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source: code/branches/presentation3/src/modules/weapons/weaponmodes/SimpleRocketFire.cc @ 7044

Last change on this file since 7044 was 7025, checked in by dafrick, 14 years ago

Some cleanup.

File size: 2.6 KB
RevLine 
[6778]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "SimpleRocketFire.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
[6813]33#include "weapons/RocketController.h"
[6778]34
35#include "weaponsystem/Weapon.h"
36#include "weaponsystem/WeaponPack.h"
37#include "weaponsystem/WeaponSystem.h"
38#include "worldentities/pawns/Pawn.h"
39
40namespace orxonox
41{
[7025]42
[6778]43    CreateFactory(SimpleRocketFire);
44
45    SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator)
46    {
47        RegisterObject(SimpleRocketFire);
48
[7019]49        this->reloadTime_ = 1;
[6778]50        this->bParallelReload_ = false;
51        this->damage_ = 100;
[7018]52        this->speed_ = 300;
[6778]53
[6863]54        this->setMunitionName("LaserMunition");
[6778]55        // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning)
56    }
57
58    SimpleRocketFire::~SimpleRocketFire()
59    {
60    }
61
62    void SimpleRocketFire::fire()
63    {
[6951]64        RocketController* con = new RocketController(this);
65        SimpleRocket* rocket = con->getRocket();
66        this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition());
[6950]67        rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation());
[7018]68        rocket->setPosition(this->getMuzzlePosition());
[6951]69        rocket->setVelocity(this->getMuzzleDirection()*this->speed_);
70        rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn());
71        rocket->setDamage(this->damage_);
72        WorldEntity* pawnn=static_cast<ControllableEntity*>(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget();
[7018]73        if (pawnn) con->setTarget(pawnn);
[6778]74    }
75}
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