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source: code/branches/presentation3/src/orxonox/ChatInputHandler.cc @ 7094

Last change on this file since 7094 was 7049, checked in by smerkli, 14 years ago

some comments made, no code changes.

  • Property svn:eol-style set to native
File size: 10.3 KB
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[6776]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatInputHandler.h"
[6788]30#include <core/ScopedSingletonManager.h>
31#include "core/ConsoleCommand.h"
32#include "core/CoreIncludes.h"
[6846]33#include "core/GUIManager.h"
34#include "core/CorePrereqs.h"
35#include <CEGUIWindow.h>
[6934]36#include <elements/CEGUIListbox.h>
37#include <elements/CEGUIListboxItem.h>
38#include <elements/CEGUIListboxTextItem.h>
[6846]39#include <CEGUIWindowManager.h>
[6788]40#include <string>
[6776]41
42namespace orxonox
43{
[6777]44  /* singleton */
[6788]45  ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false );
[6876]46
47  /* add commands to console */
[6791]48  SetConsoleCommandAlias( ChatInputHandler, activate_static, "startchat",
49    true );
[6870]50  SetConsoleCommandAlias( ChatInputHandler, activate_small_static, 
51    "startchat_small", true );
[6777]52
[6776]53  /* constructor */
[6788]54  ChatInputHandler::ChatInputHandler()
[6776]55  {
[6777]56    /* register the object  */
57    RegisterObject(ChatInputHandler);
58
[6776]59    /* create necessary objects */
60    this->inpbuf = new InputBuffer();
[6876]61    this->disp_offset = 0;
[6846]62    assert( this->inpbuf != NULL );
[6776]63
[6870]64    /* generate chatbox ui and chatbox-inputonly ui */
[6846]65    GUIManager::getInstance().loadGUI( "ChatBox" );
[6870]66    GUIManager::getInstance().loadGUI( "ChatBox-inputonly" );
[6846]67
[7043]68    /* setup colors */
69    setupColors();
70
[6788]71    /* configure the input buffer */
[6791]72    configureInputBuffer();
[6788]73
74    this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic );
75    this->inputState->setKeyHandler(this->inpbuf);
[6776]76  }
77
[7043]78  /* configure input buffer, sub for the constructor */
[6776]79  void ChatInputHandler::configureInputBuffer()
80  {
[6910]81    /* INSTALL CALLBACKS */
[6846]82    /* input has changed */
[6788]83    this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true);
[6846]84
85    /* add a line */
[6788]86    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\r',   false);
87    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\n',   false);
[6776]88
[6846]89    /* backspace */
[6788]90    this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\b',   true);
[6890]91    //this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\177', true);
[6776]92
[6846]93    /* exit the chatinputhandler thingy (tbd) */
[6788]94    this->inpbuf->registerListener(this, &ChatInputHandler::exit,            '\033', true); // escape
[6776]95
[6846]96    /* delete character */
[6788]97    this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar,      KeyCode::Delete);
[6776]98
[6846]99    /* cursor movement */
[6788]100    this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight,     KeyCode::Right);
101    this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft,      KeyCode::Left);
102    this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd,       KeyCode::End);
103    this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome,      KeyCode::Home);
[6846]104
[6910]105    /* GET WINDOW POINTERS */
[6846]106    input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" );
[6870]107    inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" );
108
[6910]109    /* get pointer to the history window */
[6846]110    CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" );
[6910]111
112    /* cast it to a listbox */
[6846]113    lb_history = dynamic_cast<CEGUI::Listbox*>(history); 
114
115    /* assert wee */
116    assert( lb_history );
[6776]117  }
118
[7043]119  /* setup the colors, sub for the constructor */
120  void ChatInputHandler::setupColors()
121  {
[7049]122    /* auto variables */
[7043]123    float red = 1.0, green = 0.5, blue = 0.5;
124    int i = 0;
[6777]125
[7049]126    // three loops: red tones, blue tones and green tones
[7043]127    // reds
128    for( i = 0; i < NumberOfColors/3; ++i )
129    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
130      assert( this->text_colors[ i ] );
131      green += 0.2, blue += 0.2;
132    }
133
134    // greens
135    red = 0.5, green = 1, blue = 0.5;
136    for( ; i < NumberOfColors*2/3; ++i )
137    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
138      assert( this->text_colors[ i ] );
139      red += 0.2, blue += 0.2;
140    }
141
142    // blues
143    red = 0.5, green = 0.5, blue = 1;
144    for( ; i < NumberOfColors; ++i )
145    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
146      assert( this->text_colors[ i ] );
147      red += 0.2, green += 0.2;
148    }
149  }
150
151
[6777]152  /* activate, deactivate */
[6791]153  void ChatInputHandler::activate_static()
[6870]154  { ChatInputHandler::getInstance().activate( true ); }
155
156  void ChatInputHandler::activate_small_static()
157  { ChatInputHandler::getInstance().activate( false ); }
158
159  void ChatInputHandler::activate( bool full )
[6777]160  {
161    /* start listening */
[6788]162    InputManager::getInstance().enterState("chatinput");
[6846]163
164    /* MARK add spawning of chat widget stuff here.*/
[6870]165    if( full )
166      GUIManager::getInstance().showGUI( "ChatBox" );
167    else
168      GUIManager::getInstance().showGUI( "ChatBox-inputonly" );
[6879]169
170    this->fullchat = full;
[6777]171  }
172
[6788]173  void ChatInputHandler::deactivate() 
[6777]174  {
175    /* stop listening */
[6788]176    InputManager::getInstance().leaveState("chatinput");
[6846]177
[6876]178    /* un-spawning of chat widget stuff */
[6846]179    GUIManager::getInstance().hideGUI( "ChatBox" );
[6870]180    GUIManager::getInstance().hideGUI( "ChatBox-inputonly" );
[6777]181  }
182
[6885]183
[7043]184  /* subs for incomingChat */
185  void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor,
186    std::string name )
187  {
[7049]188    /* sanity checks */
[7043]189    if( !tocolor )
190      COUT(2) << "Empty ListBoxTextItem given to "
191        "ChatInputhandler::sub_setcolor().\n";
192
193    /* "hash" the name */
194    int hash = 0;
195    for( int i = name.length(); i > 0; --i )
196      hash += name[i-1];
197    hash = hash % this->NumberOfColors;
198
199    /* set the color according to the hash */
200    tocolor->setTextColours( *(this->text_colors[ hash ]) );
201  }
202
203  /* handle incoming chat */
[6885]204  void ChatInputHandler::incomingChat(const std::string& message, 
205    unsigned int senderID)
[6876]206  {
[7043]207    /* look up the actual name of the sender */
208    std::string text, name = "unknown";
[6885]209
[7043]210    /* setup player name info */
[6885]211    if (senderID != CLIENTID_UNKNOWN)
[7043]212    { 
[6885]213       PlayerInfo* player = PlayerManager::getInstance().getClient(senderID);
214       if (player)
215         name = player->getName();
216    }
217
[7043]218    /* assemble the text */
219    text = name + ": " + message;
220
221    /* create item */
[6885]222    CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text );
[7043]223
224    /* setup colors */
225    sub_setcolor( toadd, name );
226
227    /* now add */
[6885]228    this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) );
[7043]229    this->lb_history->ensureItemIsVisible( 
230      dynamic_cast<CEGUI::ListboxItem*>(toadd) );
[6885]231
[7043]232    /* make sure the history handles it */
[6885]233    this->lb_history->handleUpdatedItemData();
234  } 
235
236
[7043]237  /* sub for inputchanged */
[6885]238  void ChatInputHandler::sub_adjust_dispoffset( int maxlen, 
239    int cursorpos, 
240    int inplen )
241  {
[6876]242    /* already start offsetting 5 characters before end */
243    if( cursorpos+5 > maxlen )
244    { 
245      /* always stay 5 characters ahead of end, looks better */
246      ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0;
247
248      /* enforce visibility of cursor */
249      (disp_offset > cursorpos ) ? disp_offset = 0 : 1;
250    }
251     
252    /* make sure we don't die at substr */
253    if( inplen <= disp_offset ) disp_offset = 0;
254  }
255
[6776]256  /* callbacks for InputBuffer */
257  void ChatInputHandler::inputChanged()
258  {
[6846]259    /* update the cursor and the window */
260    std::string raw = this->inpbuf->get();
[6876]261    int cursorpos = this->inpbuf->getCursorPosition();
[6846]262   
263    /* get string before cursor */
[6876]264    std::string left = raw.substr( 0, cursorpos );
[6837]265
[6846]266    /* see if there's a string after the cursor */
267    std::string right = "";
268    if( raw.length() >= left.length()+1 )
[6876]269      right = raw.substr( cursorpos );
[6846]270     
271    /* set the text */
[6876]272    std::string assembled = "$ " + left + "|" + right;
273
[6879]274    if( this->fullchat )
275    { 
276      /* adjust curser position - magic number 5 for font width */
277      sub_adjust_dispoffset( (this->input->getUnclippedInnerRect().getWidth()/6), 
278        cursorpos, assembled.length() );
279      this->input->setProperty( "Text", assembled.substr( disp_offset ) );
280    }
281    else
282    {
283      /* adjust curser position - magic number 5 for font width */
284      sub_adjust_dispoffset( (this->inputonly->getUnclippedInnerRect().getWidth()/6), 
285        cursorpos, assembled.length() );
286      this->inputonly->setProperty( "Text", assembled.substr( disp_offset) );
287    }
[6876]288
289    /* reset display offset */
290    disp_offset = 0;
[6776]291  }
292
293  void ChatInputHandler::addline()
294  {
295    /* actually do send what was input */
296    /* a) get the string out of the inputbuffer */
[6788]297    std::string msgtosend = this->inpbuf->get();
[6776]298
[6846]299    if( msgtosend.length() == 0 )
300    { this->deactivate();
301      return;
302    }
303
[6776]304    /* b) clear the input buffer */
[6788]305    if (this->inpbuf->getSize() > 0)
306      this->inpbuf->clear();
[6776]307
308    /* c) send the chat via some call */
[6777]309    Host::Chat( msgtosend );
[6776]310
[6885]311    /* d) stop listening to input - only if this is not fullchat */
[6879]312    if( !this->fullchat )
313      this->deactivate();
[6846]314
[6776]315  }
316
317  void ChatInputHandler::backspace()
[6846]318  { this->inpbuf->removeBehindCursor(); }
[6776]319
320  void ChatInputHandler::deleteChar()
[6846]321  { this->inpbuf->removeAtCursor(); }
[6776]322
323  void ChatInputHandler::cursorRight()
[6846]324  { this->inpbuf->increaseCursor(); }
[6776]325 
326  void ChatInputHandler::cursorLeft()
[6846]327  { this->inpbuf->decreaseCursor(); }
[6776]328 
329  void ChatInputHandler::cursorEnd()
[6846]330  { this->inpbuf->setCursorToEnd(); }
[6776]331
332  void ChatInputHandler::cursorHome()
[6846]333  { this->inpbuf->setCursorToBegin(); }
[6776]334
335  void ChatInputHandler::exit()
[6879]336  {
337    /* b) clear the input buffer */
338    if (this->inpbuf->getSize() > 0)
339      this->inpbuf->clear();
[6776]340
[6879]341    /* d) stop listening to input  */
342    this->deactivate();
343  }
344
[6776]345}
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