| 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oli Scheuss |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "DroneController.h" |
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| 30 | #include "worldentities/Drone.h" |
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| 31 | #include "util/Math.h" |
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| 32 | |
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| 33 | #include "core/CoreIncludes.h" |
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| 34 | #include "core/Executor.h" |
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| 35 | #include "worldentities/ControllableEntity.h" |
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| 36 | |
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| 37 | namespace orxonox |
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| 38 | { |
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| 39 | /** |
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| 40 | @brief |
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| 41 | Constructor. |
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| 42 | */ |
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| 43 | CreateFactory(DroneController); |
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| 44 | |
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| 45 | static const float ACTION_INTERVAL = 1.0f; |
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| 46 | |
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| 47 | DroneController::DroneController(BaseObject* creator) : ArtificialController(creator) |
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| 48 | { |
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| 49 | RegisterObject(DroneController); |
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| 50 | |
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| 51 | this->owner_ = 0; |
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| 52 | this->drone_ = 0; |
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| 53 | |
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| 54 | this->actionTimer_.setTimer(ACTION_INTERVAL, true, createExecutor(createFunctor(&DroneController::action, this))); |
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| 55 | |
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| 56 | this->owner_.setCallback(createFunctor(&DroneController::ownerDied, this)); |
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| 57 | } |
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| 58 | |
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| 59 | DroneController::~DroneController() |
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| 60 | { |
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| 61 | } |
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| 62 | |
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| 63 | void DroneController::setOwner(Pawn* owner){ |
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| 64 | this->owner_ = owner; |
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| 65 | } |
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| 66 | |
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| 67 | void DroneController::setDrone(Drone* drone) |
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| 68 | { |
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| 69 | this->drone_ = drone; |
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| 70 | this->setControllableEntity(drone); |
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| 71 | } |
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| 72 | |
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| 73 | void DroneController::action() |
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| 74 | { |
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| 75 | float random; |
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| 76 | float maxrand = 100.0f / ACTION_INTERVAL; |
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| 77 | |
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| 78 | // const Vector3& ownerPosition = getOwner()->getWorldPosition(); |
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| 79 | // const Vector3& dronePosition = getDrone()->getWorldPosition(); |
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| 80 | |
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| 81 | // const Vector3& locOwnerDir = getDrone()->getOrientation().UnitInverse()*(ownerPosition-dronePosition); //Vector from Drone To Owner out of drones local coordinate system |
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| 82 | |
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| 83 | random = rnd(maxrand); |
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| 84 | if ( random < 30 && (!this->target_)) |
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| 85 | this->searchNewTarget(); |
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| 86 | |
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| 87 | if (random < 50 && this->target_) |
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| 88 | { |
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| 89 | this->isShooting_ = true; |
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| 90 | this->aimAtTarget(); |
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| 91 | drone_->rotateYaw(targetPosition_.x); //face target |
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| 92 | drone_->rotatePitch(targetPosition_.y); |
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| 93 | drone_->fire(0); |
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| 94 | this->isShooting_ = false; |
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| 95 | } |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | /** |
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| 100 | @brief |
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| 101 | The controlling happens here. This method defines what the controller has to do each tick. |
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| 102 | @param dt |
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| 103 | The duration of the tick. |
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| 104 | */ |
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| 105 | void DroneController::tick(float dt) |
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| 106 | { |
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| 107 | // Drone *myDrone = static_cast<Drone*>(this->getControllableEntity()); |
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| 108 | float maxDistanceSquared = this->getDrone()->getMaxDistanceToOwner()*this->getDrone()->getMaxDistanceToOwner(); |
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| 109 | float minDistanceSquared = this->getDrone()->getMinDistanceToOwner()*this->getDrone()->getMinDistanceToOwner(); |
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| 110 | if ((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() > maxDistanceSquared) { |
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| 111 | this->moveToPosition(this->getOwner()->getWorldPosition()); |
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| 112 | } |
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| 113 | else if((this->getDrone()->getWorldPosition() - this->getOwner()->getWorldPosition()).squaredLength() < minDistanceSquared) { |
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| 114 | this->moveToPosition(-this->getOwner()->getWorldPosition()); |
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| 115 | } |
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| 116 | else if(!isShooting_) { |
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| 117 | float random = rnd(2.0f); |
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| 118 | float randomSelection = rnd(6.0f); |
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| 119 | if((int)randomSelection==0) drone_->moveUpDown(random); |
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| 120 | else if((int)randomSelection==1) drone_->moveRightLeft(random); |
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| 121 | else if((int)randomSelection==2) drone_->moveFrontBack(random); |
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| 122 | else if((int)randomSelection==3) drone_->rotateYaw(random); |
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| 123 | else if((int)randomSelection==4) drone_->rotatePitch(random); |
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| 124 | else if((int)randomSelection==5) drone_->rotateRoll(random); |
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| 125 | } |
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| 126 | |
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| 127 | SUPER(AIController, tick, dt); |
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| 128 | |
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| 129 | } |
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| 130 | |
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| 131 | void DroneController::ownerDied() |
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| 132 | { |
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| 133 | if (this->drone_) |
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| 134 | this->drone_->destroy(); |
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| 135 | else |
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| 136 | this->destroy(); |
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| 137 | } |
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| 138 | } |
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