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source: code/branches/presentation3/src/modules/questsystem/notifications/Notification.h @ 7038

Last change on this file since 7038 was 6945, checked in by dafrick, 15 years ago

A lot of cleanup, mostly increasing output levels, which means, that the console is no longer cluttered by lots and lots of Quest-stuff (the log file still is, but that should be ok…).
Also some possible bugs (or let's say pitfalls) removed, which have been around for a long time and didn't cause any problems so far. Now they never will.
Also, regarding my previous commit. Quests seem tu work just fine, even the second time the level is loaded, which is awesome.

Ergo: Questsystem/Notificationsystem segfault upon loading a level with Quests/Notifications in it twice is now officially resolved.

  • Property svn:eol-style set to native
File size: 3.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of the Notification class.
32*/
33
34#ifndef _Notification_H__
35#define _Notification_H__
36
37#include "questsystem/QuestsystemPrereqs.h"
38
39#include <string>
40#include "core/BaseObject.h"
41
42namespace orxonox
43{
44
45    /**
46    @brief
47        A Notification is a short message used to inform the player about something that just happened. A Notification can be sent from any part of orxonox and is then displayed in the proper NotificationQueue (depending on which senders the specific NotificationQueue accepts).
48    @author
49        Damian 'Mozork' Frick
50    */
51    class _QuestsystemExport Notification : public BaseObject
52    {
53        public:
54            Notification(BaseObject* creator);
55            Notification(BaseObject* creator, const std::string & message);
56            virtual ~Notification();
57
58            bool send(void); //!< Sends the Notification to the Notificationmanager, with sender NotificationManager::NONE;
59            bool send(const std::string & sender); //!< Sends the Notification to the Notificationmanager.
60
61            /**
62            @brief Checks whether the Notification was sent.
63            @return Returns true if the Notification was sent already.
64            */
65            inline bool isSent(void) const
66                { return this->sent_; }
67            /**
68            @brief Returns the message of the Notification.
69            @return Returns the message of the Notification.
70            */
71            inline const std::string & getMessage(void) const
72                { return this->message_; }
73
74            inline const std::string & getSender(void) const
75                { return this->sender_; }
76
77            bool setMessage(const std::string & message); //!< Sets the message of the notification.
78
79        private:
80            std::string message_; //!< The Notification message.
81            std::string sender_; //!< The sender of the notification.
82            bool sent_; //!< Whether Notification has been sent, if so it cannot be changed.
83
84            void initialize(void);
85
86    };
87
88}
89
90#endif /* _Notification_H__ */
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