[612] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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[1293] | 3 | * > www.orxonox.net < |
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[612] | 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Benjamin Knecht <beni_at_orxonox.net>, (C) 2007 |
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[1755] | 24 | * Reto Grieder |
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[612] | 25 | * Co-authors: |
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| 26 | * ... |
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| 27 | * |
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| 28 | */ |
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[5693] | 29 | |
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[3196] | 30 | /** |
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| 31 | @file |
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| 32 | @brief |
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[5929] | 33 | The main function of Orxonox (but not the entry point of the program!) |
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[3196] | 34 | */ |
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[612] | 35 | |
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[3196] | 36 | #include "OrxonoxPrereqs.h" |
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[612] | 37 | |
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[6021] | 38 | #include "core/CommandLineParser.h" |
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[2896] | 39 | #include "core/Game.h" |
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[5695] | 40 | #include "core/LuaState.h" |
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[5781] | 41 | #include "ToluaBindOrxonox.h" |
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[7161] | 42 | #include "ToluaBindNetwork.h" |
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[5693] | 43 | #include "Main.h" |
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[612] | 44 | |
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[5781] | 45 | SetCommandLineSwitch(console).information("Start in console mode (text IO only)"); |
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| 46 | // Shortcuts for easy direct loading |
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| 47 | SetCommandLineSwitch(server).information("Start in server mode"); |
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| 48 | SetCommandLineSwitch(client).information("Start in client mode"); |
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| 49 | SetCommandLineSwitch(dedicated).information("Start in dedicated server mode"); |
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| 50 | SetCommandLineSwitch(standalone).information("Start in standalone mode"); |
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[5929] | 51 | SetCommandLineSwitch(dedicatedClient).information("Start in dedicated client mode"); |
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[5781] | 52 | |
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| 53 | DeclareToluaInterface(Orxonox); |
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[7161] | 54 | DeclareToluaInterface(Network); |
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[5781] | 55 | |
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[5693] | 56 | namespace orxonox |
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[622] | 57 | { |
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[5693] | 58 | /** |
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| 59 | @brief |
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[5929] | 60 | Starting point of orxonox (however not the entry point of the program!) |
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[5693] | 61 | */ |
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| 62 | int main(const std::string& strCmdLine) |
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[2103] | 63 | { |
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[5693] | 64 | Game* game = new Game(strCmdLine); |
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[2103] | 65 | |
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[3280] | 66 | game->setStateHierarchy( |
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[2896] | 67 | "root" |
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[5781] | 68 | " graphics" |
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| 69 | " mainMenu" |
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[5929] | 70 | " standalone,server,client" |
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[5781] | 71 | " level" |
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[6105] | 72 | " server,client" |
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[5781] | 73 | " level" |
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[2896] | 74 | ); |
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[2710] | 75 | |
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[3280] | 76 | game->requestState("root"); |
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[3370] | 77 | |
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[5781] | 78 | // Some development hacks (not really, but in the future, this calls won't make sense anymore) |
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[6021] | 79 | if (CommandLineParser::getValue("standalone").getBool()) |
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[5781] | 80 | Game::getInstance().requestStates("graphics, standalone, level"); |
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[6021] | 81 | else if (CommandLineParser::getValue("server").getBool()) |
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[5781] | 82 | Game::getInstance().requestStates("graphics, server, level"); |
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[6021] | 83 | else if (CommandLineParser::getValue("client").getBool()) |
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[5781] | 84 | Game::getInstance().requestStates("graphics, client, level"); |
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[6021] | 85 | else if (CommandLineParser::getValue("dedicated").getBool()) |
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[6105] | 86 | Game::getInstance().requestStates("server, level"); |
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[6021] | 87 | else if (CommandLineParser::getValue("dedicatedClient").getBool()) |
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[6105] | 88 | Game::getInstance().requestStates("client, level"); |
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[5781] | 89 | else |
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[6105] | 90 | { |
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| 91 | if (!CommandLineParser::getValue("console").getBool()) |
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| 92 | Game::getInstance().requestStates("graphics, mainMenu"); |
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| 93 | } |
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[5781] | 94 | |
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[5693] | 95 | game->run(); |
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| 96 | delete game; |
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[2716] | 97 | |
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[5693] | 98 | return 0; |
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| 99 | } |
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[612] | 100 | } |
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