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source: code/branches/presentation3/src/orxonox/ChatInputHandler.cc @ 7043

Last change on this file since 7043 was 7043, checked in by smerkli, 14 years ago
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "ChatInputHandler.h"
30#include <core/ScopedSingletonManager.h>
31#include "core/ConsoleCommand.h"
32#include "core/CoreIncludes.h"
33#include "core/GUIManager.h"
34#include "core/CorePrereqs.h"
35#include <CEGUIWindow.h>
36#include <elements/CEGUIListbox.h>
37#include <elements/CEGUIListboxItem.h>
38#include <elements/CEGUIListboxTextItem.h>
39#include <CEGUIWindowManager.h>
40#include <string>
41
42namespace orxonox
43{
44  /* singleton */
45  ManageScopedSingleton( ChatInputHandler, ScopeID::Graphics, false );
46
47  /* add commands to console */
48  SetConsoleCommandAlias( ChatInputHandler, activate_static, "startchat",
49    true );
50  SetConsoleCommandAlias( ChatInputHandler, activate_small_static, 
51    "startchat_small", true );
52
53  /* constructor */
54  ChatInputHandler::ChatInputHandler()
55  {
56    /* register the object  */
57    RegisterObject(ChatInputHandler);
58
59    /* create necessary objects */
60    this->inpbuf = new InputBuffer();
61    this->disp_offset = 0;
62    assert( this->inpbuf != NULL );
63
64    /* generate chatbox ui and chatbox-inputonly ui */
65    GUIManager::getInstance().loadGUI( "ChatBox" );
66    GUIManager::getInstance().loadGUI( "ChatBox-inputonly" );
67
68    /* setup colors */
69    setupColors();
70
71    /* configure the input buffer */
72    configureInputBuffer();
73
74    this->inputState = InputManager::getInstance().createInputState( "chatinput", false, false, InputStatePriority::Dynamic );
75    this->inputState->setKeyHandler(this->inpbuf);
76  }
77
78  /* configure input buffer, sub for the constructor */
79  void ChatInputHandler::configureInputBuffer()
80  {
81    /* INSTALL CALLBACKS */
82    /* input has changed */
83    this->inpbuf->registerListener(this, &ChatInputHandler::inputChanged, true);
84
85    /* add a line */
86    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\r',   false);
87    this->inpbuf->registerListener(this, &ChatInputHandler::addline,         '\n',   false);
88
89    /* backspace */
90    this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\b',   true);
91    //this->inpbuf->registerListener(this, &ChatInputHandler::backspace,       '\177', true);
92
93    /* exit the chatinputhandler thingy (tbd) */
94    this->inpbuf->registerListener(this, &ChatInputHandler::exit,            '\033', true); // escape
95
96    /* delete character */
97    this->inpbuf->registerListener(this, &ChatInputHandler::deleteChar,      KeyCode::Delete);
98
99    /* cursor movement */
100    this->inpbuf->registerListener(this, &ChatInputHandler::cursorRight,     KeyCode::Right);
101    this->inpbuf->registerListener(this, &ChatInputHandler::cursorLeft,      KeyCode::Left);
102    this->inpbuf->registerListener(this, &ChatInputHandler::cursorEnd,       KeyCode::End);
103    this->inpbuf->registerListener(this, &ChatInputHandler::cursorHome,      KeyCode::Home);
104
105    /* GET WINDOW POINTERS */
106    input = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/input" );
107    inputonly = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox-inputonly/input" );
108
109    /* get pointer to the history window */
110    CEGUI::Window *history = CEGUI::WindowManager::getSingleton().getWindow( "orxonox/ChatBox/history" );
111
112    /* cast it to a listbox */
113    lb_history = dynamic_cast<CEGUI::Listbox*>(history); 
114
115    /* assert wee */
116    assert( lb_history );
117  }
118
119  /* setup the colors, sub for the constructor */
120  void ChatInputHandler::setupColors()
121  {
122    float red = 1.0, green = 0.5, blue = 0.5;
123    int i = 0;
124
125    // reds
126    for( i = 0; i < NumberOfColors/3; ++i )
127    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
128      assert( this->text_colors[ i ] );
129      green += 0.2, blue += 0.2;
130    }
131
132    // greens
133    red = 0.5, green = 1, blue = 0.5;
134    for( ; i < NumberOfColors*2/3; ++i )
135    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
136      assert( this->text_colors[ i ] );
137      red += 0.2, blue += 0.2;
138    }
139
140    // blues
141    red = 0.5, green = 0.5, blue = 1;
142    for( ; i < NumberOfColors; ++i )
143    { this->text_colors[ i ] = new CEGUI::colour( red, green, blue );
144      assert( this->text_colors[ i ] );
145      red += 0.2, green += 0.2;
146    }
147  }
148
149
150  /* activate, deactivate */
151  void ChatInputHandler::activate_static()
152  { ChatInputHandler::getInstance().activate( true ); }
153
154  void ChatInputHandler::activate_small_static()
155  { ChatInputHandler::getInstance().activate( false ); }
156
157  void ChatInputHandler::activate( bool full )
158  {
159    /* start listening */
160    InputManager::getInstance().enterState("chatinput");
161
162    /* MARK add spawning of chat widget stuff here.*/
163    if( full )
164      GUIManager::getInstance().showGUI( "ChatBox" );
165    else
166      GUIManager::getInstance().showGUI( "ChatBox-inputonly" );
167
168    this->fullchat = full;
169  }
170
171  void ChatInputHandler::deactivate() 
172  {
173    /* stop listening */
174    InputManager::getInstance().leaveState("chatinput");
175
176    /* un-spawning of chat widget stuff */
177    GUIManager::getInstance().hideGUI( "ChatBox" );
178    GUIManager::getInstance().hideGUI( "ChatBox-inputonly" );
179  }
180
181
182  /* subs for incomingChat */
183  void ChatInputHandler::sub_setcolor( CEGUI::ListboxTextItem *tocolor,
184    std::string name )
185  {
186    if( !tocolor )
187      COUT(2) << "Empty ListBoxTextItem given to "
188        "ChatInputhandler::sub_setcolor().\n";
189
190    /* "hash" the name */
191    int hash = 0;
192    for( int i = name.length(); i > 0; --i )
193      hash += name[i-1];
194    hash = hash % this->NumberOfColors;
195
196    /* set the color according to the hash */
197    tocolor->setTextColours( *(this->text_colors[ hash ]) );
198  }
199
200  /* handle incoming chat */
201  void ChatInputHandler::incomingChat(const std::string& message, 
202    unsigned int senderID)
203  {
204    /* look up the actual name of the sender */
205    std::string text, name = "unknown";
206
207    /* setup player name info */
208    if (senderID != CLIENTID_UNKNOWN)
209    { 
210       PlayerInfo* player = PlayerManager::getInstance().getClient(senderID);
211       if (player)
212         name = player->getName();
213    }
214
215    /* assemble the text */
216    text = name + ": " + message;
217
218    /* create item */
219    CEGUI::ListboxTextItem *toadd = new CEGUI::ListboxTextItem( text );
220
221    /* setup colors */
222    sub_setcolor( toadd, name );
223
224    /* now add */
225    this->lb_history->addItem( dynamic_cast<CEGUI::ListboxItem*>(toadd) );
226    this->lb_history->ensureItemIsVisible( 
227      dynamic_cast<CEGUI::ListboxItem*>(toadd) );
228
229    /* make sure the history handles it */
230    this->lb_history->handleUpdatedItemData();
231  } 
232
233
234  /* sub for inputchanged */
235  void ChatInputHandler::sub_adjust_dispoffset( int maxlen, 
236    int cursorpos, 
237    int inplen )
238  {
239    /* already start offsetting 5 characters before end */
240    if( cursorpos+5 > maxlen )
241    { 
242      /* always stay 5 characters ahead of end, looks better */
243      ((disp_offset = cursorpos-maxlen+5) >= 0) ? 1 : disp_offset = 0;
244
245      /* enforce visibility of cursor */
246      (disp_offset > cursorpos ) ? disp_offset = 0 : 1;
247    }
248     
249    /* make sure we don't die at substr */
250    if( inplen <= disp_offset ) disp_offset = 0;
251  }
252
253  /* callbacks for InputBuffer */
254  void ChatInputHandler::inputChanged()
255  {
256    /* update the cursor and the window */
257    std::string raw = this->inpbuf->get();
258    int cursorpos = this->inpbuf->getCursorPosition();
259   
260    /* get string before cursor */
261    std::string left = raw.substr( 0, cursorpos );
262
263    /* see if there's a string after the cursor */
264    std::string right = "";
265    if( raw.length() >= left.length()+1 )
266      right = raw.substr( cursorpos );
267     
268    /* set the text */
269    std::string assembled = "$ " + left + "|" + right;
270
271    if( this->fullchat )
272    { 
273      /* adjust curser position - magic number 5 for font width */
274      sub_adjust_dispoffset( (this->input->getUnclippedInnerRect().getWidth()/6), 
275        cursorpos, assembled.length() );
276      this->input->setProperty( "Text", assembled.substr( disp_offset ) );
277    }
278    else
279    {
280      /* adjust curser position - magic number 5 for font width */
281      sub_adjust_dispoffset( (this->inputonly->getUnclippedInnerRect().getWidth()/6), 
282        cursorpos, assembled.length() );
283      this->inputonly->setProperty( "Text", assembled.substr( disp_offset) );
284    }
285
286    /* reset display offset */
287    disp_offset = 0;
288  }
289
290  void ChatInputHandler::addline()
291  {
292    /* actually do send what was input */
293    /* a) get the string out of the inputbuffer */
294    std::string msgtosend = this->inpbuf->get();
295
296    if( msgtosend.length() == 0 )
297    { this->deactivate();
298      return;
299    }
300
301    /* b) clear the input buffer */
302    if (this->inpbuf->getSize() > 0)
303      this->inpbuf->clear();
304
305    /* c) send the chat via some call */
306    Host::Chat( msgtosend );
307
308    /* d) stop listening to input - only if this is not fullchat */
309    if( !this->fullchat )
310      this->deactivate();
311
312  }
313
314  void ChatInputHandler::backspace()
315  { this->inpbuf->removeBehindCursor(); }
316
317  void ChatInputHandler::deleteChar()
318  { this->inpbuf->removeAtCursor(); }
319
320  void ChatInputHandler::cursorRight()
321  { this->inpbuf->increaseCursor(); }
322 
323  void ChatInputHandler::cursorLeft()
324  { this->inpbuf->decreaseCursor(); }
325 
326  void ChatInputHandler::cursorEnd()
327  { this->inpbuf->setCursorToEnd(); }
328
329  void ChatInputHandler::cursorHome()
330  { this->inpbuf->setCursorToBegin(); }
331
332  void ChatInputHandler::exit()
333  {
334    /* b) clear the input buffer */
335    if (this->inpbuf->getSize() > 0)
336      this->inpbuf->clear();
337
338    /* d) stop listening to input  */
339    this->deactivate();
340  }
341
342}
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