[2362] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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[7034] | 25 | * Dominik Solenicki |
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[2362] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "ArtificialController.h" |
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| 30 | |
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[7034] | 31 | #include <vector> |
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[7037] | 32 | #include <climits> |
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| 33 | |
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| 34 | #include "util/Math.h" |
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| 35 | #include "core/ConsoleCommand.h" |
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[2362] | 36 | #include "core/CoreIncludes.h" |
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[7034] | 37 | #include "core/XMLPort.h" |
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[5735] | 38 | #include "worldentities/ControllableEntity.h" |
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| 39 | #include "worldentities/pawns/Pawn.h" |
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| 40 | #include "worldentities/pawns/TeamBaseMatchBase.h" |
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| 41 | #include "gametypes/TeamDeathmatch.h" |
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[7031] | 42 | #include "gametypes/Dynamicmatch.h" |
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[5735] | 43 | #include "controllers/WaypointPatrolController.h" |
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[7034] | 44 | #include "controllers/NewHumanController.h" |
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| 45 | #include "controllers/DroneController.h" |
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[3049] | 46 | |
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[2362] | 47 | namespace orxonox |
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| 48 | { |
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[7034] | 49 | SetConsoleCommand(ArtificialController, formationflight, true); |
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| 50 | SetConsoleCommand(ArtificialController, masteraction, true); |
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| 51 | SetConsoleCommand(ArtificialController, followme, true); |
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| 52 | SetConsoleCommand(ArtificialController, passivebehaviour, true); |
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| 53 | SetConsoleCommand(ArtificialController, formationsize, true); |
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| 54 | |
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| 55 | static const unsigned int STANDARD_MAX_FORMATION_SIZE = 7; |
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[7066] | 56 | static const int RADIUS_TO_SEARCH_FOR_MASTERS = 5000; |
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[7034] | 57 | static const int FORMATION_LENGTH = 130; |
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| 58 | static const int FORMATION_WIDTH = 110; |
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| 59 | static const int FREEDOM_COUNT = 4; //seconds the slaves in a formation will be set free when master attacks an enemy |
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| 60 | static const float SPEED_MASTER = 0.6f; |
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| 61 | static const float ROTATEFACTOR_MASTER = 0.2f; |
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| 62 | static const float SPEED_FREE = 0.8f; |
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| 63 | static const float ROTATEFACTOR_FREE = 0.8f; |
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| 64 | |
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[7066] | 65 | |
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[2362] | 66 | ArtificialController::ArtificialController(BaseObject* creator) : Controller(creator) |
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| 67 | { |
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| 68 | RegisterObject(ArtificialController); |
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| 69 | |
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| 70 | this->target_ = 0; |
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[7034] | 71 | this->formationFlight_ = true; |
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| 72 | this->passive_ = false; |
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| 73 | this->maxFormationSize_ = STANDARD_MAX_FORMATION_SIZE; |
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| 74 | this->myMaster_ = 0; |
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| 75 | this->freedomCount_ = 0; |
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[7037] | 76 | this->team_ = -1; |
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| 77 | this->state_ = FREE; |
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[7034] | 78 | this->specificMasterAction_ = NONE; |
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| 79 | this->specificMasterActionHoldCount_ = 0; |
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[2362] | 80 | this->bShooting_ = false; |
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| 81 | this->bHasTargetPosition_ = false; |
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[7066] | 82 | this->speedCounter_ = 0.2f; |
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[2362] | 83 | this->targetPosition_ = Vector3::ZERO; |
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[6417] | 84 | |
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[5929] | 85 | this->target_.setCallback(createFunctor(&ArtificialController::targetDied, this)); |
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[2362] | 86 | } |
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| 87 | |
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| 88 | ArtificialController::~ArtificialController() |
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| 89 | { |
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| 90 | } |
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| 91 | |
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[7034] | 92 | void ArtificialController::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 93 | { |
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| 94 | SUPER(ArtificialController, XMLPort, xmlelement, mode); |
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| 95 | |
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| 96 | XMLPortParam(ArtificialController, "team", setTeam, getTeam, xmlelement, mode).defaultValues(-1); |
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[7066] | 97 | XMLPortParam(ArtificialController, "formationFlight", setFormationFlight, getFormationFlight, xmlelement, mode).defaultValues(true); |
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| 98 | XMLPortParam(ArtificialController, "formationSize", setFormationSize, getFormationSize, xmlelement, mode).defaultValues(STANDARD_MAX_FORMATION_SIZE); |
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[7034] | 99 | } |
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| 100 | |
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| 101 | // Documentation only here to get a faster overview for creating a useful documentation... |
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| 102 | |
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| 103 | /** |
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| 104 | @brief Activates / deactivates formationflight behaviour |
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| 105 | @param form activate formflight if form is true |
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| 106 | */ |
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[7066] | 107 | void ArtificialController::formationflight(const bool form) |
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[7034] | 108 | { |
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| 109 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 110 | { |
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| 111 | if (!it->getController()) |
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| 112 | continue; |
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| 113 | |
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| 114 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(it->getController()); |
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| 115 | |
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| 116 | if(aiController) |
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| 117 | { |
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| 118 | aiController->formationFlight_ = form; |
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| 119 | if(!form) |
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| 120 | { |
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| 121 | if(aiController->state_ == MASTER) aiController->freeSlaves(); |
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| 122 | aiController->state_ = FREE; |
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| 123 | } |
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| 124 | } |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | /** |
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| 129 | @brief Get all masters to do a "specific master action" |
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| 130 | @param action which action to perform (integer, so it can be called with a console command (tmp solution)) |
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| 131 | */ |
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[7066] | 132 | void ArtificialController::masteraction(const int action) |
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[7034] | 133 | { |
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| 134 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 135 | { |
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| 136 | if (!it->getController()) |
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| 137 | continue; |
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| 138 | |
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| 139 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(it->getController()); |
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| 140 | |
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| 141 | if(aiController && aiController->state_ == MASTER) |
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| 142 | { |
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| 143 | if (action == 1) |
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| 144 | aiController->spinInit(); |
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| 145 | if (action == 2) |
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| 146 | aiController->turn180Init(); |
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| 147 | } |
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| 148 | } |
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| 149 | } |
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| 150 | |
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| 151 | /** |
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[7066] | 152 | @brief A human player gets followed by its nearest master. Initiated by console command, so far intended for demonstration puproses (possible future pickup). |
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[7034] | 153 | */ |
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| 154 | void ArtificialController::followme() |
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| 155 | { |
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| 156 | |
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| 157 | Pawn *humanPawn = NULL; |
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| 158 | NewHumanController *currentHumanController = NULL; |
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| 159 | std::vector<ArtificialController*> allMasters; |
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| 160 | |
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| 161 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 162 | { |
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| 163 | if (!it->getController()) |
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| 164 | continue; |
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| 165 | |
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| 166 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); |
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| 167 | |
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| 168 | if(currentHumanController) humanPawn = *it; |
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| 169 | |
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| 170 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(it->getController()); |
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| 171 | |
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[7066] | 172 | if(aiController && aiController->state_ == MASTER) |
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[7034] | 173 | allMasters.push_back(aiController); |
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| 174 | |
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| 175 | } |
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| 176 | |
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| 177 | if((humanPawn != NULL) && (allMasters.size() != 0)) |
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| 178 | { |
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| 179 | float posHuman = humanPawn->getPosition().length(); |
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| 180 | float distance = 0.0f; |
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| 181 | float minDistance = FLT_MAX; |
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| 182 | int index = 0; |
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| 183 | int i = 0; |
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| 184 | |
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[7066] | 185 | for(std::vector<ArtificialController*>::iterator it = allMasters.begin(); it != allMasters.end(); it++, i++) |
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[7034] | 186 | { |
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[7066] | 187 | if (!ArtificialController::sameTeam((*it)->getControllableEntity(), humanPawn, (*it)->getGametype())) continue; |
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[7034] | 188 | distance = posHuman - (*it)->getControllableEntity()->getPosition().length(); |
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| 189 | if(distance < minDistance) index = i; |
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| 190 | } |
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[7066] | 191 | allMasters[index]->followInit(humanPawn); |
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[7034] | 192 | } |
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| 193 | |
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| 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | @brief Sets shooting behaviour of pawns. |
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| 198 | @param passive if true, bots won't shoot. |
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| 199 | */ |
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[7066] | 200 | void ArtificialController::passivebehaviour(const bool passive) |
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[7034] | 201 | { |
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| 202 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 203 | { |
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| 204 | if (!it->getController()) |
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| 205 | continue; |
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| 206 | |
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| 207 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(it->getController()); |
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| 208 | |
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| 209 | if(aiController) |
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| 210 | { |
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| 211 | aiController->passive_ = passive; |
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| 212 | } |
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| 213 | } |
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| 214 | } |
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| 215 | |
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| 216 | |
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| 217 | /** |
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| 218 | @brief Sets maximal formation size |
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| 219 | @param size maximal formation size. |
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| 220 | */ |
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[7066] | 221 | void ArtificialController::formationsize(const int size) |
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[7034] | 222 | { |
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| 223 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 224 | { |
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| 225 | if (!it->getController()) |
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| 226 | continue; |
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| 227 | |
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| 228 | ArtificialController *aiController = orxonox_cast<ArtificialController*>(it->getController()); |
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| 229 | |
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| 230 | if(aiController) |
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| 231 | { |
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| 232 | aiController->maxFormationSize_ = size; |
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| 233 | } |
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| 234 | } |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | @brief Gets called when ControllableEntity is being changed. Resets the bot when it dies. |
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| 239 | */ |
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| 240 | void ArtificialController::changedControllableEntity() |
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| 241 | { |
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| 242 | if(!getControllableEntity()) |
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| 243 | { |
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| 244 | if (this->state_ == SLAVE) unregisterSlave(); |
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[7066] | 245 | if (this->state_ == MASTER) setNewMasterWithinFormation(); |
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[7034] | 246 | this->slaves_.clear(); |
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| 247 | this->state_ = FREE; |
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[7066] | 248 | this->specificMasterAction_ = NONE; |
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[7034] | 249 | |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | |
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[3049] | 254 | void ArtificialController::moveToPosition(const Vector3& target) |
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[2362] | 255 | { |
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| 256 | if (!this->getControllableEntity()) |
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| 257 | return; |
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| 258 | |
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[7066] | 259 | // Slave uses special movement if its master is in FOLLOW mode |
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| 260 | if(this->state_ == SLAVE && this->myMaster_ && this->myMaster_->specificMasterAction_ == FOLLOW) |
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| 261 | { |
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| 262 | // this->followForSlaves(target); |
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| 263 | // return; |
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| 264 | } |
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| 265 | |
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[3049] | 266 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
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| 267 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
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[2362] | 268 | |
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[7034] | 269 | |
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| 270 | if(this->state_ == FREE) |
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[2362] | 271 | { |
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[7034] | 272 | if (this->target_ || distance > 10) |
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| 273 | { |
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[7066] | 274 | // Multiply with ROTATEFACTOR_FREE to make them a bit slower |
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[7034] | 275 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_FREE * sgn(coord.x) * coord.x*coord.x); |
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| 276 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_FREE * sgn(coord.y) * coord.y*coord.y); |
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| 277 | } |
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| 278 | |
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| 279 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 280 | { |
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| 281 | this->getControllableEntity()->moveFrontBack(-0.05f); // They don't brake with full power to give the player a chance |
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| 282 | } else this->getControllableEntity()->moveFrontBack(SPEED_FREE); |
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[2362] | 283 | } |
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| 284 | |
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[7034] | 285 | |
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| 286 | |
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| 287 | if(this->state_ == MASTER) |
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| 288 | { |
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| 289 | if (this->target_ || distance > 10) |
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| 290 | { |
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| 291 | this->getControllableEntity()->rotateYaw(-1.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 292 | this->getControllableEntity()->rotatePitch(ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 293 | } |
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| 294 | |
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| 295 | if (this->target_ && distance < 200 && this->getControllableEntity()->getVelocity().squaredLength() > this->target_->getVelocity().squaredLength()) |
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| 296 | { |
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| 297 | this->getControllableEntity()->moveFrontBack(-0.05f); |
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| 298 | } else this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
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| 299 | } |
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| 300 | |
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| 301 | |
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| 302 | |
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| 303 | if(this->state_ == SLAVE) |
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| 304 | { |
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| 305 | |
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| 306 | this->getControllableEntity()->rotateYaw(-2.0f * ROTATEFACTOR_MASTER * sgn(coord.x) * coord.x*coord.x); |
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| 307 | this->getControllableEntity()->rotatePitch(2.0f * ROTATEFACTOR_MASTER * sgn(coord.y) * coord.y*coord.y); |
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| 308 | |
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| 309 | if (distance < 300) |
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| 310 | { |
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| 311 | if (distance < 40) |
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| 312 | { |
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| 313 | this->getControllableEntity()->moveFrontBack(0.8f*SPEED_MASTER); |
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| 314 | } else this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER); |
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| 315 | |
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| 316 | } else { |
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| 317 | this->getControllableEntity()->moveFrontBack(1.2f*SPEED_MASTER + distance/300.0f); |
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| 318 | } |
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| 319 | } |
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[2362] | 320 | } |
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| 321 | |
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[3049] | 322 | void ArtificialController::moveToTargetPosition() |
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| 323 | { |
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| 324 | this->moveToPosition(this->targetPosition_); |
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| 325 | } |
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| 326 | |
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[7034] | 327 | |
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| 328 | /** |
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[7066] | 329 | @brief Unregisters a slave from its master. Initiated by a slave. |
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[7034] | 330 | */ |
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| 331 | void ArtificialController::unregisterSlave() { |
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| 332 | if(myMaster_) |
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| 333 | { |
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| 334 | std::vector<ArtificialController*>::iterator it = std::find(myMaster_->slaves_.begin(), myMaster_->slaves_.end(), this); |
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| 335 | if( it != myMaster_->slaves_.end() ) |
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| 336 | myMaster_->slaves_.erase(it); |
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| 337 | } |
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| 338 | } |
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| 339 | |
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| 340 | void ArtificialController::searchNewMaster() |
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| 341 | { |
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| 342 | |
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| 343 | if (!this->getControllableEntity()) |
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| 344 | return; |
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| 345 | |
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| 346 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
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| 347 | this->forgetTarget(); |
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| 348 | int teamSize = 0; |
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| 349 | //go through all pawns |
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| 350 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
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| 351 | { |
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| 352 | |
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| 353 | //same team? |
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| 354 | if (!ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
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| 355 | continue; |
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| 356 | |
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| 357 | //has it an ArtificialController? |
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| 358 | if (!it->getController()) |
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| 359 | continue; |
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| 360 | |
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| 361 | //is pawn oneself? |
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| 362 | if (orxonox_cast<ControllableEntity*>(*it) == this->getControllableEntity()) |
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| 363 | continue; |
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| 364 | |
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| 365 | teamSize++; |
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| 366 | |
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| 367 | ArtificialController *newMaster = orxonox_cast<ArtificialController*>(it->getController()); |
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| 368 | |
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| 369 | //is it a master? |
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[7066] | 370 | if (!newMaster || newMaster->state_ != MASTER) |
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[7034] | 371 | continue; |
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| 372 | |
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| 373 | float distance = (it->getPosition() - this->getControllableEntity()->getPosition()).length(); |
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| 374 | |
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| 375 | // is pawn in range? |
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[7066] | 376 | if (distance < RADIUS_TO_SEARCH_FOR_MASTERS) |
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[7034] | 377 | { |
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| 378 | if(newMaster->slaves_.size() > this->maxFormationSize_) continue; |
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| 379 | |
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| 380 | for(std::vector<ArtificialController*>::iterator itSlave = this->slaves_.begin(); itSlave != this->slaves_.end(); itSlave++) |
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| 381 | { |
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| 382 | (*itSlave)->myMaster_ = newMaster; |
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| 383 | newMaster->slaves_.push_back(*itSlave); |
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| 384 | } |
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| 385 | this->slaves_.clear(); |
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| 386 | this->state_ = SLAVE; |
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| 387 | |
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| 388 | this->myMaster_ = newMaster; |
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| 389 | newMaster->slaves_.push_back(this); |
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| 390 | |
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| 391 | break; |
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| 392 | } |
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| 393 | } |
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| 394 | |
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| 395 | if (state_ != SLAVE && teamSize != 0) state_ = MASTER; |
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| 396 | |
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| 397 | } |
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| 398 | |
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| 399 | /** |
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[7066] | 400 | @brief Commands the slaves of a master into a formation. Sufficiently fast not to be called within tick. Initiated by a master. |
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[7034] | 401 | */ |
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| 402 | void ArtificialController::commandSlaves() |
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| 403 | { |
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| 404 | if(this->state_ != MASTER) return; |
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| 405 | |
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| 406 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
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| 407 | Vector3 dest = this->getControllableEntity()->getPosition(); |
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| 408 | |
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| 409 | // 1 slave: follow |
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| 410 | if (this->slaves_.size() == 1) |
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| 411 | { |
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| 412 | dest += 4*orient*WorldEntity::BACK; |
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| 413 | this->slaves_.front()->setTargetPosition(dest); |
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| 414 | } |
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| 415 | else |
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| 416 | { |
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| 417 | dest += 1.0f*orient*WorldEntity::BACK; |
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| 418 | Vector3 pos = Vector3::ZERO; |
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| 419 | int i = 1; |
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| 420 | |
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| 421 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
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| 422 | { |
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| 423 | pos = Vector3::ZERO; |
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| 424 | if (i <= 1) pos += dest + FORMATION_WIDTH*(orient*WorldEntity::LEFT); |
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| 425 | if (i == 2) pos += dest + FORMATION_WIDTH*(orient*WorldEntity::RIGHT); |
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| 426 | if (i == 3) pos += dest + FORMATION_WIDTH*(orient*WorldEntity::UP); |
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| 427 | if (i >= 4) |
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| 428 | { |
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| 429 | pos += dest + FORMATION_WIDTH*(orient*WorldEntity::DOWN); |
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| 430 | i = 1; |
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| 431 | dest += FORMATION_LENGTH*(orient*WorldEntity::BACK); |
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| 432 | (*it)->setTargetPosition(pos); |
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| 433 | continue; |
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| 434 | } |
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| 435 | i++; |
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| 436 | (*it)->setTargetPosition(pos); |
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| 437 | } |
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| 438 | } |
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| 439 | } |
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| 440 | |
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| 441 | /** |
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| 442 | @brief Sets a new master within the formation. Called by a master. |
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| 443 | */ |
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| 444 | void ArtificialController::setNewMasterWithinFormation() |
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| 445 | { |
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| 446 | if(this->state_ != MASTER) return; |
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| 447 | |
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| 448 | if (this->slaves_.empty()) |
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| 449 | return; |
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| 450 | |
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| 451 | ArtificialController *newMaster = this->slaves_.back(); |
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| 452 | this->slaves_.pop_back(); |
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| 453 | |
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| 454 | if(!newMaster) return; |
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| 455 | newMaster->state_ = MASTER; |
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| 456 | newMaster->slaves_ = this->slaves_; |
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| 457 | |
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| 458 | this->slaves_.clear(); |
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[7066] | 459 | this->specificMasterAction_ = NONE; |
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[7034] | 460 | this->state_ = SLAVE; |
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| 461 | this->myMaster_ = newMaster; |
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| 462 | |
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| 463 | for(std::vector<ArtificialController*>::iterator it = newMaster->slaves_.begin(); it != newMaster->slaves_.end(); it++) |
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| 464 | { |
---|
| 465 | (*it)->myMaster_ = newMaster; |
---|
| 466 | } |
---|
| 467 | |
---|
| 468 | } |
---|
| 469 | |
---|
| 470 | /** |
---|
[7066] | 471 | @brief Frees all slaves form a master. Initiated by a master. |
---|
[7034] | 472 | */ |
---|
| 473 | void ArtificialController::freeSlaves() |
---|
| 474 | { |
---|
| 475 | if(this->state_ != MASTER) return; |
---|
| 476 | |
---|
| 477 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 478 | { |
---|
| 479 | (*it)->state_ = FREE; |
---|
| 480 | } |
---|
| 481 | this->slaves_.clear(); |
---|
| 482 | } |
---|
| 483 | |
---|
| 484 | /** |
---|
| 485 | @brief Master sets its slaves free for @var FREEDOM_COUNT seconds. |
---|
| 486 | */ |
---|
| 487 | void ArtificialController::forceFreeSlaves() |
---|
| 488 | { |
---|
| 489 | if(this->state_ != MASTER) return; |
---|
| 490 | |
---|
| 491 | for(std::vector<ArtificialController*>::iterator it = slaves_.begin(); it != slaves_.end(); it++) |
---|
| 492 | { |
---|
| 493 | (*it)->state_ = FREE; |
---|
| 494 | (*it)->forceFreedom(); |
---|
| 495 | (*it)->targetPosition_ = this->targetPosition_; |
---|
| 496 | (*it)->bShooting_ = true; |
---|
| 497 | // (*it)->getControllableEntity()->fire(0);// fire once for fun |
---|
| 498 | } |
---|
| 499 | } |
---|
| 500 | |
---|
| 501 | void ArtificialController::loseMasterState() |
---|
| 502 | { |
---|
| 503 | this->freeSlaves(); |
---|
| 504 | this->state_ = FREE; |
---|
| 505 | } |
---|
| 506 | |
---|
| 507 | |
---|
| 508 | void ArtificialController::forceFreedom() |
---|
| 509 | { |
---|
| 510 | this->freedomCount_ = FREEDOM_COUNT; |
---|
| 511 | } |
---|
| 512 | |
---|
| 513 | /** |
---|
| 514 | @brief Checks wether caller has been forced free, decrements time to stay forced free. |
---|
| 515 | @return true if forced free. |
---|
| 516 | */ |
---|
| 517 | bool ArtificialController::forcedFree() |
---|
| 518 | { |
---|
| 519 | if(this->freedomCount_ > 0) |
---|
| 520 | { |
---|
| 521 | this->freedomCount_--; |
---|
| 522 | return true; |
---|
| 523 | } else return false; |
---|
| 524 | } |
---|
| 525 | |
---|
| 526 | /** |
---|
| 527 | @brief Used to continue a "specific master action" for a certain time and resuming normal behaviour after. |
---|
| 528 | */ |
---|
| 529 | void ArtificialController::specificMasterActionHold() |
---|
| 530 | { |
---|
| 531 | if(this->state_ != MASTER) return; |
---|
| 532 | |
---|
| 533 | if (specificMasterActionHoldCount_ == 0) |
---|
| 534 | { |
---|
| 535 | this->specificMasterAction_ = NONE; |
---|
| 536 | this->searchNewTarget(); |
---|
| 537 | } |
---|
| 538 | else specificMasterActionHoldCount_--; |
---|
| 539 | } |
---|
| 540 | |
---|
| 541 | /** |
---|
| 542 | @brief Master initializes a 180 degree turn. Leads to a "specific master action". |
---|
| 543 | */ |
---|
| 544 | void ArtificialController::turn180Init() |
---|
| 545 | { |
---|
| 546 | if(this->state_ != MASTER) return; |
---|
| 547 | |
---|
| 548 | Quaternion orient = this->getControllableEntity()->getOrientation(); |
---|
| 549 | |
---|
| 550 | this->setTargetPosition(this->getControllableEntity()->getPosition() + 1000.0f*orient*WorldEntity::BACK); |
---|
| 551 | |
---|
| 552 | this->specificMasterActionHoldCount_ = 4; |
---|
| 553 | |
---|
| 554 | this->specificMasterAction_ = TURN180; |
---|
| 555 | } |
---|
| 556 | |
---|
| 557 | /** |
---|
| 558 | @brief Execute the 180 degree turn. Called within tick. |
---|
| 559 | */ |
---|
| 560 | void ArtificialController::turn180() |
---|
| 561 | { |
---|
| 562 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->targetPosition_); |
---|
| 563 | |
---|
| 564 | this->getControllableEntity()->rotateYaw(-2.0f * sgn(coord.x) * coord.x*coord.x); |
---|
| 565 | this->getControllableEntity()->rotatePitch(2.0f * sgn(coord.y) * coord.y*coord.y); |
---|
| 566 | |
---|
| 567 | this->getControllableEntity()->moveFrontBack(SPEED_MASTER); |
---|
| 568 | } |
---|
| 569 | |
---|
| 570 | /** |
---|
[7066] | 571 | @brief Master initializes a spin around its looking direction axis. Leads to a "specific master action". |
---|
[7034] | 572 | */ |
---|
| 573 | void ArtificialController::spinInit() |
---|
| 574 | { |
---|
| 575 | if(this->state_ != MASTER) return; |
---|
| 576 | this->specificMasterAction_ = SPIN; |
---|
| 577 | this->specificMasterActionHoldCount_ = 10; |
---|
| 578 | } |
---|
| 579 | |
---|
| 580 | /** |
---|
| 581 | @brief Execute the spin. Called within tick. |
---|
| 582 | */ |
---|
| 583 | void ArtificialController::spin() |
---|
| 584 | { |
---|
| 585 | this->moveToTargetPosition(); |
---|
| 586 | this->getControllableEntity()->rotateRoll(0.8f); |
---|
| 587 | } |
---|
| 588 | |
---|
| 589 | /** |
---|
[7066] | 590 | @brief Master begins to follow a pawn. Is a "specific master action". |
---|
| 591 | @param pawn pawn to follow. |
---|
| 592 | @param alaways follows pawn forever if true (false if omitted). |
---|
| 593 | @param secondsToFollow seconds to follow the pawn if always is false. Will follow pawn 100 seconds if omitted (set in header). |
---|
[7034] | 594 | */ |
---|
[7066] | 595 | void ArtificialController::followInit(Pawn* pawn, const bool always, const int secondsToFollow) |
---|
[7034] | 596 | { |
---|
[7066] | 597 | if (pawn == NULL || this->state_ != MASTER) |
---|
[7034] | 598 | return; |
---|
[7066] | 599 | this->specificMasterAction_ = FOLLOW; |
---|
[7034] | 600 | |
---|
[7066] | 601 | this->setTarget(pawn); |
---|
[7034] | 602 | if (!always) |
---|
[7066] | 603 | this->specificMasterActionHoldCount_ = secondsToFollow; |
---|
[7034] | 604 | else |
---|
| 605 | this->specificMasterActionHoldCount_ = INT_MAX; //for now... |
---|
| 606 | |
---|
| 607 | } |
---|
| 608 | |
---|
[7066] | 609 | |
---|
[7034] | 610 | /** |
---|
[7066] | 611 | @brief Master begins to follow a randomly chosen human player of the same team. Is a "specific master action". |
---|
[7034] | 612 | */ |
---|
[7066] | 613 | void ArtificialController::followRandomHumanInit() |
---|
| 614 | { |
---|
| 615 | |
---|
| 616 | Pawn *humanPawn = NULL; |
---|
| 617 | NewHumanController *currentHumanController = NULL; |
---|
| 618 | |
---|
| 619 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 620 | { |
---|
| 621 | if (!it->getController()) |
---|
| 622 | continue; |
---|
| 623 | |
---|
| 624 | currentHumanController = orxonox_cast<NewHumanController*>(it->getController()); |
---|
| 625 | if(currentHumanController) |
---|
| 626 | { |
---|
| 627 | if (!ArtificialController::sameTeam(this->getControllableEntity(), *it, this->getGametype())) continue; |
---|
| 628 | humanPawn = *it; |
---|
| 629 | break; |
---|
| 630 | } |
---|
| 631 | } |
---|
| 632 | |
---|
| 633 | if((humanPawn != NULL)) |
---|
| 634 | this->followInit(humanPawn); |
---|
| 635 | } |
---|
| 636 | |
---|
| 637 | /** |
---|
| 638 | @brief Master follows target with adjusted speed. Called within tick. |
---|
| 639 | */ |
---|
[7034] | 640 | void ArtificialController::follow() |
---|
| 641 | { |
---|
[7066] | 642 | this->moveToPosition(this->target_->getPosition()); |
---|
| 643 | /* |
---|
| 644 | if (!this->getControllableEntity()) |
---|
| 645 | return; |
---|
| 646 | |
---|
| 647 | float distance = (this->target_->getPosition() - this->getControllableEntity()->getPosition()).length(); |
---|
| 648 | |
---|
| 649 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, this->target_->getPosition()); |
---|
| 650 | |
---|
| 651 | |
---|
| 652 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
---|
| 653 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
---|
| 654 | |
---|
| 655 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->target_->getVelocity().squaredLength(); |
---|
| 656 | |
---|
| 657 | COUT(0) << "~follow distance: " << distance << "SpeedCounter: " << this->speedCounter_ << "~speedDiv: " << speedDiv << std::endl; |
---|
| 658 | if (distance < 800) |
---|
| 659 | { |
---|
| 660 | if (distance < 200) |
---|
| 661 | { |
---|
| 662 | this->speedCounter_ -= 0.5f; |
---|
| 663 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; |
---|
| 664 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 665 | } else { |
---|
| 666 | if(speedDiv < 0) |
---|
| 667 | this->speedCounter_ += 0.01f; |
---|
| 668 | else |
---|
| 669 | this->speedCounter_ -= 0.05f; |
---|
| 670 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 671 | } |
---|
| 672 | |
---|
| 673 | } else { |
---|
| 674 | this->speedCounter_ += 0.05f; |
---|
| 675 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); |
---|
| 676 | } |
---|
| 677 | // if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; |
---|
| 678 | |
---|
| 679 | */ |
---|
[7034] | 680 | } |
---|
| 681 | |
---|
| 682 | |
---|
[7066] | 683 | /** |
---|
| 684 | @brief Slave moving behaviour when master is following a pawn, gets redirected from moveToPosition(const Vector3& target)). Called within tick. |
---|
| 685 | */ |
---|
| 686 | void ArtificialController::followForSlaves(const Vector3& target) |
---|
| 687 | { |
---|
[7034] | 688 | |
---|
[7066] | 689 | /* |
---|
| 690 | if (!this->getControllableEntity() && !this->myMaster_ && this->myMaster_->state_ != FOLLOW && !this->myMaster_->target_) |
---|
| 691 | return; |
---|
| 692 | |
---|
| 693 | float distance = (target - this->getControllableEntity()->getPosition()).length(); |
---|
| 694 | |
---|
| 695 | Vector2 coord = get2DViewdirection(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->getControllableEntity()->getOrientation() * WorldEntity::UP, target); |
---|
| 696 | |
---|
| 697 | |
---|
| 698 | this->getControllableEntity()->rotateYaw(-0.8f * sgn(coord.x) * coord.x*coord.x); |
---|
| 699 | this->getControllableEntity()->rotatePitch(0.8f * sgn(coord.y) * coord.y*coord.y); |
---|
| 700 | |
---|
| 701 | |
---|
| 702 | float speedDiv = this->getControllableEntity()->getVelocity().squaredLength() - this->myMaster_->target_->getVelocity().squaredLength(); |
---|
| 703 | |
---|
| 704 | |
---|
| 705 | if (distance < 800) |
---|
| 706 | { |
---|
| 707 | if (distance < 200) |
---|
| 708 | { |
---|
| 709 | this->speedCounter_ -= 5.0f; |
---|
| 710 | if(this->speedCounter_ < 0) this->speedCounter_ = 0.0f; |
---|
| 711 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 712 | } else { |
---|
| 713 | if(speedDiv < 0) |
---|
| 714 | this->speedCounter_ += 0.01f; |
---|
| 715 | else |
---|
| 716 | this->speedCounter_ -= 0.05f; |
---|
| 717 | this->getControllableEntity()->moveFrontBack(speedCounter_); |
---|
| 718 | } |
---|
| 719 | |
---|
| 720 | } else { |
---|
| 721 | this->speedCounter_ += 0.05f; |
---|
| 722 | this->getControllableEntity()->moveFrontBack(speedCounter_ + distance/300.0f); |
---|
| 723 | } |
---|
| 724 | // if (this->getControllableEntity()->getVelocity().squaredLength() > 50.0f) this->speedCounter_ = 0; |
---|
| 725 | */ |
---|
| 726 | } |
---|
| 727 | |
---|
| 728 | |
---|
[3049] | 729 | void ArtificialController::setTargetPosition(const Vector3& target) |
---|
| 730 | { |
---|
| 731 | this->targetPosition_ = target; |
---|
| 732 | this->bHasTargetPosition_ = true; |
---|
| 733 | } |
---|
| 734 | |
---|
[2362] | 735 | void ArtificialController::searchRandomTargetPosition() |
---|
| 736 | { |
---|
[2493] | 737 | this->targetPosition_ = Vector3(rnd(-2000,2000), rnd(-2000,2000), rnd(-2000,2000)); |
---|
[2362] | 738 | this->bHasTargetPosition_ = true; |
---|
| 739 | } |
---|
| 740 | |
---|
[3049] | 741 | void ArtificialController::setTarget(Pawn* target) |
---|
| 742 | { |
---|
| 743 | this->target_ = target; |
---|
| 744 | |
---|
| 745 | if (target) |
---|
| 746 | this->targetPosition_ = target->getPosition(); |
---|
| 747 | } |
---|
| 748 | |
---|
[2362] | 749 | void ArtificialController::searchNewTarget() |
---|
| 750 | { |
---|
| 751 | if (!this->getControllableEntity()) |
---|
| 752 | return; |
---|
| 753 | |
---|
| 754 | this->targetPosition_ = this->getControllableEntity()->getPosition(); |
---|
| 755 | this->forgetTarget(); |
---|
| 756 | |
---|
| 757 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it; ++it) |
---|
| 758 | { |
---|
[3049] | 759 | if (ArtificialController::sameTeam(this->getControllableEntity(), static_cast<ControllableEntity*>(*it), this->getGametype())) |
---|
| 760 | continue; |
---|
| 761 | |
---|
[7090] | 762 | /* So AI won't choose invisible Spaceships as target */ |
---|
| 763 | if (!it->getRadarVisibility()) |
---|
| 764 | continue; |
---|
| 765 | |
---|
[2506] | 766 | if (static_cast<ControllableEntity*>(*it) != this->getControllableEntity()) |
---|
[2362] | 767 | { |
---|
| 768 | float speed = this->getControllableEntity()->getVelocity().length(); |
---|
| 769 | Vector3 distanceCurrent = this->targetPosition_ - this->getControllableEntity()->getPosition(); |
---|
| 770 | Vector3 distanceNew = it->getPosition() - this->getControllableEntity()->getPosition(); |
---|
| 771 | if (!this->target_ || it->getPosition().squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceNew) / speed / distanceNew.length()) / (2 * Ogre::Math::PI)) |
---|
| 772 | < this->targetPosition_.squaredDistance(this->getControllableEntity()->getPosition()) * (1.5f + acos((this->getControllableEntity()->getOrientation() * WorldEntity::FRONT).dotProduct(distanceCurrent) / speed / distanceCurrent.length()) / (2 * Ogre::Math::PI)) + rnd(-250, 250)) |
---|
| 773 | { |
---|
| 774 | this->target_ = (*it); |
---|
| 775 | this->targetPosition_ = it->getPosition(); |
---|
| 776 | } |
---|
| 777 | } |
---|
| 778 | } |
---|
| 779 | } |
---|
| 780 | |
---|
| 781 | void ArtificialController::forgetTarget() |
---|
| 782 | { |
---|
| 783 | this->target_ = 0; |
---|
| 784 | this->bShooting_ = false; |
---|
| 785 | } |
---|
| 786 | |
---|
| 787 | void ArtificialController::aimAtTarget() |
---|
| 788 | { |
---|
| 789 | if (!this->target_ || !this->getControllableEntity()) |
---|
| 790 | return; |
---|
| 791 | |
---|
[2493] | 792 | static const float hardcoded_projectile_speed = 1250; |
---|
[2362] | 793 | |
---|
[2493] | 794 | this->targetPosition_ = getPredictedPosition(this->getControllableEntity()->getPosition(), hardcoded_projectile_speed, this->target_->getPosition(), this->target_->getVelocity()); |
---|
[2362] | 795 | this->bHasTargetPosition_ = (this->targetPosition_ != Vector3::ZERO); |
---|
[6417] | 796 | |
---|
[7034] | 797 | Pawn* pawn = orxonox_cast<Pawn*>(this->getControllableEntity()); |
---|
[6417] | 798 | if (pawn) |
---|
| 799 | pawn->setAimPosition(this->targetPosition_); |
---|
[2362] | 800 | } |
---|
| 801 | |
---|
| 802 | bool ArtificialController::isCloseAtTarget(float distance) const |
---|
| 803 | { |
---|
| 804 | if (!this->getControllableEntity()) |
---|
| 805 | return false; |
---|
| 806 | |
---|
| 807 | if (!this->target_) |
---|
| 808 | return (this->getControllableEntity()->getPosition().squaredDistance(this->targetPosition_) < distance*distance); |
---|
| 809 | else |
---|
| 810 | return (this->getControllableEntity()->getPosition().squaredDistance(this->target_->getPosition()) < distance*distance); |
---|
| 811 | } |
---|
| 812 | |
---|
| 813 | bool ArtificialController::isLookingAtTarget(float angle) const |
---|
| 814 | { |
---|
| 815 | if (!this->getControllableEntity()) |
---|
| 816 | return false; |
---|
| 817 | |
---|
| 818 | return (getAngle(this->getControllableEntity()->getPosition(), this->getControllableEntity()->getOrientation() * WorldEntity::FRONT, this->targetPosition_) < angle); |
---|
| 819 | } |
---|
| 820 | |
---|
[5929] | 821 | void ArtificialController::abandonTarget(Pawn* target) |
---|
[2362] | 822 | { |
---|
[5929] | 823 | if (target == this->target_) |
---|
| 824 | this->targetDied(); |
---|
[2362] | 825 | } |
---|
[3049] | 826 | |
---|
[5929] | 827 | void ArtificialController::targetDied() |
---|
| 828 | { |
---|
| 829 | this->forgetTarget(); |
---|
| 830 | this->searchRandomTargetPosition(); |
---|
| 831 | } |
---|
| 832 | |
---|
[3049] | 833 | bool ArtificialController::sameTeam(ControllableEntity* entity1, ControllableEntity* entity2, Gametype* gametype) |
---|
| 834 | { |
---|
| 835 | if (entity1 == entity2) |
---|
| 836 | return true; |
---|
| 837 | |
---|
| 838 | int team1 = -1; |
---|
| 839 | int team2 = -1; |
---|
| 840 | |
---|
[7034] | 841 | Controller* controller = 0; |
---|
| 842 | if (entity1->getController()) |
---|
| 843 | controller = entity1->getController(); |
---|
| 844 | else |
---|
| 845 | controller = entity1->getXMLController(); |
---|
| 846 | if (controller) |
---|
[3049] | 847 | { |
---|
[7034] | 848 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
---|
| 849 | if (ac) |
---|
| 850 | team1 = ac->getTeam(); |
---|
[3049] | 851 | } |
---|
[7034] | 852 | |
---|
[7064] | 853 | if (entity2->getController()) |
---|
| 854 | controller = entity2->getController(); |
---|
[7034] | 855 | else |
---|
[7064] | 856 | controller = entity2->getXMLController(); |
---|
[7034] | 857 | if (controller) |
---|
[3049] | 858 | { |
---|
[7034] | 859 | ArtificialController* ac = orxonox_cast<ArtificialController*>(controller); |
---|
| 860 | if (ac) |
---|
| 861 | team2 = ac->getTeam(); |
---|
[3049] | 862 | } |
---|
| 863 | |
---|
[3325] | 864 | TeamDeathmatch* tdm = orxonox_cast<TeamDeathmatch*>(gametype); |
---|
[3049] | 865 | if (tdm) |
---|
| 866 | { |
---|
| 867 | if (entity1->getPlayer()) |
---|
| 868 | team1 = tdm->getTeam(entity1->getPlayer()); |
---|
| 869 | |
---|
| 870 | if (entity2->getPlayer()) |
---|
| 871 | team2 = tdm->getTeam(entity2->getPlayer()); |
---|
| 872 | } |
---|
| 873 | |
---|
[3086] | 874 | TeamBaseMatchBase* base = 0; |
---|
[3325] | 875 | base = orxonox_cast<TeamBaseMatchBase*>(entity1); |
---|
[3086] | 876 | if (base) |
---|
| 877 | { |
---|
| 878 | switch (base->getState()) |
---|
| 879 | { |
---|
[3280] | 880 | case BaseState::ControlTeam1: |
---|
[3086] | 881 | team1 = 0; |
---|
| 882 | break; |
---|
[3280] | 883 | case BaseState::ControlTeam2: |
---|
[3086] | 884 | team1 = 1; |
---|
| 885 | break; |
---|
[3280] | 886 | case BaseState::Uncontrolled: |
---|
[3086] | 887 | default: |
---|
| 888 | team1 = -1; |
---|
| 889 | } |
---|
| 890 | } |
---|
[3325] | 891 | base = orxonox_cast<TeamBaseMatchBase*>(entity2); |
---|
[3086] | 892 | if (base) |
---|
| 893 | { |
---|
| 894 | switch (base->getState()) |
---|
| 895 | { |
---|
[3280] | 896 | case BaseState::ControlTeam1: |
---|
[3086] | 897 | team2 = 0; |
---|
| 898 | break; |
---|
[3280] | 899 | case BaseState::ControlTeam2: |
---|
[3086] | 900 | team2 = 1; |
---|
| 901 | break; |
---|
[3280] | 902 | case BaseState::Uncontrolled: |
---|
[3086] | 903 | default: |
---|
| 904 | team2 = -1; |
---|
| 905 | } |
---|
| 906 | } |
---|
| 907 | |
---|
[7034] | 908 | DroneController* droneController = 0; |
---|
| 909 | droneController = orxonox_cast<DroneController*>(entity1->getController()); |
---|
| 910 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity2) |
---|
| 911 | return true; |
---|
| 912 | droneController = orxonox_cast<DroneController*>(entity2->getController()); |
---|
| 913 | if (droneController && static_cast<ControllableEntity*>(droneController->getOwner()) == entity1) |
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| 914 | return true; |
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| 915 | DroneController* droneController1 = orxonox_cast<DroneController*>(entity1->getController()); |
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| 916 | DroneController* droneController2 = orxonox_cast<DroneController*>(entity2->getController()); |
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| 917 | if (droneController1 && droneController2 && droneController1->getOwner() == droneController2->getOwner()) |
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| 918 | return true; |
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| 919 | |
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[7031] | 920 | Dynamicmatch* dynamic = orxonox_cast<Dynamicmatch*>(gametype); |
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| 921 | if (dynamic) |
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| 922 | { |
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| 923 | if (dynamic->notEnoughPigs||dynamic->notEnoughKillers||dynamic->notEnoughChasers) {return false;} |
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| 924 | |
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| 925 | if (entity1->getPlayer()) |
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| 926 | team1 = dynamic->getParty(entity1->getPlayer()); |
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| 927 | |
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| 928 | if (entity2->getPlayer()) |
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| 929 | team2 = dynamic->getParty(entity2->getPlayer()); |
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| 930 | |
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| 931 | if (team1 ==-1 ||team2 ==-1 ) {return false;} |
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| 932 | else if (team1 == dynamic->chaser && team2 != dynamic->chaser) {return false;} |
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| 933 | else if (team1 == dynamic->piggy && team2 == dynamic->chaser) {return false;} |
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| 934 | else if (team1 == dynamic->killer && team2 == dynamic->chaser) {return false;} |
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| 935 | else return true; |
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| 936 | } |
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| 937 | |
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[3049] | 938 | return (team1 == team2 && team1 != -1); |
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| 939 | } |
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[2362] | 940 | } |
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