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source: code/branches/presentation3/src/modules/weapons/projectiles/SimpleRocket.h @ 7008

Last change on this file since 7008 was 6951, checked in by scheusso, 14 years ago

merged rocket branch into presentation3 and cleaned up some things (mostly debug output and intendation)

File size: 4.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _SimpleRocket_H__
30#define _SimpleRocket_H__
31
32#include "weapons/WeaponsPrereqs.h"
33
34#include "tools/Timer.h"
35#include "worldentities/ControllableEntity.h"
36
37namespace orxonox
38{
39    class ConeCollisionShape;
40
41    /**
42    @brief
43        SimpleRocket, that is made to move upon a specified pattern.
44        This class was constructed for the PPS tutorial.
45    @author
46        Oli Scheuss
47    */
48    class _WeaponsExport SimpleRocket : public ControllableEntity
49    {
50        public:
51            SimpleRocket(BaseObject* creator);
52            virtual ~SimpleRocket();
53                        virtual void tick(float dt);
54            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< Method for creating a SimpleRocket through XML.
55
56            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
57            void destroyObject();
58
59            virtual void moveFrontBack(const Vector2& value){}
60            virtual void moveRightLeft(const Vector2& value){}
61            virtual void moveUpDown(const Vector2& value){}
62
63            virtual void rotateYaw(const Vector2& value);
64            virtual void rotatePitch(const Vector2& value);
65            virtual void rotateRoll(const Vector2& value);
66                        void setDestroy();
67
68            /**
69            @brief Moves the SimpleRocket in the Front/Back-direction by the specifed amount.
70            @param value  The amount by which the SimpleRocket is to be moved.
71            */
72            inline void moveFrontBack(float value)
73            { this->moveFrontBack(Vector2(value, 0)); }
74            /**
75            @brief Moves the SimpleRocket in the Right/Left-direction by the specifed amount.
76            @param value  The amount by which the SimpleRocket is to be moved.
77            */
78            inline void moveRightLeft(float value)
79            { this->moveRightLeft(Vector2(value, 0)); }
80            /**
81            @brief Moves the SimpleRocket in the Up/Down-direction by the specifed amount.
82            @param value  The amount by which the SimpleRocket is to be moved.
83            */
84            inline void moveUpDown(float value)
85            { this->moveUpDown(Vector2(value, 0)); }
86
87            /**
88            @brief Rotates the SimpleRocket around the y-axis by the specifed amount.
89            @param value  The amount by which the SimpleRocket is to be rotated.
90            */
91            inline void rotateYaw(float value)
92            { this->rotateYaw(Vector2(value, 0)); }
93            /**
94            @brief Rotates the SimpleRocket around the x-axis by the specifed amount.
95            @param value  The amount by which the SimpleRocket is to be rotated.
96            */
97            inline void rotatePitch(float value)
98            {   COUT(0)<<"rotated rocket yaw";
99                                this->rotatePitch(Vector2(value, 0)); }
100            /**
101            @brief Rotates the SimpleRocket around the z-axis by the specifed amount.
102            @param value  The amount by which the SimpleRocket is to be rotated.
103            */
104            inline void rotateRoll(float value)
105            { 
106                                COUT(0)<<"rotated rocket roll";
107                                this->rotateRoll(Vector2(value, 0)); }
108
109            void setOwner(Pawn* owner);
110            inline Pawn* getOwner() const
111                { return this->owner_; }
112
113            inline void setDamage(float damage)
114                { this->damage_ = damage; }
115            inline float getDamage() const
116                { return this->damage_; }
117            virtual void fired(unsigned int firemode);
118                       
119
120        private:
121            WeakPtr<Pawn> owner_;
122            Vector3 localAngularVelocity_;
123            float damage_;
124            bool bDestroy_;
125
126
127            WeakPtr<PlayerInfo> player_;
128            Timer destroyTimer_;
129            float lifetime_;
130
131    };
132
133}
134
135#endif /* _SimpleRocket_H__ */
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