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source: code/branches/presentation3/src/modules/questsystem/notifications/Notification.cc @ 7093

Last change on this file since 7093 was 6945, checked in by dafrick, 15 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Notification class.
32*/
33
34#include "Notification.h"
35
36#include "core/CoreIncludes.h"
37#include "NotificationManager.h"
38
39namespace orxonox
40{
41
42    CreateUnloadableFactory(Notification);
43   
44    /**
45    @brief
46        Default constructor. Initializes the object.
47    */
48    Notification::Notification(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(Notification);
51        this->initialize();
52    }
53
54    /**
55    @brief
56        Constructor. Creates a Notification with the input message.
57    @param message
58        The message of the Notification.
59    */
60    Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator)
61    {
62        this->message_ = message;
63    }
64
65    /**
66    @brief
67        Destructor.
68    */
69    Notification::~Notification()
70    {
71       
72    }
73
74    /**
75    @brief
76        Registers the object and sets some default values.
77    */
78    void Notification::initialize(void)
79    {
80        this->message_.clear();
81        this->sender_ = NotificationManager::NONE;
82        this->sent_ = false;
83    }
84
85    /**
86    @brief
87        Sends the Notification to the Notificationmanager, with sender NetificationManager::NONE.
88    @return
89        Returns true if successful.
90    */
91    bool Notification::send(void)
92    {
93        return this->send(NotificationManager::NONE);
94    }
95
96    /**
97    @brief
98        Sends the Notification to the Notificationmanager, which then in turn distributes it to the different NotificationQueues.
99    @param sender
100        The sender the Notification was sent by. Used by the NotificationManager to distributes the notification to the correct NotificationQueues.
101    @return
102        Returns true if successful.
103    */
104    bool Notification::send(const std::string & sender)
105    {
106        this->sender_ = sender;
107        bool successful = NotificationManager::getInstance().registerNotification(this);
108        if(!successful)
109            return false;
110        this->sent_ = true;
111
112        COUT(3) << "Notification \"" << this->getMessage() << "\" sent." << std::endl;
113
114        return true;
115    }
116
117    /**
118    @brief
119        Sets the message of the notification.
120    @param message
121        The message to be set.
122    @return
123        Returns true if successful.
124    */
125    bool Notification::setMessage(const std::string & message)
126    {
127        if(this->isSent()) //!< The message cannot be changed if the message has already been sent.
128            return false;
129        this->message_ = message;
130        return true;
131    }
132
133}
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