1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oliver Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _SimpleRocket_H__ |
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30 | #define _SimpleRocket_H__ |
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31 | |
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32 | #include "weapons/WeaponsPrereqs.h" |
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33 | |
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34 | #include "tools/Timer.h" |
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35 | #include "worldentities/ControllableEntity.h" |
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36 | #include "graphics/ParticleSpawner.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class ConeCollisionShape; |
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41 | |
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42 | /** |
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43 | @brief |
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44 | SimpleRocket, that is made to move upon a specified pattern. |
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45 | This class was constructed for the PPS tutorial. |
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46 | @author |
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47 | Oli Scheuss |
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48 | */ |
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49 | class _WeaponsExport SimpleRocket : public ControllableEntity |
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50 | { |
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51 | public: |
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52 | SimpleRocket(BaseObject* creator); |
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53 | virtual ~SimpleRocket(); |
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54 | virtual void tick(float dt); |
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55 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML. |
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56 | |
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57 | virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint); |
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58 | void destroyObject(); |
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59 | |
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60 | void disableFire(); |
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61 | |
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62 | virtual void moveFrontBack(const Vector2& value){} |
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63 | virtual void moveRightLeft(const Vector2& value){} |
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64 | virtual void moveUpDown(const Vector2& value){} |
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65 | |
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66 | virtual void rotateYaw(const Vector2& value); |
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67 | virtual void rotatePitch(const Vector2& value); |
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68 | virtual void rotateRoll(const Vector2& value); |
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69 | void setDestroy(); |
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70 | |
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71 | /** |
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72 | @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount. |
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73 | @param value The amount by which the SimpleRocket is to be moved. |
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74 | */ |
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75 | inline void moveFrontBack(float value) |
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76 | { this->moveFrontBack(Vector2(value, 0)); } |
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77 | /** |
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78 | @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount. |
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79 | @param value The amount by which the SimpleRocket is to be moved. |
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80 | */ |
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81 | inline void moveRightLeft(float value) |
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82 | { this->moveRightLeft(Vector2(value, 0)); } |
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83 | /** |
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84 | @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount. |
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85 | @param value The amount by which the SimpleRocket is to be moved. |
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86 | */ |
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87 | inline void moveUpDown(float value) |
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88 | { this->moveUpDown(Vector2(value, 0)); } |
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89 | |
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90 | /** |
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91 | @brief Rotates the SimpleRocket around the y-axis by the specifed amount. |
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92 | @param value The amount by which the SimpleRocket is to be rotated. |
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93 | */ |
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94 | inline void rotateYaw(float value) |
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95 | { this->rotateYaw(Vector2(value, 0)); } |
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96 | /** |
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97 | @brief Rotates the SimpleRocket around the x-axis by the specifed amount. |
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98 | @param value The amount by which the SimpleRocket is to be rotated. |
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99 | */ |
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100 | inline void rotatePitch(float value) |
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101 | { |
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102 | this->rotatePitch(Vector2(value, 0)); } |
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103 | /** |
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104 | @brief Rotates the SimpleRocket around the z-axis by the specifed amount. |
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105 | @param value The amount by which the SimpleRocket is to be rotated. |
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106 | */ |
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107 | inline void rotateRoll(float value) |
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108 | { |
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109 | this->rotateRoll(Vector2(value, 0)); } |
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110 | |
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111 | void setOwner(Pawn* owner); |
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112 | inline Pawn* getOwner() const |
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113 | { return this->owner_; } |
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114 | inline bool hasFuel() |
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115 | { return this->fuel_;} |
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116 | |
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117 | inline void fuelRefill() |
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118 | {this->fuel_=true;} |
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119 | |
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120 | inline void setDamage(float damage) |
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121 | { this->damage_ = damage; } |
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122 | inline float getDamage() const |
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123 | { return this->damage_; } |
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124 | |
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125 | |
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126 | private: |
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127 | WeakPtr<Pawn> owner_; |
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128 | Vector3 localAngularVelocity_; |
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129 | float damage_; |
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130 | bool bDestroy_; |
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131 | bool fuel_; |
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132 | |
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133 | |
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134 | WeakPtr<PlayerInfo> player_; |
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135 | Timer destroyTimer_; |
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136 | float lifetime_; |
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137 | float maxLife_; |
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138 | |
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139 | ParticleEmitter* fire_; |
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140 | |
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141 | |
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142 | |
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143 | |
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144 | }; |
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145 | |
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146 | } |
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147 | |
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148 | #endif /* _SimpleRocket_H__ */ |
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