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source: code/branches/presentation3/src/modules/questsystem/QuestItem.cc @ 6943

Last change on this file since 6943 was 6940, checked in by dafrick, 15 years ago

Resolved issue with the Questsystem causing a segfault when a level with Quests was loaded twice. The issue still persists, but not with the Questsystem anymore and it will be addressed with my next commit.
Also removed restrictions to the number of characters a quest/hint identifier must have.

  • Property svn:eol-style set to native
File size: 2.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the QuestItem class.
32*/
33
34#include "QuestItem.h"
35
36#include "core/CoreIncludes.h"
37#include "core/XMLPort.h"
38#include "QuestDescription.h"
39
40namespace orxonox
41{
42    /**
43    @brief
44        Constructor. Registers and initializes the object.
45    */
46    QuestItem::QuestItem(BaseObject* creator) : BaseObject(creator)
47    {
48        this->registered_ = false;
49       
50        RegisterObject(QuestItem);
51    }
52
53    /**
54    @brief
55        Destructor.
56    */
57    QuestItem::~QuestItem()
58    {
59
60    }
61
62    /**
63    @brief
64        Method for creating a QuestItem object through XML.
65    */
66    void QuestItem::XMLPort(Element& xmlelement, XMLPort::Mode mode)
67    {
68        SUPER(QuestItem, XMLPort, xmlelement, mode);
69
70        XMLPortParam(QuestItem, "id", setId, getId, xmlelement, mode);
71        XMLPortObject(QuestItem, QuestDescription, "", setDescription, getDescription, xmlelement, mode);
72    }
73
74    /**
75    @brief
76        Sets the id of the QuestItem.
77    The id must be of GUID form. See 'http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure' for more information.
78    @param id
79        The id to be set.
80    */
81    void QuestItem::setId(const std::string & id)
82    {
83        if(id.compare(BLANKSTRING) == 0) //!< Checks whether the id is a valid id.
84        {
85            COUT(2) << "Invalid id. QuestItem id {" << id << "} could not be set." << std::endl;
86            return;
87        }
88
89        this->id_ = id;
90    }
91
92}
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