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source: code/branches/presentation3/src/modules/weapons/RocketController.cc @ 6965

Last change on this file since 6965 was 6951, checked in by scheusso, 14 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 5.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *     Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "RocketController.h"
30#include "projectiles/SimpleRocket.h"
31#include "util/Math.h"
32#include "weapons/projectiles/SimpleRocket.h"
33#include "util/Debug.h"
34#include "weapons/weaponmodes/SimpleRocketFire.h"
35#include "worldentities/pawns/Pawn.h"
36
37namespace orxonox
38{
39    /**
40    @brief
41        Constructor.
42    */
43    RocketController::RocketController(BaseObject* creator) : Controller(creator)
44    {
45        RegisterObject(RocketController);
46        COUT(5)<< "RocketController constructed\n";
47
48       
49        this->rocket = new SimpleRocket(this);
50        this->rocket->setController(this);
51        this->setControllableEntity(dynamic_cast<ControllableEntity*> (rocket));
52        this->haha=0;
53    }
54
55
56    /**
57    @brief
58        The controlling happens here. This method defines what the controller has to do each tick.
59    @param dt
60        The duration of the tick.
61    */
62    void RocketController::tick(float dt)
63    {
64        haha++;
65
66        //if (haha<30)this->rocket->setVelocity(rocket->getVelocity()*1.03);
67        if (this->target_) {
68            this->setTargetPosition();
69            this->moveToTargetPosition();
70        }
71        if (haha>500) rocket->setDestroy();;
72
73    }
74
75
76    RocketController::~RocketController()
77    {
78        COUT(5)<< "RocketController destroyed\n";
79    }
80
81    void RocketController::setTargetPosition()
82    {
83        //this->targetPosition_=this->target_->getWorldPosition();
84        this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getWorldPosition(),this->getControllableEntity()->getVelocity().length() , this->target_->getWorldPosition(), this->target_->getVelocity());
85    }
86    void RocketController::moveToTargetPosition()
87    {
88        this->moveToPosition(this->targetPosition_);
89    }
90
91
92
93    void RocketController::setTarget(WorldEntity* target)
94    {
95        this->target_ = target;
96        COUT(0)<<"got target\n";
97    }
98
99    void RocketController::moveToPosition(const Vector3& target)
100    {
101        if (!this->getControllableEntity())
102            return;
103        float dx = target.x-this->getControllableEntity()->getPosition().x;
104        float dy = target.y-this->getControllableEntity()->getPosition().y;
105        COUT(4)<<"\n diff: ";
106        COUT(4)<<target-this->getControllableEntity()->getPosition() << endl;
107        //COUT(0)<<"\n 2D view: ";
108        /* COUT(0)<<this->getControllableEntity()->getPosition().x;
109        COUT(0)<<" ";
110        COUT(0)<<this->getControllableEntity()->getPosition().y;
111        COUT(0)<<" ";
112        COUT(0)<<this->getControllableEntity()->getPosition().z;
113        COUT(0)<<"\n";*/
114        Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target);
115        float distance = (target - this->getControllableEntity()->getPosition()).length();
116        //Vector3D diff =target-this->rocket->getPosition();
117        COUT(4) << "viewdirection: "<< coord << endl;
118        //COUT(0)<<"  ";
119        //COUT(0)<<coord.y;
120        this->getControllableEntity()->rotateYaw(-0.8f*sgn(coord.x)*coord.x*coord.x);
121        this->getControllableEntity()->rotatePitch(0.8f*sgn(coord.y)*coord.y*coord.y);
122//         this->getControllableEntity()->rotateYaw(10);
123//         this->getControllableEntity()->rotatePitch(0);
124        //this->getControllableEntity()->rotatePitch(rotation.getPitch().valueRadians());
125        //this->getControllableEntity()->rotateYaw(rotation.getYaw().valueRadians());
126        //this->getControllableEntity()->moveUpDown(coord.y);
127        //this->getControllableEntity()->moveRightLeft(coord.x);
128        //this->getControllableEntity()->rotatePitch(coord);
129   //     if (this->target_ || distance > 10)
130   //     {
131   //         // Multiply with 0.8 to make them a bit slower
132            //this->getControllableEntity()->rotateYaw(coord.x );
133   //         this->getControllableEntity()->rotatePitch(coord.y);
134   //     }
135    }
136
137
138
139
140}
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