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source: code/branches/presentation3/src/modules/weapons/RocketController.h @ 7025

Last change on this file since 7025 was 7021, checked in by gnadler, 14 years ago

documentation & formatting commit

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Gabriel Nadler, Originalfile: Oli Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _RocketController_H__
30#define _RocketController_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "controllers/Controller.h"
35#include "tools/interfaces/Tickable.h"
36#include "weapons/projectiles/SimpleRocket.h"
37#include "weapons/weaponmodes/SimpleRocketFire.h"
38
39namespace orxonox
40{
41    /**
42    @brief
43        Controller for the Rocket (targetseeking)
44    @author
45        Gabriel Nadler, Originalfile: Oli Scheuss
46    */
47    class _WeaponsExport RocketController : public Controller, public Tickable
48    {
49        public:
50            RocketController(BaseObject* creator);
51                        virtual ~RocketController();
52           
53            virtual void tick(float dt);
54                        SimpleRocket* getRocket() const
55             {  return this->rocket_;  };
56                        void setTarget(WorldEntity* target);
57        protected:
58                        void moveToPosition(const Vector3& target);
59                        void setTargetPosition();
60                        void moveToTargetPosition();
61
62        private:
63                        SimpleRocket* rocket_; //!<The Rocket it controlls
64                        Vector3 targetPosition_;
65                        WeakPtr<PlayerInfo> player_;
66                                               
67                        WeakPtr<WorldEntity> target_;
68
69
70    };
71}
72
73#endif /* _RocketController_H__ */
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