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source: code/branches/presentation3/src/modules/questsystem/QuestItem.h @ 7038

Last change on this file since 7038 was 6945, checked in by dafrick, 15 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.4 KB
RevLine 
[1992]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
[5693]28
[2261]29/**
[3196]30    @file
[2662]31    @brief Definition of the QuestItem class.
32        The QuestItem is the parent class of Quest and QuestHint.
[2261]33*/
[2092]34
[2261]35
[1992]36#ifndef _QuestItem_H__
37#define _QuestItem_H__
38
[5722]39#include "questsystem/QuestsystemPrereqs.h"
[2095]40
[1992]41#include <string>
[2068]42#include "core/BaseObject.h"
[6940]43#include "QuestManager.h"
[1992]44
[2662]45namespace orxonox
46{
[1992]47    /**
48    @brief
[2261]49        Functions as a base class for quest classes such as Quest or QuestHint.
[2093]50        Has a unique identifier and a description.
[1992]51    @author
[2093]52        Damian 'Mozork' Frick
[1992]53    */
[5722]54    class _QuestsystemExport QuestItem : public BaseObject
[1992]55    {
[2092]56
[2093]57        public:
[2092]58            QuestItem(BaseObject* creator);
[2093]59            virtual ~QuestItem();
[2092]60
[2261]61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a QuestItem object through XML.
[2092]62
[2261]63            /**
64            @brief Returns the id of this QuestItem.
[2662]65            @return Returns the id of the QuestItem.
[2261]66            */
67            inline const std::string & getId(void) const
[1992]68                { return this->id_; }
[5693]69
[2662]70            /**
71            @brief Returns the QuestDescription of the QuestItem.
72            @return Returns a pointer to the QuestDescription object of the QuestItem.
73            */
[6945]74            inline QuestDescription* getDescription(void) const
[1992]75                { return this->description_; }
[2092]76
[6940]77            /**
78            @brief Check whether the QuestItem is registered with the QuestManager.
79            @return Returns true if the QuestItem is registered with the QuestManager.
80            */
81            inline bool isRegistered(void)
82                { return this->registered_; }
83            /**
84            @brief Set the QuestItem as being registered with the QuestManager.
85            */
86            inline void setRegistered(void)
87                { this->registered_ = true; }
[2092]88
[2093]89        protected:
[2261]90            void setId(const std::string & id); //!< Sets the id of the QuestItem.
[5693]91
[2261]92            /**
93            @brief Sets the description of the QuestItem.
94            @param description The QuestDescription to be set.
95            */
[2093]96            inline void setDescription(QuestDescription* description)
[2068]97                { this->description_ = description; }
[2092]98
[2093]99        private:
100            std::string id_; //!< Identifier. Should be of GUID form: http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure
[2261]101            QuestDescription* description_; //!< The QuestDescription of the QuestItem.
[2092]102
[6940]103            bool registered_;
104
[1992]105    };
106
107}
108
109#endif /* _QuestItem_H__ */
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