/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Oliver Scheuss * Co-authors: * ... * */ #include "SimpleRocketFire.h" #include "util/Math.h" #include "core/CoreIncludes.h" #include "weapons/RocketController.h" #include "weaponsystem/Weapon.h" #include "weaponsystem/WeaponPack.h" #include "weaponsystem/WeaponSystem.h" #include "worldentities/pawns/Pawn.h" #include "sound/WorldSound.h" namespace orxonox { CreateFactory(SimpleRocketFire); SimpleRocketFire::SimpleRocketFire(BaseObject* creator) : WeaponMode(creator) { RegisterObject(SimpleRocketFire); this->reloadTime_ = 1; this->bParallelReload_ = false; this->damage_ = 100; this->speed_ = 500; this->setMunitionName("TargetSeeking Rockets"); this->setDefaultSoundWithVolume("sounds/Rocket_launch.ogg",0.4); // The firing sound of the Rocket is played in Rocket.cc (because of OpenAl sound positioning) } SimpleRocketFire::~SimpleRocketFire() { } void SimpleRocketFire::fire() { RocketController* con = new RocketController(this); SimpleRocket* rocket = con->getRocket(); this->computeMuzzleParameters(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getAimPosition()); rocket->setOrientation(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()->getWorldOrientation()); rocket->setPosition(this->getMuzzlePosition()); rocket->setVelocity(this->getMuzzleDirection()*this->speed_); rocket->setOwner(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn()); rocket->setDamage(this->damage_); WorldEntity* pawnn=static_cast(this->getWeapon()->getWeaponPack()->getWeaponSystem()->getPawn())->getTarget(); if (pawnn) con->setTarget(pawnn); } }