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source: code/branches/presentation3/src/orxonox/ChatInputHandler.h @ 6943

Last change on this file since 6943 was 6928, checked in by scheusso, 15 years ago

mergine chat2 into presentation merger branch

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
32/* std includes */
33#include <deque>
34#include <string>
35#include <fstream>
36#include <iostream>
37#include <cassert>
38#include <CEGUIForwardRefs.h>
39
40/* project includes */
41#include <OrxonoxPrereqs.h>
42#include <core/BaseObject.h>
43#include <core/PathConfig.h>
44
45#include "core/input/InputBuffer.h"
46#include "core/input/InputManager.h"
47#include "core/input/InputState.h"
48
49#include <network/ChatListener.h>
50#include <PlayerManager.h>
51#include <infos/PlayerInfo.h>
52
53#include "../libraries/network/Host.h"
54#include <util/Singleton.h>
55
56
57namespace orxonox
58{
59  /* class to handle chat using an InputBuffer */
60  class _OrxonoxExport ChatInputHandler : public Singleton<ChatInputHandler>,
61    public ChatListener
62  {
63    private:
64      /** Input buffer, to be used to catch input from the
65       * keyboard
66       */
67      InputBuffer *inpbuf;
68      int disp_offset, width;
69      bool fullchat;
70
71      /** input state */
72      InputState *inputState;
73
74      /** setup input buffer, the constructor calls this */
75      void configureInputBuffer();
76
77      /** adjust display offset depending on cursor position */
78      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
79
80      /** singleton pointer */
81      static ChatInputHandler* singletonPtr_s;
82
83      /** cegui window handles */
84      CEGUI::Window *input, *inputonly;
85
86      /** cegui handle for the history window */
87      CEGUI::Listbox *lb_history;
88
89      /* callbacks for input handler */
90      void inputChanged();
91      void addline();
92      void backspace();
93      void deleteChar();
94      void cursorRight();
95      void cursorLeft();
96      void cursorEnd();
97      void cursorHome();
98      void exit();
99
100    public:
101      /** constructor */
102      ChatInputHandler();
103      friend class Singleton<ChatInputHandler>;
104
105      /** start listening */
106      static void activate_static();
107
108      /** stop listening */
109      static void activate_small_static();
110
111      /** \param message the message text
112       * \param senderID ID of the player who sent the message
113       *
114       * Deal with incoming chat (which means in our case: Add it to the
115       * history window of the full chat window)
116       */
117      void incomingChat( const std::string& message, 
118        unsigned int senderID );
119
120      /** \param full true means show full chat window with history,
121            false means show only an input line
122       *
123       * Show the chat window and redirect the game's keyboard input
124       * into it.
125       */
126      void activate( bool full );
127
128      /** Deactivate the chat window, meaning: hide it. */
129      void deactivate();
130
131  };
132
133
134}
135
136
137#endif /*_ChatInputHandler_H__*/
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