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source: code/branches/presentation3/src/modules/questsystem/notifications/Notification.cc @ 7129

Last change on this file since 7129 was 7127, checked in by rgrieder, 14 years ago

Removed excess white space at the end of lines.

  • Property svn:eol-style set to native
File size: 3.4 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See thes
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of the Notification class.
32*/
33
34#include "Notification.h"
35
36#include "core/CoreIncludes.h"
37#include "NotificationManager.h"
38
39namespace orxonox
40{
41
42    CreateUnloadableFactory(Notification);
43
44    /**
45    @brief
46        Default constructor. Initializes the object.
47    */
48    Notification::Notification(BaseObject* creator) : BaseObject(creator)
49    {
50        RegisterObject(Notification);
51        this->initialize();
52    }
53
54    /**
55    @brief
56        Constructor. Creates a Notification with the input message.
57    @param message
58        The message of the Notification.
59    */
60    Notification::Notification(BaseObject* creator, const std::string & message) : BaseObject(creator)
61    {
62        this->message_ = message;
63    }
64
65    /**
66    @brief
67        Destructor.
68    */
69    Notification::~Notification()
70    {
71
72    }
73
74    /**
75    @brief
76        Registers the object and sets some default values.
77    */
78    void Notification::initialize(void)
79    {
80        this->message_.clear();
81        this->sender_ = NotificationManager::NONE;
82        this->sent_ = false;
83    }
84
85    /**
86    @brief
87        Sends the Notification to the Notificationmanager, with sender NetificationManager::NONE.
88    @return
89        Returns true if successful.
90    */
91    bool Notification::send(void)
92    {
93        return this->send(NotificationManager::NONE);
94    }
95
96    /**
97    @brief
98        Sends the Notification to the Notificationmanager, which then in turn distributes it to the different NotificationQueues.
99    @param sender
100        The sender the Notification was sent by. Used by the NotificationManager to distributes the notification to the correct NotificationQueues.
101    @return
102        Returns true if successful.
103    */
104    bool Notification::send(const std::string & sender)
105    {
106        this->sender_ = sender;
107        bool successful = NotificationManager::getInstance().registerNotification(this);
108        if(!successful)
109            return false;
110        this->sent_ = true;
111
112        COUT(3) << "Notification \"" << this->getMessage() << "\" sent." << std::endl;
113
114        return true;
115    }
116
117    /**
118    @brief
119        Sets the message of the notification.
120    @param message
121        The message to be set.
122    @return
123        Returns true if successful.
124    */
125    bool Notification::setMessage(const std::string & message)
126    {
127        if(this->isSent()) //!< The message cannot be changed if the message has already been sent.
128            return false;
129        this->message_ = message;
130        return true;
131    }
132
133}
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