1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Oli Scheuss |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #include "DroneController.h" |
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30 | #include "worldentities/Drone.h" |
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31 | #include "util/Math.h" |
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32 | |
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33 | #include "core/CoreIncludes.h" |
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34 | #include "core/Executor.h" |
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35 | #include "worldentities/ControllableEntity.h" |
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36 | |
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37 | namespace orxonox |
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38 | { |
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39 | /** |
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40 | @brief |
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41 | Constructor. |
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42 | */ |
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43 | CreateFactory(DroneController); |
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44 | |
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45 | static const float ACTION_INTERVAL = 1.0f; |
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46 | |
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47 | DroneController::DroneController(BaseObject* creator) : ArtificialController(creator) |
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48 | { |
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49 | RegisterObject(DroneController); |
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50 | |
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51 | this->owner_ = 0; |
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52 | this->drone_ = 0; |
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53 | |
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54 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); |
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55 | |
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56 | this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this)); |
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57 | } |
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58 | |
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59 | DroneController::~DroneController() |
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60 | { |
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61 | } |
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62 | |
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63 | void DroneController::setOwner(Pawn* owner){ |
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64 | this->owner_ = owner; |
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65 | } |
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66 | |
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67 | void DroneController::setDrone(Drone* drone) |
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68 | { |
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69 | this->drone_ = drone; |
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70 | this->setControllableEntity(drone); |
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71 | } |
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72 | |
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73 | void DroneController::action() |
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74 | { |
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75 | float random; |
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76 | float maxrand = 100.0f / ACTION_INTERVAL; |
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77 | |
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78 | // const Vector3& ownerPosition = getOwner()->getWorldPosition(); |
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79 | // const Vector3& dronePosition = getDrone()->getWorldPosition(); |
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80 | |
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81 | // const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(ownerPosition-dronePosition); //Vector from Drone To Owner out of drones local coordinate system |
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82 | |
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83 | random = rnd(maxrand); |
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84 | if ( random < 30 && (!this->target_)) |
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85 | this->searchNewTarget(); |
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86 | |
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87 | if (random < 50 && this->target_) |
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88 | { |
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89 | this->isShooting_ = true; |
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90 | this->aimAtTarget(); |
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91 | drone_->rotateYaw(targetPosition_.x); //face target |
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92 | drone_->rotatePitch(targetPosition_.y); |
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93 | drone_->fire(0); |
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94 | this->isShooting_ = false; |
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95 | } |
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96 | |
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97 | } |
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98 | |
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99 | /** |
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100 | @brief |
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101 | The controlling happens here. This method defines what the controller has to do each tick. |
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102 | @param dt |
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103 | The duration of the tick. |
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104 | */ |
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105 | void DroneController::tick(float dt) |
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106 | { |
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107 | // Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
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108 | float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); |
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109 | float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); |
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110 | if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared) { |
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111 | this->moveToPosition(this->getOwner()->getWorldPosition()); |
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112 | } |
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113 | else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) { |
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114 | this->moveToPosition(-this->getOwner()->getWorldPosition()); |
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115 | } |
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116 | else if(!isShooting_) { |
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117 | float random = rnd(2.0f); |
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118 | float randomSelection = rnd(6.0f); |
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119 | if((int)randomSelection==0) drone_->moveUpDown(random); |
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120 | else if((int)randomSelection==1) drone_->moveRightLeft(random); |
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121 | else if((int)randomSelection==2) drone_->moveFrontBack(random); |
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122 | else if((int)randomSelection==3) drone_->rotateYaw(random); |
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123 | else if((int)randomSelection==4) drone_->rotatePitch(random); |
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124 | else if((int)randomSelection==5) drone_->rotateRoll(random); |
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125 | } |
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126 | |
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127 | SUPER(AIController, tick, dt); |
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128 | |
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129 | } |
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130 | |
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131 | void DroneController::ownerDied() |
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132 | { |
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133 | if (this->drone_) |
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134 | this->drone_->destroy(); |
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135 | else |
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136 | this->destroy(); |
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137 | } |
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138 | } |
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