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source: code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h @ 7019

Last change on this file since 7019 was 7019, checked in by scheusso, 14 years ago

some network related fixes

File size: 5.0 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SimpleRocket_H__
30#define _SimpleRocket_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/ControllableEntity.h"
36#include "graphics/ParticleSpawner.h"
37
38namespace orxonox
39{
40    class ConeCollisionShape;
41
42    /**
43    @brief
44        SimpleRocket, that is made to move upon a specified pattern.
45        This class was constructed for the PPS tutorial.
46    @author
47        Oli Scheuss
48    */
49    class _WeaponsExport SimpleRocket : public ControllableEntity
50    {
51        public:
52            SimpleRocket(BaseObject* creator);
53            virtual ~SimpleRocket();
54                        virtual void tick(float dt);
55            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
56
57            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
58            void destroyObject();
59
60            void disableFire();
61
62            virtual void moveFrontBack(const Vector2& value){}
63            virtual void moveRightLeft(const Vector2& value){}
64            virtual void moveUpDown(const Vector2& value){}
65
66            virtual void rotateYaw(const Vector2& value);
67            virtual void rotatePitch(const Vector2& value);
68            virtual void rotateRoll(const Vector2& value);
69                        void setDestroy();
70
71            /**
72            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
73            @param value  The amount by which the SimpleRocket is to be moved.
74            */
75            inline void moveFrontBack(float value)
76            { this->moveFrontBack(Vector2(value, 0)); }
77            /**
78            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
79            @param value  The amount by which the SimpleRocket is to be moved.
80            */
81            inline void moveRightLeft(float value)
82            { this->moveRightLeft(Vector2(value, 0)); }
83            /**
84            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
85            @param value  The amount by which the SimpleRocket is to be moved.
86            */
87            inline void moveUpDown(float value)
88            { this->moveUpDown(Vector2(value, 0)); }
89
90            /**
91            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
92            @param value  The amount by which the SimpleRocket is to be rotated.
93            */
94            inline void rotateYaw(float value)
95            { this->rotateYaw(Vector2(value, 0)); }
96            /**
97            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
98            @param value  The amount by which the SimpleRocket is to be rotated.
99            */
100            inline void rotatePitch(float value)
101            {   
102                                this->rotatePitch(Vector2(value, 0)); }
103            /**
104            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
105            @param value  The amount by which the SimpleRocket is to be rotated.
106            */
107            inline void rotateRoll(float value)
108            { 
109                                this->rotateRoll(Vector2(value, 0)); }
110
111            void setOwner(Pawn* owner);
112            inline Pawn* getOwner() const
113                { return this->owner_; }
114            inline bool hasFuel()
115            { return this->fuel_;}
116
117            inline void fuelRefill()
118            {this->fuel_=true;}
119
120            inline void setDamage(float damage)
121                { this->damage_ = damage; }
122            inline float getDamage() const
123                { return this->damage_; }
124
125
126        private:
127            WeakPtr<Pawn> owner_;
128            Vector3 localAngularVelocity_;
129            float damage_;
130            bool bDestroy_;
131            bool fuel_;
132
133
134            WeakPtr<PlayerInfo> player_;
135            Timer destroyTimer_;
136            float lifetime_;
137            float maxLife_;
138
139            ParticleEmitter* fire_;
140
141
142
143
144    };
145
146}
147
148#endif /* _SimpleRocket_H__ */
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