180 | Returns true if successful. |
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181 | */ |
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182 | bool Quest::addCompleteEffect(QuestEffect* effect) |
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183 | { |
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184 | if(effect == NULL) //!< We don't want to set NULL-Pointers. |
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185 | { |
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186 | COUT(2) << "A NULL-QuestEffect was trying to be added" << std::endl; |
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187 | return false; |
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188 | } |
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189 | |
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190 | this->completeEffects_.push_back(effect); //!< Adds the QuestEffect to the end of the list of complete QuestEffects. |
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191 | |
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192 | COUT(3) << "A CompleteEffect was added to Quest {" << this->getId() << "}." << std::endl; |
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193 | return true; |
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194 | } |
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195 | |
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196 | /** |
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197 | @brief |
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198 | Returns the subquest at the given index. |
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199 | @param |
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200 | The index. |
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201 | @return |
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202 | Returns a pointer to the subquest at the given index. NULL if there is no element at the given index. |
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203 | */ |
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204 | const Quest* Quest::getSubQuest(unsigned int index) const |
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205 | { |
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206 | int i = index; |
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207 | |
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208 | //! Iterate through all subquests. |
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209 | for (std::list<Quest*>::const_iterator subQuest = this->subQuests_.begin(); subQuest != this->subQuests_.end(); ++subQuest) |
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210 | { |
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211 | if(i == 0) //!< We're counting down... |
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212 | { |
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213 | return *subQuest; |
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214 | } |
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215 | i--; |
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216 | } |
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217 | |
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218 | return NULL; //!< If the index is greater than the number of elements in the list. |
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219 | } |
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220 | |
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221 | /** |
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222 | @brief |
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223 | Returns the QuestHint at the given index. |
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224 | @param |
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225 | The index. |
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226 | @return |
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227 | Returns a pointer to the QuestHint at the given index. NULL if there is no element at the given index. |
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228 | */ |
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229 | const QuestHint* Quest::getHint(unsigned int index) const |
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230 | { |
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231 | int i = index; |
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232 | |
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233 | //! Iterate through all QuestHints. |
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234 | for (std::list<QuestHint*>::const_iterator hint = this->hints_.begin(); hint != this->hints_.end(); ++hint) |
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235 | { |
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236 | if(i == 0) //!< We're counting down... |
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237 | { |
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238 | return *hint; |
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239 | } |
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240 | i--; |
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241 | } |
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242 | return NULL; //!< If the index is greater than the number of elements in the list. |
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243 | } |
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244 | |
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245 | /** |
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246 | @brief |
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247 | Returns the fail QuestEffect at the given index. |
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248 | @param |
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249 | The index. |
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250 | @return |
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251 | Returns a pointer to the fail QuestEffect at the given index. NULL if there is no element at the given index. |
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252 | */ |
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253 | const QuestEffect* Quest::getFailEffect(unsigned int index) const |
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254 | { |
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255 | int i = index; |
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256 | |
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257 | //! Iterate through all fail QuestEffects. |
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258 | for (std::list<QuestEffect*>::const_iterator effect = this->failEffects_.begin(); effect != this->failEffects_.end(); ++effect) |
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259 | { |
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260 | if(i == 0) //!< We're counting down... |
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261 | { |
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262 | return *effect; |
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263 | } |
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264 | i--; |
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265 | } |
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266 | return NULL; //!< If the index is greater than the number of elements in the list. |
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267 | } |
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268 | |
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269 | /** |
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270 | @brief |
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271 | Returns the complete QuestEffect at the given index. |
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272 | @param |
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273 | The index. |
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274 | @return |
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275 | Returns a pointer to the complete QuestEffect at the given index. NULL if there is no element at the given index. |
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276 | */ |
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277 | const QuestEffect* Quest::getCompleteEffect(unsigned int index) const |
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278 | { |
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279 | int i = index; |
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280 | |
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281 | //! Iterate through all complete QuestEffects. |
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282 | for (std::list<QuestEffect*>::const_iterator effect = this->completeEffects_.begin(); effect != this->completeEffects_.end(); ++effect) |
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283 | { |
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284 | if(i == 0) //!< We're counting down... |
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285 | { |
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286 | return *effect; |
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287 | } |
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288 | i--; |
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289 | } |
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290 | return NULL; //!< If the index is greater than the number of elements in the list. |
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291 | } |
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292 | |
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293 | /** |
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294 | @brief |
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295 | Returns true if the quest status for the specific player is 'inactive'. |
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296 | @param player |
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297 | The player. |
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298 | @return |
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299 | Returns true if the quest status for the specific player is 'inactive'. |
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300 | @throws |
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301 | Throws an exception if getStatus throws one. |
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302 | */ |
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303 | bool Quest::isInactive(const PlayerInfo* player) const |
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304 | { |
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305 | return this->getStatus(player) == QuestStatus::Inactive; |
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306 | } |
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307 | |
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308 | /** |
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309 | @brief |
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310 | Returns true if the quest status for the specific player is 'active'. |
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311 | @param player |
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312 | The player. |
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313 | @return |
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314 | Returns true if the quest status for the specific player is 'active'. |
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315 | @throws |
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316 | Throws an exception if getStatus throws one. |
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317 | */ |
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318 | bool Quest::isActive(const PlayerInfo* player) const |
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319 | { |
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320 | |
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321 | return this->getStatus(player) == QuestStatus::Active; |
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322 | } |
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323 | |
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324 | /** |
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325 | @brief |
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326 | Returns true if the quest status for the specific player is 'failed'. |
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327 | @param player |
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328 | The player. |
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329 | @return |
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330 | Returns true if the quest status for the specific player is 'failed'. |
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331 | @throws |
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332 | Throws an exception if getStatus throws one. |
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333 | */ |
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334 | bool Quest::isFailed(const PlayerInfo* player) const |
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335 | { |
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336 | return this->getStatus(player) == QuestStatus::Failed; |
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337 | } |
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338 | |
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339 | /** |
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340 | @brief |
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341 | Returns true if the quest status for the specific player is 'completed'. |
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342 | @param player |
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343 | The player. |
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344 | @return |
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345 | Returns true if the quest status for the specific player is 'completed'. |
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346 | @throws |
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347 | Throws an exception if getStatus throws one. |
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348 | */ |
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349 | bool Quest::isCompleted(const PlayerInfo* player) const |
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350 | { |
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351 | return this->getStatus(player) == QuestStatus::Completed; |
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352 | } |
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353 | |
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354 | /** |
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355 | @brief |
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356 | Fails the Quest for an input player. |
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357 | @param player |
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358 | The player. |
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359 | @return |
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360 | Returns true if the Quest could be failed, false if not. |
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361 | */ |
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362 | bool Quest::fail(PlayerInfo* player) |
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363 | { |
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364 | QuestListener::advertiseStatusChange(this->listeners_, "fail"); //!< Tells the QuestListeners, that the status has changed to failed. |
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365 | this->setStatus(player, QuestStatus::Failed); |
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366 | |
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367 | COUT(4) << "Quest {" << this->getId() << "} is failed for player: " << player << " ." <<std::endl; |
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368 | |
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369 | this->getDescription()->sendFailQuestNotification(); |
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370 | return true; |
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371 | } |
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372 | |
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373 | /** |
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374 | @brief |
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375 | Completes the Quest for an input player. |
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376 | @param player |
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377 | The player. |
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378 | @return |
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379 | Returns true if the Quest could be completed, false if not. |
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380 | */ |
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381 | bool Quest::complete(PlayerInfo* player) |
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382 | { |
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383 | QuestListener::advertiseStatusChange(this->listeners_, "complete"); //!< Tells the QuestListeners, that the status has changed to completed. |
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384 | this->setStatus(player, QuestStatus::Completed); |
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385 | |
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386 | COUT(4) << "Quest {" << this->getId() << "} is completed for player: " << player << " ." <<std::endl; |
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387 | |
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388 | this->getDescription()->sendCompleteQuestNotification(); |
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389 | return true; |
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390 | } |
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391 | |
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392 | /** |
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393 | @brief |
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394 | Starts the Quest for an input player. |
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395 | @param player |
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396 | The player. |
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397 | @return |
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398 | Returns true if the Quest could be started, false if not. |
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399 | */ |
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400 | bool Quest::start(PlayerInfo* player) |
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401 | { |
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402 | if(!this->isStartable(player)) //!< Checks whether the quest can be started. |
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403 | { |
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404 | COUT(4) << "A non-startable quest was trying to be started." << std::endl; |
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405 | return false; |
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406 | } |
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407 | |
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408 | COUT(4) << "Quest {" << this->getId() << "} is started for player: " << player << " ." <<std::endl; |
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409 | |
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410 | QuestListener::advertiseStatusChange(this->listeners_, "start"); //!< Tells the QuestListeners, that the status has changed to active. |
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411 | |
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412 | this->setStatus(player, QuestStatus::Active); |
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413 | |
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414 | this->getDescription()->sendAddQuestNotification(); |
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415 | return true; |
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416 | } |
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417 | |
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418 | /** |
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419 | @brief |
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420 | Adds a QuestListener to the list of QuestListeners listening to this Quest. |
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421 | @param listener |
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422 | The QuestListener to be added. |
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423 | @return |
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424 | Returns true if successful, false if not. |
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425 | */ |
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426 | bool Quest::addListener(QuestListener* listener) |
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427 | { |
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428 | if(listener == NULL) |
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429 | { |
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430 | COUT(2) << "A NULL-QuestListener was trying to be added to a Quests listeners." << std::endl; |
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431 | return false; |
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432 | } |
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433 | |
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434 | this->listeners_.push_back(listener); |
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435 | return true; |
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436 | } |
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437 | |
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438 | } |
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