1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Sandro 'smerkli' Merkli |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _ChatInputHandler_H__ |
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30 | #define _ChatInputHandler_H__ |
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31 | |
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32 | /* std includes */ |
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33 | #include <deque> |
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34 | #include <string> |
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35 | #include <fstream> |
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36 | #include <iostream> |
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37 | #include <cassert> |
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38 | #include <CEGUIForwardRefs.h> |
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39 | |
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40 | /* project includes */ |
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41 | #include <OrxonoxPrereqs.h> |
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42 | #include <core/BaseObject.h> |
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43 | #include <core/PathConfig.h> |
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44 | |
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45 | #include "core/input/InputBuffer.h" |
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46 | #include "core/input/InputManager.h" |
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47 | #include "core/input/InputState.h" |
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48 | |
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49 | #include <network/ChatListener.h> |
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50 | #include <PlayerManager.h> |
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51 | #include <infos/PlayerInfo.h> |
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52 | |
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53 | #include "../libraries/network/Host.h" |
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54 | #include <util/Singleton.h> |
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55 | |
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56 | namespace orxonox // tolua_export |
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57 | { // tolua_export |
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58 | /* class to handle chat using an InputBuffer */ |
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59 | class _OrxonoxExport ChatInputHandler // tolua_export |
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60 | : public Singleton<ChatInputHandler>, public ChatListener |
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61 | { // tolua_export |
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62 | private: |
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63 | /** Input buffer, to be used to catch input from the |
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64 | * keyboard |
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65 | */ |
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66 | InputBuffer *inpbuf; |
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67 | int disp_offset, width; |
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68 | bool fullchat; |
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69 | |
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70 | /** input state */ |
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71 | InputState *inputState; |
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72 | |
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73 | /** setup input buffer, the constructor calls this */ |
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74 | void configureInputBuffer(); |
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75 | |
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76 | /** adjust display offset depending on cursor position */ |
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77 | void sub_adjust_dispoffset( int maxlen, int cursorpos, int inplen ); |
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78 | |
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79 | /** singleton pointer */ |
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80 | static ChatInputHandler* singletonPtr_s; |
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81 | |
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82 | /** cegui window handles */ |
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83 | CEGUI::Window *input, *inputonly; |
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84 | |
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85 | /** cegui handle for the history window */ |
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86 | CEGUI::Listbox *lb_history; |
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87 | |
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88 | /* callbacks for input handler */ |
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89 | void inputChanged(); |
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90 | void addline(); |
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91 | void backspace(); |
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92 | void deleteChar(); |
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93 | void cursorRight(); |
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94 | void cursorLeft(); |
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95 | void cursorEnd(); |
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96 | void cursorHome(); |
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97 | void exit(); |
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98 | |
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99 | public: |
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100 | /** constructor */ |
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101 | ChatInputHandler(); |
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102 | friend class Singleton<ChatInputHandler>; |
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103 | |
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104 | static ChatInputHandler& getInstance(void) { return Singleton<ChatInputHandler>::getInstance(); } // tolua_export |
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105 | |
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106 | /** start listening */ |
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107 | static void activate_static(); |
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108 | |
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109 | /** stop listening */ |
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110 | static void activate_small_static(); |
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111 | |
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112 | /** \param message the message text |
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113 | * \param senderID ID of the player who sent the message |
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114 | * |
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115 | * Deal with incoming chat (which means in our case: Add it to the |
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116 | * history window of the full chat window) |
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117 | */ |
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118 | void incomingChat( const std::string& message, |
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119 | unsigned int senderID ); |
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120 | |
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121 | /** \param full true means show full chat window with history, |
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122 | false means show only an input line |
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123 | * |
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124 | * Show the chat window and redirect the game's keyboard input |
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125 | * into it. |
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126 | */ |
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127 | void activate( bool full ); |
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128 | |
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129 | /** Deactivate the chat window, meaning: hide it. */ |
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130 | void deactivate(); // tolua_export |
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131 | |
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132 | }; // tolua_export |
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133 | |
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134 | |
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135 | } // tolua_export |
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136 | |
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137 | |
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138 | #endif /*_ChatInputHandler_H__*/ |
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