[6803] | 1 | /* |
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[7018] | 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Gabriel Nadler, Originalfile: Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[6803] | 28 | |
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| 29 | #include "RocketController.h" |
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| 30 | #include "projectiles/SimpleRocket.h" |
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| 31 | #include "util/Math.h" |
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[6810] | 32 | #include "weapons/projectiles/SimpleRocket.h" |
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[6815] | 33 | #include "util/Debug.h" |
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[6834] | 34 | #include "weapons/weaponmodes/SimpleRocketFire.h" |
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[6904] | 35 | #include "worldentities/pawns/Pawn.h" |
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[6803] | 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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[7018] | 41 | Constructor. |
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[6803] | 42 | */ |
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| 43 | RocketController::RocketController(BaseObject* creator) : Controller(creator) |
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| 44 | { |
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[6951] | 45 | RegisterObject(RocketController); |
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| 46 | COUT(5)<< "RocketController constructed\n"; |
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[6811] | 47 | |
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[7018] | 48 | |
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| 49 | this->rocket_ = new SimpleRocket(this); |
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| 50 | this->rocket_->setController(this); |
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| 51 | this->setControllableEntity(dynamic_cast<ControllableEntity*> (this->rocket_)); |
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| 52 | this->counter_=0; |
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[6803] | 53 | } |
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| 54 | |
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| 55 | |
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| 56 | /** |
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| 57 | @brief |
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[7018] | 58 | The controlling happens here. This method defines what the controller has to do each tick. |
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[6803] | 59 | @param dt |
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[7018] | 60 | The duration of the tick. |
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[6803] | 61 | */ |
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| 62 | void RocketController::tick(float dt) |
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| 63 | { |
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[7018] | 64 | counter_++; |
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[6811] | 65 | |
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[7018] | 66 | if (this->target_ && this->rocket_->hasFuel()) { |
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[6951] | 67 | this->setTargetPosition(); |
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| 68 | this->moveToTargetPosition(); |
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| 69 | } |
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[7018] | 70 | |
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| 71 | |
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[6951] | 72 | } |
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[6803] | 73 | |
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| 74 | |
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[6951] | 75 | RocketController::~RocketController() |
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| 76 | { |
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| 77 | COUT(5)<< "RocketController destroyed\n"; |
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| 78 | } |
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[6814] | 79 | |
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[6951] | 80 | void RocketController::setTargetPosition() |
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| 81 | { |
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[7018] | 82 | this->targetPosition_=this->target_->getWorldPosition(); //don't really note a difference in the rocket behaviour xD |
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| 83 | //this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity()); |
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[6951] | 84 | } |
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| 85 | void RocketController::moveToTargetPosition() |
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| 86 | { |
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| 87 | this->moveToPosition(this->targetPosition_); |
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| 88 | } |
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[6814] | 89 | |
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[6905] | 90 | |
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| 91 | |
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[6951] | 92 | void RocketController::setTarget(WorldEntity* target) |
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| 93 | { |
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| 94 | this->target_ = target; |
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| 95 | } |
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[6814] | 96 | |
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[6951] | 97 | void RocketController::moveToPosition(const Vector3& target) |
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[6905] | 98 | { |
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[6951] | 99 | if (!this->getControllableEntity()) |
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[6905] | 100 | return; |
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| 101 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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[7018] | 102 | float distance = (target - this->getControllableEntity()->getWorldPosition()).length(); |
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| 103 | |
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| 104 | |
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| 105 | if (distance > 1000&&this->getControllableEntity()->getVelocity().squaredLength()<160000) |
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| 106 | this->getControllableEntity()->setAcceleration(this->rocket_->getOrientation()*Vector3(-20,-20,-20)); |
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| 107 | if (distance <1000) this->rocket_->setAcceleration(0,0,0); |
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| 108 | |
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| 109 | this->getControllableEntity()->rotateYaw(-sgn(coord.x)*coord.x*coord.x); |
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| 110 | this->getControllableEntity()->rotatePitch(sgn(coord.y)*coord.y*coord.y); |
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[6905] | 111 | } |
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| 112 | |
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| 113 | |
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| 114 | |
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| 115 | |
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[6803] | 116 | } |
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