[6803] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
[6811] | 23 | * Gabriel Nadler, Originalfile: Oli Scheuss |
---|
[6803] | 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "RocketController.h" |
---|
| 30 | #include "projectiles/SimpleRocket.h" |
---|
| 31 | #include "util/Math.h" |
---|
[6810] | 32 | #include "weapons/projectiles/SimpleRocket.h" |
---|
[6815] | 33 | #include "util/Debug.h" |
---|
[6834] | 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" |
---|
[6904] | 35 | #include "worldentities/pawns/Pawn.h" |
---|
[6803] | 36 | |
---|
| 37 | namespace orxonox |
---|
| 38 | { |
---|
| 39 | /** |
---|
| 40 | @brief |
---|
| 41 | Constructor. |
---|
| 42 | */ |
---|
| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) |
---|
| 44 | { |
---|
[6951] | 45 | RegisterObject(RocketController); |
---|
| 46 | COUT(5)<< "RocketController constructed\n"; |
---|
[6811] | 47 | |
---|
[6900] | 48 | |
---|
[6951] | 49 | this->rocket = new SimpleRocket(this); |
---|
| 50 | this->rocket->setController(this); |
---|
| 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket)); |
---|
| 52 | this->haha=0; |
---|
[6803] | 53 | } |
---|
| 54 | |
---|
| 55 | |
---|
| 56 | /** |
---|
| 57 | @brief |
---|
| 58 | The controlling happens here. This method defines what the controller has to do each tick. |
---|
| 59 | @param dt |
---|
| 60 | The duration of the tick. |
---|
| 61 | */ |
---|
| 62 | void RocketController::tick(float dt) |
---|
| 63 | { |
---|
[6951] | 64 | haha++; |
---|
[6811] | 65 | |
---|
[6951] | 66 | //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03); |
---|
| 67 | if (this->target_) { |
---|
| 68 | this->setTargetPosition(); |
---|
| 69 | this->moveToTargetPosition(); |
---|
| 70 | } |
---|
| 71 | if (haha>500) rocket->setDestroy();; |
---|
[6803] | 72 | |
---|
[6951] | 73 | } |
---|
[6803] | 74 | |
---|
| 75 | |
---|
[6951] | 76 | RocketController::~RocketController() |
---|
| 77 | { |
---|
| 78 | COUT(5)<< "RocketController destroyed\n"; |
---|
| 79 | } |
---|
[6814] | 80 | |
---|
[6951] | 81 | void RocketController::setTargetPosition() |
---|
| 82 | { |
---|
| 83 | //this->targetPosition_=this->target_->getWorldPosition(); |
---|
| 84 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); |
---|
| 85 | } |
---|
| 86 | void RocketController::moveToTargetPosition() |
---|
| 87 | { |
---|
| 88 | this->moveToPosition(this->targetPosition_); |
---|
| 89 | } |
---|
[6814] | 90 | |
---|
[6905] | 91 | |
---|
| 92 | |
---|
[6951] | 93 | void RocketController::setTarget(WorldEntity* target) |
---|
| 94 | { |
---|
| 95 | this->target_ = target; |
---|
| 96 | COUT(0)<<"got target\n"; |
---|
| 97 | } |
---|
[6814] | 98 | |
---|
[6951] | 99 | void RocketController::moveToPosition(const Vector3& target) |
---|
[6905] | 100 | { |
---|
[6951] | 101 | if (!this->getControllableEntity()) |
---|
[6905] | 102 | return; |
---|
[6999] | 103 | //float dx = target.x-this->getControllableEntity()->getPosition().x; |
---|
| 104 | //float dy = target.y-this->getControllableEntity()->getPosition().y; |
---|
[6951] | 105 | COUT(4)<<"\n diff: "; |
---|
| 106 | COUT(4)<<target-this->getControllableEntity()->getPosition() << endl; |
---|
| 107 | //COUT(0)<<"\n 2D view: "; |
---|
| 108 | /* COUT(0)<<this->getControllableEntity()->getPosition().x; |
---|
| 109 | COUT(0)<<" "; |
---|
| 110 | COUT(0)<<this->getControllableEntity()->getPosition().y; |
---|
| 111 | COUT(0)<<" "; |
---|
| 112 | COUT(0)<<this->getControllableEntity()->getPosition().z; |
---|
| 113 | COUT(0)<<"\n";*/ |
---|
[6905] | 114 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
---|
[6999] | 115 | //float distance = (target - this->getControllableEntity()->getPosition()).length(); |
---|
[6951] | 116 | //Vector3D diff =target-this->rocket->getPosition(); |
---|
| 117 | COUT(4) << "viewdirection: "<< coord << endl; |
---|
| 118 | //COUT(0)<<" "; |
---|
| 119 | //COUT(0)<<coord.y; |
---|
[6950] | 120 | this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x); |
---|
| 121 | this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y); |
---|
| 122 | // this->getControllableEntity()->rotateYaw(10); |
---|
| 123 | // this->getControllableEntity()->rotatePitch(0); |
---|
[6951] | 124 | //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians()); |
---|
| 125 | //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians()); |
---|
| 126 | //this->getControllableEntity()->moveUpDown(coord.y); |
---|
| 127 | //this->getControllableEntity()->moveRightLeft(coord.x); |
---|
| 128 | //this->getControllableEntity()->rotatePitch(coord); |
---|
[6943] | 129 | // if (this->target_ || distance > 10) |
---|
| 130 | // { |
---|
| 131 | // // Multiply with 0.8 to make them a bit slower |
---|
[6951] | 132 | //this->getControllableEntity()->rotateYaw(coord.x ); |
---|
[6943] | 133 | // this->getControllableEntity()->rotatePitch(coord.y); |
---|
| 134 | // } |
---|
[6905] | 135 | } |
---|
| 136 | |
---|
| 137 | |
---|
| 138 | |
---|
| 139 | |
---|
[6803] | 140 | } |
---|