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source: code/branches/presentation3/src/orxonox/ChatInputHandler.h @ 7015

Last change on this file since 7015 was 7009, checked in by dafrick, 14 years ago

Enabled the ChatBox to be closed by pressing the close button in the upper right corner of the frame window.

  • Property svn:eol-style set to native
File size: 3.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Sandro 'smerkli' Merkli
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _ChatInputHandler_H__
30#define _ChatInputHandler_H__
31
32/* std includes */
33#include <deque>
34#include <string>
35#include <fstream>
36#include <iostream>
37#include <cassert>
38#include <CEGUIForwardRefs.h>
39
40/* project includes */
41#include <OrxonoxPrereqs.h>
42#include <core/BaseObject.h>
43#include <core/PathConfig.h>
44
45#include "core/input/InputBuffer.h"
46#include "core/input/InputManager.h"
47#include "core/input/InputState.h"
48
49#include <network/ChatListener.h>
50#include <PlayerManager.h>
51#include <infos/PlayerInfo.h>
52
53#include "../libraries/network/Host.h"
54#include <util/Singleton.h>
55
56namespace orxonox // tolua_export
57{ // tolua_export
58  /* class to handle chat using an InputBuffer */
59  class _OrxonoxExport ChatInputHandler  // tolua_export
60    : public Singleton<ChatInputHandler>, public ChatListener
61  { // tolua_export
62    private:
63      /** Input buffer, to be used to catch input from the
64       * keyboard
65       */
66      InputBuffer *inpbuf;
67      int disp_offset, width;
68      bool fullchat;
69
70      /** input state */
71      InputState *inputState;
72
73      /** setup input buffer, the constructor calls this */
74      void configureInputBuffer();
75
76      /** adjust display offset depending on cursor position */
77      void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen );
78
79      /** singleton pointer */
80      static ChatInputHandler* singletonPtr_s;
81
82      /** cegui window handles */
83      CEGUI::Window *input, *inputonly;
84
85      /** cegui handle for the history window */
86      CEGUI::Listbox *lb_history;
87
88      /* callbacks for input handler */
89      void inputChanged();
90      void addline();
91      void backspace();
92      void deleteChar();
93      void cursorRight();
94      void cursorLeft();
95      void cursorEnd();
96      void cursorHome();
97      void exit();
98
99    public:
100      /** constructor */
101      ChatInputHandler();
102      friend class Singleton<ChatInputHandler>;
103
104      static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); }  // tolua_export
105
106      /** start listening */
107      static void activate_static();
108
109      /** stop listening */
110      static void activate_small_static();
111
112      /** \param message the message text
113       * \param senderID ID of the player who sent the message
114       *
115       * Deal with incoming chat (which means in our case: Add it to the
116       * history window of the full chat window)
117       */
118      void incomingChat( const std::string& message, 
119        unsigned int senderID );
120
121      /** \param full true means show full chat window with history,
122            false means show only an input line
123       *
124       * Show the chat window and redirect the game's keyboard input
125       * into it.
126       */
127      void activate( bool full );
128
129      /** Deactivate the chat window, meaning: hide it. */
130      void deactivate();  // tolua_export
131
132  };  // tolua_export
133
134
135}  // tolua_export
136
137
138#endif /*_ChatInputHandler_H__*/
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